0ad/binaries/data/mods/public/simulation/components/tests/test_DeathDamage.js
wraitii 524422c7d8 Move "PlayersToDamage" from calling functions to "CauseDamageOverArea" and replace it with FriendlyFire.
Patch By: Freagarach
Reviewed By: wraitii
Differential Revision: https://code.wildfiregames.com/D2064
This was SVN commit r22864.
2019-09-07 13:48:11 +00:00

74 lines
1.8 KiB
JavaScript

Engine.LoadHelperScript("DamageBonus.js");
Engine.LoadHelperScript("Attacking.js");
Engine.LoadHelperScript("ValueModification.js");
Engine.LoadComponentScript("interfaces/DeathDamage.js");
Engine.LoadComponentScript("interfaces/ModifiersManager.js");
Engine.LoadComponentScript("DeathDamage.js");
let deadEnt = 60;
let player = 1;
ApplyValueModificationsToEntity = function(value, stat, ent)
{
if (value == "DeathDamage/Damage/Pierce" && ent == deadEnt)
return stat + 200;
return stat;
};
let template = {
"Shape": "Circular",
"Range": 10.7,
"FriendlyFire": "false",
"Damage": {
"Hack": 0.0,
"Pierce": 15.0,
"Crush": 35.0
}
};
let effects = {
"Damage": {
"Hack": 0.0,
"Pierce": 215.0,
"Crush": 35.0
}
};
let cmpDeathDamage = ConstructComponent(deadEnt, "DeathDamage", template);
let playersToDamage = [2, 3, 7];
let pos = new Vector2D(3, 4.2);
let result = {
"type": "Death",
"attackData": effects,
"attacker": deadEnt,
"attackerOwner": player,
"origin": pos,
"radius": template.Range,
"shape": template.Shape,
"friendlyFire": false
};
Attacking.CauseDamageOverArea = data => TS_ASSERT_UNEVAL_EQUALS(data, result);
Attacking.GetPlayersToDamage = () => playersToDamage;
AddMock(deadEnt, IID_Position, {
"GetPosition2D": () => pos,
"IsInWorld": () => true
});
AddMock(deadEnt, IID_Ownership, {
"GetOwner": () => player
});
TS_ASSERT_UNEVAL_EQUALS(cmpDeathDamage.GetDeathDamageEffects(), effects);
cmpDeathDamage.CauseDeathDamage();
// Test splash damage bonus
effects.Bonuses = { "BonusCav": { "Classes": "Cavalry", "Multiplier": 3 } };
template.Bonuses = effects.Bonuses;
cmpDeathDamage = ConstructComponent(deadEnt, "DeathDamage", template);
result.attackData.Bonuses = effects.Bonuses;
TS_ASSERT_UNEVAL_EQUALS(cmpDeathDamage.GetDeathDamageEffects(), effects);
cmpDeathDamage.CauseDeathDamage();