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Allow templates to define if friendlyfire is enabled for projectiles. Differential Revision: https://code.wildfiregames.com/D1973 Patch by: Freagarach Reviewed by: wraitii, Angen This was SVN commit r23519.
325 lines
11 KiB
JavaScript
325 lines
11 KiB
JavaScript
Engine.LoadHelperScript("DamageBonus.js");
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Engine.LoadHelperScript("Attacking.js");
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Engine.LoadHelperScript("Player.js");
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Engine.LoadHelperScript("ValueModification.js");
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Engine.LoadComponentScript("interfaces/Attack.js");
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Engine.LoadComponentScript("interfaces/Auras.js");
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Engine.LoadComponentScript("interfaces/Capturable.js");
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Engine.LoadComponentScript("interfaces/ModifiersManager.js");
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Engine.LoadComponentScript("interfaces/Formation.js");
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Engine.LoadComponentScript("interfaces/Health.js");
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Engine.LoadComponentScript("interfaces/TechnologyManager.js");
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Engine.LoadComponentScript("Attack.js");
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let entityID = 903;
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function attackComponentTest(defenderClass, isEnemy, test_function)
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{
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ResetState();
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{
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let playerEnt1 = 5;
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AddMock(SYSTEM_ENTITY, IID_PlayerManager, {
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"GetPlayerByID": () => playerEnt1
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});
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AddMock(playerEnt1, IID_Player, {
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"GetPlayerID": () => 1,
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"IsEnemy": () => isEnemy
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});
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}
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let attacker = entityID;
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AddMock(attacker, IID_Position, {
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"IsInWorld": () => true,
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"GetHeightOffset": () => 5,
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"GetPosition2D": () => new Vector2D(1, 2)
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});
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AddMock(attacker, IID_Ownership, {
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"GetOwner": () => 1
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});
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let cmpAttack = ConstructComponent(attacker, "Attack", {
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"Melee": {
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"Damage": {
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"Hack": 11,
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"Pierce": 5,
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"Crush": 0
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},
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"MinRange": 3,
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"MaxRange": 5,
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"PreferredClasses": {
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"_string": "FemaleCitizen"
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},
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"RestrictedClasses": {
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"_string": "Elephant Archer"
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},
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"Bonuses":
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{
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"BonusCav": {
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"Classes": "Cavalry",
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"Multiplier": 2
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}
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}
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},
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"Ranged": {
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"Damage": {
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"Hack": 0,
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"Pierce": 10,
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"Crush": 0
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},
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"MinRange": 10,
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"MaxRange": 80,
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"PrepareTime": 300,
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"RepeatTime": 500,
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"Projectile": {
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"Speed": 10,
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"Spread": 2,
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"Gravity": 1,
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"FriendlyFire": "false"
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},
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"PreferredClasses": {
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"_string": "Archer"
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},
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"RestrictedClasses": {
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"_string": "Elephant"
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},
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"Splash": {
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"Shape": "Circular",
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"Range": 10,
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"FriendlyFire": "false",
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"Damage": {
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"Hack": 0.0,
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"Pierce": 15.0,
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"Crush": 35.0
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},
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"Bonuses": {
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"BonusCav": {
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"Classes": "Cavalry",
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"Multiplier": 3
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}
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}
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}
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},
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"Capture": {
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"Capture": 8,
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"MaxRange": 10,
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},
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"Slaughter": {}
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});
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let defender = ++entityID;
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AddMock(defender, IID_Identity, {
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"GetClassesList": () => [defenderClass],
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"HasClass": className => className == defenderClass
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});
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AddMock(defender, IID_Ownership, {
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"GetOwner": () => 1
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});
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AddMock(defender, IID_Position, {
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"IsInWorld": () => true,
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"GetHeightOffset": () => 0
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});
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AddMock(defender, IID_Health, {
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"GetHitpoints": () => 100
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});
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test_function(attacker, cmpAttack, defender);
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}
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// Validate template getter functions
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attackComponentTest(undefined, true, (attacker, cmpAttack, defender) => {
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TS_ASSERT_UNEVAL_EQUALS(cmpAttack.GetAttackTypes(), ["Melee", "Ranged", "Capture"]);
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TS_ASSERT_UNEVAL_EQUALS(cmpAttack.GetAttackTypes([]), ["Melee", "Ranged", "Capture"]);
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TS_ASSERT_UNEVAL_EQUALS(cmpAttack.GetAttackTypes(["Melee", "Ranged", "Capture"]), ["Melee", "Ranged", "Capture"]);
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TS_ASSERT_UNEVAL_EQUALS(cmpAttack.GetAttackTypes(["Melee", "Ranged"]), ["Melee", "Ranged"]);
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TS_ASSERT_UNEVAL_EQUALS(cmpAttack.GetAttackTypes(["Capture"]), ["Capture"]);
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TS_ASSERT_UNEVAL_EQUALS(cmpAttack.GetAttackTypes(["Melee", "!Melee"]), []);
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TS_ASSERT_UNEVAL_EQUALS(cmpAttack.GetAttackTypes(["!Melee"]), ["Ranged", "Capture"]);
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TS_ASSERT_UNEVAL_EQUALS(cmpAttack.GetAttackTypes(["!Melee", "!Ranged"]), ["Capture"]);
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TS_ASSERT_UNEVAL_EQUALS(cmpAttack.GetAttackTypes(["Capture", "!Ranged"]), ["Capture"]);
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TS_ASSERT_UNEVAL_EQUALS(cmpAttack.GetAttackTypes(["Capture", "Melee", "!Ranged"]), ["Melee", "Capture"]);
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TS_ASSERT_UNEVAL_EQUALS(cmpAttack.GetPreferredClasses("Melee"), ["FemaleCitizen"]);
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TS_ASSERT_UNEVAL_EQUALS(cmpAttack.GetRestrictedClasses("Melee"), ["Elephant", "Archer"]);
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TS_ASSERT_UNEVAL_EQUALS(cmpAttack.GetFullAttackRange(), { "min": 0, "max": 80 });
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TS_ASSERT_UNEVAL_EQUALS(cmpAttack.GetAttackEffectsData("Capture"), { "Capture": 8 });
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TS_ASSERT_UNEVAL_EQUALS(cmpAttack.GetAttackEffectsData("Ranged"), {
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"Damage": {
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"Hack": 0,
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"Pierce": 10,
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"Crush": 0
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}
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});
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TS_ASSERT_UNEVAL_EQUALS(cmpAttack.GetAttackEffectsData("Ranged", true), {
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"Damage": {
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"Hack": 0.0,
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"Pierce": 15.0,
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"Crush": 35.0
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},
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"Bonuses": {
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"BonusCav": {
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"Classes": "Cavalry",
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"Multiplier": 3
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}
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}
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});
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TS_ASSERT_UNEVAL_EQUALS(cmpAttack.GetTimers("Ranged"), {
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"prepare": 300,
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"repeat": 500
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});
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TS_ASSERT_UNEVAL_EQUALS(cmpAttack.GetTimers("Capture"), {
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"prepare": 0,
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"repeat": 1000
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});
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TS_ASSERT_UNEVAL_EQUALS(cmpAttack.GetSplashData("Ranged"), {
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"attackData": {
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"Damage": {
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"Hack": 0,
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"Pierce": 15,
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"Crush": 35,
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},
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"Bonuses": {
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"BonusCav": {
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"Classes": "Cavalry",
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"Multiplier": 3
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}
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}
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},
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"friendlyFire": false,
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"radius": 10,
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"shape": "Circular"
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});
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});
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for (let className of ["Infantry", "Cavalry"])
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attackComponentTest(className, true, (attacker, cmpAttack, defender) => {
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TS_ASSERT_EQUALS(cmpAttack.GetAttackEffectsData("Melee").Bonuses.BonusCav.Multiplier, 2);
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TS_ASSERT_EQUALS(cmpAttack.GetAttackEffectsData("Capture").Bonuses || null, null);
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let getAttackBonus = (s, t, e, splash) => GetAttackBonus(s, e, t, cmpAttack.GetAttackEffectsData(t, splash).Bonuses || null);
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TS_ASSERT_UNEVAL_EQUALS(getAttackBonus(attacker, "Melee", defender), className == "Cavalry" ? 2 : 1);
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TS_ASSERT_UNEVAL_EQUALS(getAttackBonus(attacker, "Ranged", defender), 1);
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TS_ASSERT_UNEVAL_EQUALS(getAttackBonus(attacker, "Ranged", defender, true), className == "Cavalry" ? 3 : 1);
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TS_ASSERT_UNEVAL_EQUALS(getAttackBonus(attacker, "Capture", defender), 1);
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TS_ASSERT_UNEVAL_EQUALS(getAttackBonus(attacker, "Slaughter", defender), 1);
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});
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// CanAttack rejects elephant attack due to RestrictedClasses
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attackComponentTest("Elephant", true, (attacker, cmpAttack, defender) => {
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TS_ASSERT_EQUALS(cmpAttack.CanAttack(defender), false);
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});
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function testGetBestAttackAgainst(defenderClass, bestAttack, bestAllyAttack, isBuilding = false)
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{
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attackComponentTest(defenderClass, true, (attacker, cmpAttack, defender) => {
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if (isBuilding)
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AddMock(defender, IID_Capturable, {
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"CanCapture": playerID => {
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TS_ASSERT_EQUALS(playerID, 1);
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return true;
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}
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});
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TS_ASSERT_EQUALS(cmpAttack.CanAttack(defender), true);
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TS_ASSERT_EQUALS(cmpAttack.CanAttack(defender, []), true);
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TS_ASSERT_EQUALS(cmpAttack.CanAttack(defender, ["Ranged"]), true);
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TS_ASSERT_EQUALS(cmpAttack.CanAttack(defender, ["!Melee"]), true);
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TS_ASSERT_EQUALS(cmpAttack.CanAttack(defender, ["Capture"]), isBuilding);
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TS_ASSERT_EQUALS(cmpAttack.CanAttack(defender, ["Melee", "Capture"]), defenderClass != "Archer");
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TS_ASSERT_EQUALS(cmpAttack.CanAttack(defender, ["Ranged", "Capture"]), true);
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TS_ASSERT_EQUALS(cmpAttack.CanAttack(defender, ["!Ranged", "!Melee"]), isBuilding || defenderClass == "Domestic");
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TS_ASSERT_EQUALS(cmpAttack.CanAttack(defender, ["Melee", "!Melee"]), false);
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let allowCapturing = [true];
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if (!isBuilding)
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allowCapturing.push(false);
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for (let ac of allowCapturing)
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TS_ASSERT_EQUALS(cmpAttack.GetBestAttackAgainst(defender, ac), bestAttack);
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});
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attackComponentTest(defenderClass, false, (attacker, cmpAttack, defender) => {
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if (isBuilding)
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AddMock(defender, IID_Capturable, {
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"CanCapture": playerID => {
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TS_ASSERT_EQUALS(playerID, 1);
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return true;
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}
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});
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TS_ASSERT_EQUALS(cmpAttack.CanAttack(defender), isBuilding || defenderClass == "Domestic");
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TS_ASSERT_EQUALS(cmpAttack.CanAttack(defender, []), isBuilding || defenderClass == "Domestic");
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TS_ASSERT_EQUALS(cmpAttack.CanAttack(defender, ["Ranged"]), false);
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TS_ASSERT_EQUALS(cmpAttack.CanAttack(defender, ["!Melee"]), isBuilding || defenderClass == "Domestic");
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TS_ASSERT_EQUALS(cmpAttack.CanAttack(defender, ["Capture"]), isBuilding);
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TS_ASSERT_EQUALS(cmpAttack.CanAttack(defender, ["Melee", "Capture"]), isBuilding);
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TS_ASSERT_EQUALS(cmpAttack.CanAttack(defender, ["Ranged", "Capture"]), isBuilding);
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TS_ASSERT_EQUALS(cmpAttack.CanAttack(defender, ["!Ranged", "!Melee"]), isBuilding || defenderClass == "Domestic");
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TS_ASSERT_EQUALS(cmpAttack.CanAttack(defender, ["Melee", "!Melee"]), false);
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let allowCapturing = [true];
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if (!isBuilding)
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allowCapturing.push(false);
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for (let ac of allowCapturing)
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TS_ASSERT_EQUALS(cmpAttack.GetBestAttackAgainst(defender, ac), bestAllyAttack);
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});
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}
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testGetBestAttackAgainst("FemaleCitizen", "Melee", undefined);
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testGetBestAttackAgainst("Archer", "Ranged", undefined);
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testGetBestAttackAgainst("Domestic", "Slaughter", "Slaughter");
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testGetBestAttackAgainst("Structure", "Capture", "Capture", true);
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testGetBestAttackAgainst("Structure", "Ranged", undefined, false);
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function testPredictTimeToTarget(selfPosition, horizSpeed, targetPosition, targetVelocity)
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{
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ResetState();
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let cmpAttack = ConstructComponent(1, "Attack", {});
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let timeToTarget = cmpAttack.PredictTimeToTarget(selfPosition, horizSpeed, targetPosition, targetVelocity);
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if (timeToTarget === false)
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return;
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// Position of the target after that time.
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let targetPos = Vector3D.mult(targetVelocity, timeToTarget).add(targetPosition);
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// Time that the projectile need to reach it.
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let time = targetPos.horizDistanceTo(selfPosition) / horizSpeed;
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TS_ASSERT_EQUALS(timeToTarget.toFixed(1), time.toFixed(1));
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}
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testPredictTimeToTarget(new Vector3D(0, 0, 0), 4, new Vector3D(0, 0, 0), new Vector3D(0, 0, 0));
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testPredictTimeToTarget(new Vector3D(0, 0, 0), 4, new Vector3D(20, 0, 0), new Vector3D(0, 0, 0));
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testPredictTimeToTarget(new Vector3D(0, 0, 0), 4, new Vector3D(20, 0, 0), new Vector3D(1, 0, 0));
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testPredictTimeToTarget(new Vector3D(0, 0, 0), 4, new Vector3D(20, 0, 0), new Vector3D(4, 0, 0));
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testPredictTimeToTarget(new Vector3D(0, 0, 0), 4, new Vector3D(20, 0, 0), new Vector3D(16, 0, 0));
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testPredictTimeToTarget(new Vector3D(0, 0, 0), 4, new Vector3D(20, 0, 0), new Vector3D(-1, 0, 0));
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testPredictTimeToTarget(new Vector3D(0, 0, 0), 4, new Vector3D(20, 0, 0), new Vector3D(-4, 0, 0));
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testPredictTimeToTarget(new Vector3D(0, 0, 0), 4, new Vector3D(20, 0, 0), new Vector3D(-16, 0, 0));
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testPredictTimeToTarget(new Vector3D(0, 0, 0), 4, new Vector3D(20, 0, 0), new Vector3D(0, 0, 1));
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testPredictTimeToTarget(new Vector3D(0, 0, 0), 4, new Vector3D(20, 0, 0), new Vector3D(0, 0, 4));
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testPredictTimeToTarget(new Vector3D(0, 0, 0), 4, new Vector3D(20, 0, 0), new Vector3D(0, 0, 16));
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testPredictTimeToTarget(new Vector3D(0, 0, 0), 4, new Vector3D(20, 0, 0), new Vector3D(1, 0, 1));
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testPredictTimeToTarget(new Vector3D(0, 0, 0), 4, new Vector3D(20, 0, 0), new Vector3D(2, 0, 2));
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testPredictTimeToTarget(new Vector3D(0, 0, 0), 4, new Vector3D(20, 0, 0), new Vector3D(8, 0, 8));
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testPredictTimeToTarget(new Vector3D(0, 0, 0), 4, new Vector3D(20, 0, 0), new Vector3D(-1, 0, 1));
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testPredictTimeToTarget(new Vector3D(0, 0, 0), 4, new Vector3D(20, 0, 0), new Vector3D(-2, 0, 2));
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testPredictTimeToTarget(new Vector3D(0, 0, 0), 4, new Vector3D(20, 0, 0), new Vector3D(-8, 0, 8));
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testPredictTimeToTarget(new Vector3D(0, 0, 0), 4, new Vector3D(20, 0, 0), new Vector3D(4, 0, 2));
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testPredictTimeToTarget(new Vector3D(0, 0, 0), 4, new Vector3D(20, 0, 0), new Vector3D(-4, 0, 2));
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