0ad/binaries/data/mods/public/simulation/components/interfaces
Stan 5fb88172a2 Allow buildings to autobuild themselves.
Reviewed by: @Angen
Comments by: @Freagarach
Differential Revision: https://code.wildfiregames.com/D2492
This was SVN commit r23514.
2020-02-25 21:29:07 +00:00
..
AIProxy.js
AlertRaiser.js
Attack.js
AttackDetection.js
Auras.js
AutoBuildable.js Allow buildings to autobuild themselves. 2020-02-25 21:29:07 +00:00
Barter.js
BattleDetection.js
Builder.js
BuildingAI.js
BuildRestrictions.js
Capturable.js
CeasefireManager.js
Cost.js
DeathDamage.js Splash damage on death. When an entity dies, it can do a splash damage. Fire ship and fire raiser templates provided as example. Fix #1910. 2017-08-07 12:38:57 +00:00
DelayedDamage.js Generalise Attack effects. All attacks, including death damage and splash, can deal any number of attack effects (damaging, capture, giving status effects.) 2019-08-22 18:00:33 +00:00
EndGameManager.js Implement combine victory conditions 2018-03-09 21:51:18 +00:00
EntityLimits.js
Formation.js
Foundation.js
Garrisonable.js Option to disable garrisoning of heroes in regicide gamemode. 2017-05-22 01:18:51 +00:00
GarrisonHolder.js Remove the alert status on units 2018-01-30 01:47:12 +00:00
Gate.js
Guard.js
Heal.js
Health.js
Loot.js
Looter.js
Market.js
Messages.js
ModifiersManager.js Add a system component to handle stat modifiers, make technologies and auras use this common interface. 2019-08-24 07:37:07 +00:00
Pack.js
Player.js Fix cheatTimeMultiplier broken by 5b314fc0ac 2018-04-02 20:30:32 +00:00
PlayerManager.js Add a system component to handle stat modifiers, make technologies and auras use this common interface. 2019-08-24 07:37:07 +00:00
ProductionQueue.js
Promotion.js Add an experience status bar 2019-04-25 15:58:54 +00:00
RangeOverlayManager.js Rename RangeVisualization component from ee5bb1fd61 / D238 to RangeOverlayManager for consistency with the RangeOverlayRenderer from 5fbb224dc0 / D555. 2017-12-10 03:28:38 +00:00
Repairable.js
Resistance.js Generalise Attack effects. All attacks, including death damage and splash, can deal any number of attack effects (damaging, capture, giving status effects.) 2019-08-22 18:00:33 +00:00
ResourceDropsite.js
ResourceGatherer.js
ResourceSupply.js
ResourceTrickle.js
SkirmishReplacer.js
StatisticsTracker.js
StatusBars.js
StatusEffectsReceiver.js Allow entities to be affected by Status Effects from ranged attacks. 2019-05-26 12:44:46 +00:00
TechnologyManager.js
TerritoryDecay.js
Timer.js
Trader.js
TrainingRestrictions.js
Trigger.js
TriggerPoint.js
UnitAI.js Petra: gameTypeManager cleanup 2017-05-19 20:28:21 +00:00
Upgrade.js Show progress bar when upgrading entities 2019-12-07 13:40:40 +00:00
VisionSharing.js
WallPiece.js
WallSet.js
Wonder.js