0ad/binaries/data/mods/public/simulation/helpers
Vantha 072ad01816
Remove selectableStance from entity states
The array was wastefully created and passed to the GUI every single
turn for every single selected unit.
Since the GUI defines the (selectable) stances' names and tooltips, it
already knew them anyway, so they don't even need to be passed from the
simulation to it in the first place.
2026-08-14 12:47:17 +02:00
..
tests Use @stylistic/brace-style for eslint 2026-01-12 21:33:52 +01:00
Attack.js Clone the bonuses 2026-05-10 14:18:51 +02:00
Cheat.js Define technology pairs in an array 2026-07-06 05:01:12 +02:00
Commands.js Enable using SelectionBox for targeting 2026-07-30 17:19:39 +02:00
EntityStateRetriever.js Remove selectableStance from entity states 2026-08-14 12:47:17 +02:00
InitGame.js Use a slider for population cap 2026-02-20 20:02:37 +01:00
ModificationTemplates.js Replace DataTemplateManager simulation component with a globalscript, refs #4868. 2017-12-31 01:02:21 +00:00
ObstructionSnap.js Fix eslint rule 'no-shadow' 2025-05-17 09:48:36 +02:00
Player.js Use @stylistic/brace-style for eslint 2026-01-12 21:33:52 +01:00
Position.js Use stylistic for deprecated eslint rules 2025-06-10 21:23:23 +02:00
RallyPointCommands.js Allow players to set rally points on allied buildings 2026-06-10 00:09:48 +02:00
Requirements.js Enable eslint rule 'no-useless-assignment' 2025-08-01 11:26:40 +02:00
Resources.js Fix eslint rule 'prefer-const' in simulation/helpers 2025-05-11 08:50:27 +02:00
Setup.js Introduce separate LosRevealWholeMapForAll flag 2026-03-03 11:25:52 +01:00
Sound.js # Initial audio integration with new simulation system. 2010-04-04 21:24:39 +00:00
Transform.js Fix formation reshuffling after entity rename 2026-02-04 11:05:07 +01:00
ValueModification.js Fix eslint rule 'prefer-const' in simulation/helpers 2025-05-11 08:50:27 +02:00
Walls.js Fix eslint rule 'spaced-comment' 2025-05-17 12:08:47 +02:00