0ad/binaries/data/mods/public
Vantha 072ad01816
Remove selectableStance from entity states
The array was wastefully created and passed to the GUI every single
turn for every single selected unit.
Since the GUI defines the (selectable) stances' names and tooltips, it
already knew them anyway, so they don't even need to be passed from the
simulation to it in the first place.
2026-08-14 12:47:17 +02:00
..
art Add missing garrison flag to some houses 2026-07-30 20:54:19 +02:00
audio Add waypoint/rally point feedback sound 2026-04-04 03:49:55 +02:00
autostart Wait for autostart by promise 2026-03-19 18:44:52 +01:00
campaigns Switch main branch to Release 28 2025-01-12 01:27:02 +01:00
gamesettings Use a slider for population cap 2026-02-20 20:02:37 +01:00
globalscripts Optimise GetEntityState 2026-08-14 12:47:04 +02:00
gui Remove selectableStance from entity states 2026-08-14 12:47:17 +02:00
l10n Fix string extraction of new game settings 2026-01-14 22:02:02 +01:00
maps Optimise GetEntityState 2026-08-14 12:47:04 +02:00
shaders Splits shader effects to reuse in material passes 2026-05-10 23:57:23 +02:00
simulation Remove selectableStance from entity states 2026-08-14 12:47:17 +02:00
mod.json Switch main branch to Release 29 2025-12-18 18:16:11 +01:00