This finishes 7c04ea0211 and 1b67a079fb.
GUI Proxy objects are now easier to specialize, code duplication is
reduced, code is made safer.
In details:
- the proxy private is always the IGUIObject* pointer
- the private data is accessed through a safer wrapper
- CreateJSObject returns an opaque type to allow easier extension &
prevent errors.
- The implementation of CreateJSObject is moved near the GUI Proxy
template instantiation, and both are wrapped in a convenient macro (this
makes it so that if you use the macro, you can't forget to overload the
method, and vice-versa).
- The common IGUIObject JS interface no longer needs to be repeated.
- All specialisations are again put in the same file, for improved
compile-time & clarity, given there are so few lines now.
- While at it, implement toSource which makes it possible to `uneval`
components (does the same as toString though).
Differential Revision: https://code.wildfiregames.com/D3826
This was SVN commit r25225.
This is necessary following 2d53308e1b, which now handles key-up in
input to prevent hotkeys from firing then.
Hotkeys are a global system, which means opening e.g. the chat window or
the summary does't reset things. If you press "S" to scroll the in-game
camera down, then press 'return' to open the chat, the camera keeps
scrolling down. Following 2d53308e1b, it never released since it never
got the keyup.
To handle this nicely, we need to explicitly clear hotkeys when input
boxes get focus (respectively the console).
Differential Revision: https://code.wildfiregames.com/D3797
This was SVN commit r25186.
- Fix mistake in 4b46c09222 (similar to one in a4852c4c01) that allowed
hotkeys to fire while typing in the console.
- Prevent Alt+key to fire hotkeys in input boxes & console as that is
often text input.
- Split the hotkey triggering logic in two: a preparatory phase & an
actual firing phase.
This allows the GUI code to check which hotkeys are about to fire and
selectively allow them to go through. This makes it easier to change
hardcoded hotkeys, such as the console toggling one.
Differential Revision: https://code.wildfiregames.com/D3786
This was SVN commit r25180.
a4852c4c01 changed hotkeys to use scancode, but didn't change g_keys to
reflect that, and this could break hotkey release.
This fixes that by explicitly using scancodes. Note that we might want a
g_keys map in the future, but it seems un-necessary at the moment.
Also remove the last remnants of 'negated' hotkeys, which were disabled
following b995135138.
Tested By: OptimusShepard
Fixes#5922
Differential Revision: https://code.wildfiregames.com/D3379
This was SVN commit r24645.
different font colour
no need to delete the text, when one wants to write there something
text displayed is not a value so field is technically empty
will disappear when user writes some character
will appear when user deletes all characters
we can get rid of text value "Filter" in mod selection screen and ugly
hack around it
Differential Revision: D2460
Comments by: vladislavbelov, elexis
This was SVN commit r24433.
Fixes eb7940b418.
As reported by Vladislav, there is possibly confusion on what exactly is
being ignored when there are multiple statements after DISCARD. Explicit
wrapping avoids that.
Differential Revision: https://code.wildfiregames.com/D3206
This was SVN commit r24397.
- Store the functions in an unordered_map. A no-container implementation
is doable but likely not worth the added code complexity, maybe with
C++20
- Move more things into the _impl.h
- Clear out the un-necessary friends declaration in the specific types
by moving the functions to the public interface, which makes sense.
- Fix a memory leak (JS::PersistentRootedObject weren't deleted).
This doesn't change what one needs to do to add a new type, but it does
reduce the actual code that's necessary, and makes it less error prone.
Differential Revision: https://code.wildfiregames.com/D3214
This was SVN commit r24384.
Summary: 9c5062147a introduced the `getTextSize()` to all GUIObjects for
getting the rendered size of a text. 8190293f8b made it only available
to CText. `getTextSize()` can also be useful for CButtons so this diff
adds the function back to CButtons. There seem to be no other GUIObjects
besiders CText and CButton where `getTextSize()` makes sense.
Reviewed By: wraitii
Differential Revision: https://code.wildfiregames.com/D3195
This was SVN commit r24378.
I was not aware of the erase-remove idiom and failed to notice that
remove_if simply reorders the elements.
Noted by Stan thanks to VS17 warnings.
Fixes a4852c4c01 / D2814
This was SVN commit r24371.
GUIObjectBase is made a IGUIObject* to avoid including those headers
un-necessarily. Subsequent diffs ought to clean up the various of
pointers for that with a similar type with reference semantics.
Also:
- Add standard C and C++ headers (mostly cstring for memcpy, string and
vector) where needed.
- Swap out some includes for forward declarations
- Clean up un-necessary boost includes in precompiled and other headers.
- Clean up precompiled headers, including fewer things.
- Move ACPI to the windows-specific folder as it's included there only
and mostly specific to that platform.
Thanks Stan for the testing.
Differential Revision: https://code.wildfiregames.com/D3129
This was SVN commit r24352.
This ugprades 0 A.D. to the latest ESR at the moment of writing.
Mostly straighforward API changes (see meta-Bug 1633145)
- js::Class is merged with JSClass
- JSNewArrayObject becomes JS::NewArrayObject
- ArrayObject-functions are moved to a new public header Array.h
- JSMSG error messages have again been changed, requiring some tweaks.
- AutoValueArray becomes RootedBalueArray (Bug 1634435)
- 'uneval' is behind a Realm flag (Bug 1565170), but no removal is
planned in the short-term future.
- Some minor GC API changes (Bugs 1569564 and 1633405)
- Error reporting has had some tweaks, and error flags have been removed
(Bug 1620583)
- StructuredClone are now always thread-safe, simplifying an API change
introduced in SM52 (Bug 1607791)
Tested by: Stan, Freagarach, mammadori
Closes#5861
Differential Revision: https://code.wildfiregames.com/D3168
This was SVN commit r24333.
f78d3ddf71 / D1781 would fix an important source of lag... If it
actually used the code.
Also clean up some comments.
Reported by: Vladislav
Differential Revision: https://code.wildfiregames.com/D3176
This was SVN commit r24312.
CText requires re-rendering every message when adding a new one, which
quickly becomes very slow.
Use CList and a custom method to work around this.
These classes are in need of a more complete refactoring.
Based on a patch by: nani
Differential Revision: https://code.wildfiregames.com/D1781
This was SVN commit r24306.
No noteworthy API changes.
Details:
- Remove UTF16 script execution since UTF8 is supported in SM68 and
going forward
- Several new headers includes are required
- Realms replace Compartments as "global holders" (see meta-Bug 1357862)
- JSRequests are removed entirely (Bug 722345), see also aae417bd29
- Trivial API updates in ProxyHandlers, ArrayBuffer, Warnings, GC
reasons, Context options, ObjectIsFunction, ValueVectors and
JSCompartment
See also the migration guide:
https://github.com/mozilla-spidermonkey/spidermonkey-embedding-examples/blob/esr78/docs/Migration%20Guide.md
Tested by: Freagarach, Stan, Subitaneo
Fixes#5860
Differential Revision: https://code.wildfiregames.com/D3144
This was SVN commit r24297.
If modifiers (except shift) are used, hotkeys should still be triggered.
Fixes a4852c4c01 / D2814
Reported by: Stan`
Differential Revision: https://code.wildfiregames.com/D3154
This was SVN commit r24278.
Introduce a DISCARD macro to ignore the warn_unused_result attribute
used by Spidermonkey, and reuse it elsewhere.
Differential Revision: https://code.wildfiregames.com/D3147
This was SVN commit r24261.
Two noteworthy changes:
- Proxies are update to the SM60 API, having an explicit reserved slot
and a private slot, in which the 'proxy data' and the C++ object are
stored. This fixes a debug assertion failure of SM52 (See bugs 1237504
and 1339411)
- The GC callback behaviour has changed slightly, and we should now only
look for GC_SLICE_BEGIN and GC_SLICE_END calls (Bug 1364547)
Other updates are minor:
- Bug 1339036: JSTYPE_VOID beomes JSTYPE_UNDEFINED
- Bug 1308236 - avoid ambiguous comparison by changing NULL to nullptr
- Bug 1421358, GC::reason::REFRESH_FRAME was removed. API is indicated
in jsapi.h so use that.
- Compartment behaviours update
- ClassOps changes (Bug 1389510 removed the getter/setter - 7c04ea0211 -
and bug 1370608 added one more before that so net minus one)
- Minor tests touchups again.
Tested by: SubitaNeo, Stan
Thanks to bellaz89 for the Shared Array fix
Closes#5859
Differential Revision: https://code.wildfiregames.com/D3116
This was SVN commit r24243.
The JS-side counterparts of C++ objects are now Proxy objects, in
anticipation of SM60 changes that remove the get/set hooks entirely.
This makes semantic sense too as they are essentially phantom wrappers
around the C++ objects, with no proper JS representation.
By using different proxy handlers for different GUI object types, we can
further fix issues encountered in D2136 by defining the relevant
functions only on objects that should have them.
The main complexity with proxy handlers is that Spidermonkey assumes in
several places that they are static and data-less, so they cannot be
used directly to hold data. This diff works around that issue by storing
per-script-interface data in the CGui directly.
Further API changes in SM60 make this slightly cleaner.
Comments by: Itms
Refs #5859
Differential Revision: https://code.wildfiregames.com/D2768
This was SVN commit r24229.
This cleans up many un-necessary header includes, either simply
providing nothing or forward declarations in their place.
No major compilation time change here, though this does reduce depencies
in some headers.
Also fix up old MacOS STL-include fixes that are no longer relevant.
Differential Revision: https://code.wildfiregames.com/D3128
This was SVN commit r24227.
- Provide a "Hotkey" screen to let players remap hotkeys in-game using a
convenient setup.
- Make all .cfg hotkeys refer to scancodes (i.e. position on the
keyboard), so that default hotkeys now translate correctly for AZERTY,
QWERTZ and other layouts.
- 'BackSpace' is now an alias for 'Delete', and works for killing units.
This fixes#1917, as macs don't have a proper delete key and would need
to use Fn+Del otherwise. This shifts "timewarp" to Shift+BackSpace.
Functionally, this switches hotkeys to scancodes, as that makes more
sense (they are combinations of key positions, not actual text output).
SDL includes are cleaned and key names are reused.
Fixes#2850, Fixes#2604, Refs #1810, Fixes#1917.
Follows work in 3d7784d2af.
Various diffs tested by: Angen, Stan, Freagarach
Comments by: Nescio
Differential Revision: https://code.wildfiregames.com/D2814
This was SVN commit r24215.
- Check for pending exceptions after function calls and script
executions.
- Call LOGERROR instead of JS_ReportError when there is a conversion
error in FromJSVal, since that can only be called from C++ (where JS
errors don't really make sense). Instead, C++ callers of FromJSVal
should handle the failure and, themselves, either report an error or
simply do something else.
- Wrap JS_ReportError since that makes updating it later easier.
This isn't a systematical fix since ToJSVal also ought return a boolean
for failures, and we probably should trigger errors instead of warnings
on 'implicit' conversions, rather a preparation diff.
Part of the SM52 migration, stage: SM45 compatible (actually SM52
incompatible, too).
Based on a patch by: Itms
Comments by: Vladislavbelov, Stan`
Refs #742, #4893
Differential Revision: https://code.wildfiregames.com/D3093
This was SVN commit r24187.
JSAutoRequest is required before calling into most JSAPI methods, for GC
reasons.
Calling it is required and fragile as one must not forget.
Further, SM52 and later make manipulating JSContext* dangerous as that
can cross Compartment(Realm in SM68) barriers (and ScriptInterface now
matches a Compartment).
The solution to both problems is to avoid using JSContext* in 0 A.D.
itself. To achieve this, a Request class is introduced, and must be used
to access a JSContext* from a scriptInterface. Further, Request is
passed to other ScriptInterface functions isntead of JSContext*, making
it obvious that the caller has already called it, reducing errors and
redundant JSAutoRequest calls.
Only JSNative functions now get a naked JSContext* without protection,
but the likelihood of forgetting a request is lower since many
ScriptInterface functions now expect it.
JSContext* is directly passed to JSAPI functions only.
Part of the SM52 migration, stage: SM45 compatible
Based on a patch by: Itms
Tested By: Freagarach
Refs #4893
Differential Revision: https://code.wildfiregames.com/D3088
This was SVN commit r24176.
Changing Grid.h should recompile faster, as it is now included in fewer
TUs.
Differential Revision: https://code.wildfiregames.com/D2784
This was SVN commit r23774.
Range manager has several `std::vector` for fixed-size arrays and 2D
grids. By using proper data structures, the code readability is
improved.
This also moves around the LosVisibility enum.
Comments by: Stan`, nani
Differential Revision: https://code.wildfiregames.com/D2770
This was SVN commit r23769.
Use the events to fix jittering of the gamesetup slider in
multiplayermode, refs 352d4ea78f/D2571.
Differential Revision: https://code.wildfiregames.com/D2592
Reviewed By: nani
Comments By: Vladislav
This was SVN commit r23435.