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Add getTextSize() for CButton
Summary:9c5062147aintroduced the `getTextSize()` to all GUIObjects for getting the rendered size of a text.8190293f8bmade it only available to CText. `getTextSize()` can also be useful for CButtons so this diff adds the function back to CButtons. There seem to be no other GUIObjects besiders CText and CButton where `getTextSize()` makes sense. Reviewed By: wraitii Differential Revision: https://code.wildfiregames.com/D3195 This was SVN commit r24378.
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4 changed files with 110 additions and 0 deletions
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@ -40,6 +40,7 @@ void CGUI::AddObjectTypes()
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m_ProxyData.insert(JSI_GUIProxy<IGUIObject>::CreateData(*m_ScriptInterface));
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m_ProxyData.insert(JSI_GUIProxy<CText>::CreateData(*m_ScriptInterface));
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m_ProxyData.insert(JSI_GUIProxy<CList>::CreateData(*m_ScriptInterface));
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m_ProxyData.insert(JSI_GUIProxy<CButton>::CreateData(*m_ScriptInterface));
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AddObjectType("button", &CButton::ConstructObject);
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AddObjectType("chart", &CChart::ConstructObject);
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@ -21,6 +21,7 @@
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#include "gui/CGUI.h"
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#include "gui/CGUIText.h"
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#include "gui/Scripting/JSInterface_GUIProxy.h"
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#include "gui/SettingTypes/CGUIColor.h"
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CButton::CButton(CGUI& pGUI)
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@ -117,3 +118,24 @@ const CGUIColor& CButton::ChooseColor()
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return m_TextColorOver || m_TextColor;
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}
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void CButton::CreateJSObject()
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{
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ScriptRequest rq(m_pGUI.GetScriptInterface());
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js::ProxyOptions options;
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options.setClass(&JSI_GUIProxy<CButton>::ClassDefinition());
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JS::RootedValue cppObj(rq.cx), data(rq.cx);
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cppObj.get().setPrivate(this);
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data.get().setPrivate(GetGUI().GetProxyData(&JSI_GUIProxy<CButton>::Singleton()));
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m_JSObject.init(rq.cx, js::NewProxyObject(rq.cx, &JSI_GUIProxy<CButton>::Singleton(), cppObj, nullptr, options));
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js::SetProxyReservedSlot(m_JSObject, 0, data);
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}
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void CButton::getTextSize(ScriptInterface& scriptInterface, JS::MutableHandleValue ret)
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{
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ScriptRequest rq(scriptInterface);
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UpdateText();
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ScriptInterface::ToJSVal(rq, ret, m_GeneratedTexts[0].GetSize());
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}
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@ -28,6 +28,8 @@ class CButton : public IGUIObject, public IGUITextOwner, public IGUIButtonBehavi
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{
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GUI_OBJECT(CButton)
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friend JSI_GUIProxy<CButton>;
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public:
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CButton(CGUI& pGUI);
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virtual ~CButton();
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@ -69,6 +71,10 @@ protected:
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*/
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CPos m_TextPos;
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virtual void CreateJSObject();
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void getTextSize(ScriptInterface& scriptInterface, JS::MutableHandleValue ret);
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// Settings
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float m_BufferZone;
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i32 m_CellID;
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81
source/gui/Scripting/JSInterface_CButton.cpp
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81
source/gui/Scripting/JSInterface_CButton.cpp
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@ -0,0 +1,81 @@
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/* Copyright (C) 2020 Wildfire Games.
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* This file is part of 0 A.D.
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*
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* 0 A.D. is free software: you can redistribute it and/or modify
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* it under the terms of the GNU General Public License as published by
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* the Free Software Foundation, either version 2 of the License, or
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* (at your option) any later version.
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*
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* 0 A.D. is distributed in the hope that it will be useful,
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* but WITHOUT ANY WARRANTY; without even the implied warranty of
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* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
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* GNU General Public License for more details.
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*
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* You should have received a copy of the GNU General Public License
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* along with 0 A.D. If not, see <http://www.gnu.org/licenses/>.
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*/
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#include "precompiled.h"
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#include "JSInterface_GUIProxy.h"
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#include "gui/CGUI.h"
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#include "gui/CGUISetting.h"
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#include "gui/ObjectBases/IGUIObject.h"
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#include "gui/ObjectTypes/CButton.h"
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#include "ps/CLogger.h"
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#include "scriptinterface/ScriptExtraHeaders.h"
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#include "scriptinterface/ScriptInterface.h"
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#include <string>
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// Include the definition of the generic templates.
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#include "JSInterface_GUIProxy_impl.h"
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namespace
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{
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struct SData
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{
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JS::PersistentRootedObject m_ToString;
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JS::PersistentRootedObject m_Focus;
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JS::PersistentRootedObject m_Blur;
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JS::PersistentRootedObject m_GetComputedSize;
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JS::PersistentRootedObject m_GetTextSize;
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};
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}
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template <>
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bool JSI_GUIProxy<CButton>::FuncGetter(JS::HandleObject proxy, const std::string& propName, JS::MutableHandleValue vp) const
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{
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const SData& data = *static_cast<const SData*>(js::GetProxyReservedSlot(proxy, 0).toPrivate());
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if (propName == "toString")
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return vp.setObjectOrNull(data.m_ToString), true;
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if (propName == "focus")
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return vp.setObjectOrNull(data.m_Focus), true;
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if (propName == "blur")
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return vp.setObjectOrNull(data.m_Blur), true;
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if (propName == "getComputedSize")
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return vp.setObjectOrNull(data.m_GetComputedSize), true;
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if (propName == "getTextSize")
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return vp.setObjectOrNull(data.m_GetTextSize), true;
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return false;
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}
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template <>
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std::pair<const js::BaseProxyHandler*, void*> JSI_GUIProxy<CButton>::CreateData(ScriptInterface& scriptInterface)
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{
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SData* data = new SData();
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ScriptRequest rq(scriptInterface);
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#define func(class, func) &apply_to<CButton, class, &class::func>
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data->m_ToString.init(rq.cx, JS_GetFunctionObject(JS_NewFunction(rq.cx, func(IGUIObject, toString), 0, 0, "toString")));
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data->m_Focus.init(rq.cx, JS_GetFunctionObject(JS_NewFunction(rq.cx, func(IGUIObject, focus), 0, 0, "focus")));
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data->m_Blur.init(rq.cx, JS_GetFunctionObject(JS_NewFunction(rq.cx, func(IGUIObject, blur), 0, 0, "blur")));
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data->m_GetComputedSize.init(rq.cx, JS_GetFunctionObject(JS_NewFunction(rq.cx, func(IGUIObject, getComputedSize), 0, 0, "getComputedSize")));
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data->m_GetTextSize.init(rq.cx, JS_GetFunctionObject(JS_NewFunction(rq.cx, func(CButton, getTextSize), 0, 0, "getTextSize")));
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#undef func
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return { &Singleton(), data };
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}
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template class JSI_GUIProxy<CButton>;
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