vladislavbelov
|
3a4c8342a0
|
Makes AcquireNextBackbuffer returns true in case of successful backbuffer acquirement.
This was SVN commit r27184.
|
2022-10-30 00:38:45 +00:00 |
|
vladislavbelov
|
968fd50fb0
|
Moves Backend enum from CVideoMode to backends.
Comments By: phosit, Stan
Differential Revision: https://code.wildfiregames.com/D4809
This was SVN commit r27173.
|
2022-10-25 22:45:54 +00:00 |
|
vladislavbelov
|
64bd81ae6b
|
Adds usage flags to backend textures.
This was SVN commit r27152.
|
2022-10-12 23:19:27 +00:00 |
|
vladislavbelov
|
8ae3a2bfd6
|
Adds AcquireNextBackbuffer to CDevice to have something to present.
This was SVN commit r27148.
|
2022-10-11 22:48:07 +00:00 |
|
vladislavbelov
|
095838da0a
|
Fixes A8 framebuffer format used for LOS interpolation and enables smooth LOS by default.
Tested By: Langbart, mastoras
Differential Revision: https://code.wildfiregames.com/D4654
This was SVN commit r26906.
|
2022-05-26 16:36:57 +00:00 |
|
vladislavbelov
|
62e589ab76
|
Adds renderer backend interface and dummy backend.
Comments By: phosit, Stan
Tested By: Langbart, phosit
Differential Revision: https://code.wildfiregames.com/D4636
This was SVN commit r26858.
|
2022-05-08 22:02:46 +00:00 |
|
vladislavbelov
|
e6dd9f944e
|
Moves Vulkan report code to its device to prevent crashing when a GL device is created. Fixes #6270
Differential Revision: https://code.wildfiregames.com/D4577
This was SVN commit r26779.
|
2022-04-12 06:39:14 +00:00 |
|