mirror of
https://gitea.wildfiregames.com/0ad/0ad
synced 2026-06-16 05:13:58 -07:00
Comments By: phosit, Stan Differential Revision: https://code.wildfiregames.com/D4809 This was SVN commit r27173.
182 lines
4.3 KiB
C++
182 lines
4.3 KiB
C++
/* Copyright (C) 2022 Wildfire Games.
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* This file is part of 0 A.D.
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*
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* 0 A.D. is free software: you can redistribute it and/or modify
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* it under the terms of the GNU General Public License as published by
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* the Free Software Foundation, either version 2 of the License, or
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* (at your option) any later version.
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*
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* 0 A.D. is distributed in the hope that it will be useful,
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* but WITHOUT ANY WARRANTY; without even the implied warranty of
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* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
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* GNU General Public License for more details.
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*
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* You should have received a copy of the GNU General Public License
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* along with 0 A.D. If not, see <http://www.gnu.org/licenses/>.
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*/
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#include "precompiled.h"
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#include "Device.h"
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#include "lib/external_libraries/libsdl.h"
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#include "scriptinterface/JSON.h"
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#include "scriptinterface/Object.h"
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#include "scriptinterface/ScriptInterface.h"
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#include "scriptinterface/ScriptRequest.h"
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#if SDL_VERSION_ATLEAST(2, 0, 8)
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#include <SDL_vulkan.h>
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#endif
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namespace Renderer
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{
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namespace Backend
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{
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namespace Vulkan
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{
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// static
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std::unique_ptr<CDevice> CDevice::Create(SDL_Window* UNUSED(window))
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{
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std::unique_ptr<CDevice> device(new CDevice());
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return device;
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}
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CDevice::CDevice() = default;
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CDevice::~CDevice() = default;
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void CDevice::Report(const ScriptRequest& rq, JS::HandleValue settings)
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{
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Script::SetProperty(rq, settings, "name", "vulkan");
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std::string vulkanSupport = "unsupported";
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// According to http://wiki.libsdl.org/SDL_Vulkan_LoadLibrary the following
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// functionality is supported since SDL 2.0.8.
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#if SDL_VERSION_ATLEAST(2, 0, 8)
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if (!SDL_Vulkan_LoadLibrary(nullptr))
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{
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void* vkGetInstanceProcAddr = SDL_Vulkan_GetVkGetInstanceProcAddr();
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if (vkGetInstanceProcAddr)
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vulkanSupport = "supported";
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else
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vulkanSupport = "noprocaddr";
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SDL_Vulkan_UnloadLibrary();
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}
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else
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{
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vulkanSupport = "cantload";
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}
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#endif
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Script::SetProperty(rq, settings, "status", vulkanSupport);
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}
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IFramebuffer* CDevice::GetCurrentBackbuffer()
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{
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return nullptr;
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}
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std::unique_ptr<IDeviceCommandContext> CDevice::CreateCommandContext()
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{
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return nullptr;
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}
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std::unique_ptr<ITexture> CDevice::CreateTexture(
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const char* name, const ITexture::Type type, const uint32_t usage,
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const Format format, const uint32_t width, const uint32_t height,
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const Sampler::Desc& defaultSamplerDesc, const uint32_t MIPLevelCount, const uint32_t sampleCount)
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{
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UNUSED2(name);
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UNUSED2(type);
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UNUSED2(usage);
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UNUSED2(format);
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UNUSED2(width);
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UNUSED2(height);
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UNUSED2(defaultSamplerDesc);
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UNUSED2(MIPLevelCount);
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UNUSED2(sampleCount);
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return nullptr;
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}
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std::unique_ptr<ITexture> CDevice::CreateTexture2D(
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const char* name, const uint32_t usage,
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const Format format, const uint32_t width, const uint32_t height,
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const Sampler::Desc& defaultSamplerDesc, const uint32_t MIPLevelCount, const uint32_t sampleCount)
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{
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return CreateTexture(
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name, ITexture::Type::TEXTURE_2D, usage, format,
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width, height, defaultSamplerDesc, MIPLevelCount, sampleCount);
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}
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std::unique_ptr<IFramebuffer> CDevice::CreateFramebuffer(
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const char* name, ITexture* colorAttachment,
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ITexture* depthStencilAttachment)
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{
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UNUSED2(name);
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UNUSED2(colorAttachment);
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UNUSED2(depthStencilAttachment);
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return nullptr;
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}
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std::unique_ptr<IFramebuffer> CDevice::CreateFramebuffer(
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const char* name, ITexture* colorAttachment,
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ITexture* depthStencilAttachment, const CColor& clearColor)
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{
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UNUSED2(name);
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UNUSED2(colorAttachment);
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UNUSED2(depthStencilAttachment);
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UNUSED2(clearColor);
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return nullptr;
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}
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std::unique_ptr<IBuffer> CDevice::CreateBuffer(
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const char* name, const IBuffer::Type type, const uint32_t size, const bool dynamic)
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{
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UNUSED2(name);
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UNUSED2(type);
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UNUSED2(size);
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UNUSED2(dynamic);
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return nullptr;
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}
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std::unique_ptr<IShaderProgram> CDevice::CreateShaderProgram(
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const CStr& name, const CShaderDefines& defines)
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{
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UNUSED2(name);
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UNUSED2(defines);
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return nullptr;
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}
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void CDevice::AcquireNextBackbuffer()
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{
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}
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void CDevice::Present()
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{
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}
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bool CDevice::IsTextureFormatSupported(const Format format) const
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{
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UNUSED2(format);
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return false;
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}
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bool CDevice::IsFramebufferFormatSupported(const Format format) const
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{
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UNUSED2(format);
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return false;
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}
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std::unique_ptr<IDevice> CreateDevice(SDL_Window* window)
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{
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return Vulkan::CDevice::Create(window);
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}
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} // namespace Vulkan
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} // namespace Backend
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} // namespace Renderer
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