0ad/source/renderer/backend/vulkan/Device.cpp
2022-04-12 06:39:14 +00:00

78 lines
1.9 KiB
C++

/* Copyright (C) 2022 Wildfire Games.
* This file is part of 0 A.D.
*
* 0 A.D. is free software: you can redistribute it and/or modify
* it under the terms of the GNU General Public License as published by
* the Free Software Foundation, either version 2 of the License, or
* (at your option) any later version.
*
* 0 A.D. is distributed in the hope that it will be useful,
* but WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
* GNU General Public License for more details.
*
* You should have received a copy of the GNU General Public License
* along with 0 A.D. If not, see <http://www.gnu.org/licenses/>.
*/
#include "precompiled.h"
#include "Device.h"
#include "scriptinterface/JSON.h"
#include "scriptinterface/Object.h"
#include "scriptinterface/ScriptInterface.h"
#include "scriptinterface/ScriptRequest.h"
#if SDL_VERSION_ATLEAST(2, 0, 8)
#include <SDL_vulkan.h>
#endif
namespace Renderer
{
namespace Backend
{
namespace Vulkan
{
// static
std::unique_ptr<CDevice> CDevice::Create(SDL_Window* window)
{
std::unique_ptr<CDevice> device(new CDevice());
return device;
}
CDevice::CDevice() = default;
CDevice::~CDevice() = default;
void CDevice::Report(const ScriptRequest& rq, JS::HandleValue settings)
{
std::string vulkanSupport = "unsupported";
// According to http://wiki.libsdl.org/SDL_Vulkan_LoadLibrary the following
// functionality is supported since SDL 2.0.8.
#if SDL_VERSION_ATLEAST(2, 0, 8)
if (!SDL_Vulkan_LoadLibrary(nullptr))
{
void* vkGetInstanceProcAddr = SDL_Vulkan_GetVkGetInstanceProcAddr();
if (vkGetInstanceProcAddr)
vulkanSupport = "supported";
else
vulkanSupport = "noprocaddr";
SDL_Vulkan_UnloadLibrary();
}
else
{
vulkanSupport = "cantload";
}
#endif
Script::SetProperty(rq, settings, "vulkan", vulkanSupport);
}
} // namespace Vulkan
} // namespace Backend
} // namespace Renderer