historic_bruno
d4c32b8a80
Fixes tests broken by [11100]
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This was SVN commit r11104.
2012-02-19 22:00:29 +00:00
Pureon
4e9e9e8cc0
Added player colour to Vesta temple
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This was SVN commit r11103.
2012-02-19 18:44:26 +00:00
Pureon
ec2b42f4a7
Roman Vesta temple
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This was SVN commit r11102.
2012-02-19 18:07:18 +00:00
Mythos_Ruler
a1aea94435
Some footprint resizing.
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This was SVN commit r11101.
2012-02-19 06:19:28 +00:00
historic_bruno
b4a33851e6
Improves CColladaManager caching behavior: skeletons.xml changes now invalidate cached .pmd/psa files, CCacheLoader is used for consistency, adds support for archived files. Fixes #1167 .
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Adds COLLADA conversion to archive builder.
Fixes archive builder on Windows.
Moves error logging from CCacheLoader::TryLoadingCached to its callers,
because this failure can be legitimate (in the case of uncached .pmd/psa
files).
This was SVN commit r11100.
2012-02-19 03:30:59 +00:00
Mythos_Ruler
338c66ae66
This was SVN commit r11099.
2012-02-19 02:38:21 +00:00
Mythos_Ruler
ccf1b1290f
Added destruction dust to a bunch of structures.
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Made the Parthenon prettier.
This was SVN commit r11098.
2012-02-19 02:26:47 +00:00
historic_bruno
16d42ad880
Documents writableRoot option in readme.txt
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This was SVN commit r11097.
2012-02-18 23:28:12 +00:00
Mythos_Ruler
42a407ee23
Fixing typos and updating tooltips to be somewhat more consistent.
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This was SVN commit r11096.
2012-02-18 20:54:03 +00:00
Mythos_Ruler
5a53c29d4f
Fixed player color for this house.
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This was SVN commit r11095.
2012-02-18 19:35:10 +00:00
Mythos_Ruler
2873bbd2be
This was SVN commit r11094.
2012-02-18 19:03:28 +00:00
Mythos_Ruler
04655c2751
Rome healer texture and portrait.
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Changed Temple tooltip to let people know it's no longer a "useless"
structure.
Continuing to tweak the destruction dust.
This was SVN commit r11093.
2012-02-18 06:40:13 +00:00
Mythos_Ruler
e18e7514ea
Tweaks to the medium destruction particles.
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This was SVN commit r11092.
2012-02-18 03:42:19 +00:00
Mythos_Ruler
11aec4d67f
Tweaking destruction smoke for Barracks test.
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This was SVN commit r11091.
2012-02-18 01:51:42 +00:00
Mythos_Ruler
cf5254b1e6
#Initial test for Destruction Dust.
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This was SVN commit r11090.
2012-02-18 00:19:41 +00:00
historic_bruno
6cc36dac72
Updates readme.txt with some undocumented options and reorganizes content more logically. Also clarifies a few options.
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This was SVN commit r11089.
2012-02-17 23:22:45 +00:00
Ykkrosh
5a4aa790ad
Fix spelling and whitespace and add rationale
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This was SVN commit r11088.
2012-02-17 14:34:44 +00:00
Mythos_Ruler
7b0d3aea83
Punjab II map.
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This was SVN commit r11087.
2012-02-17 05:35:30 +00:00
Mythos_Ruler
e09403c792
This was SVN commit r11086.
2012-02-17 00:37:35 +00:00
gregory
57e656cf23
Added boar animations, changed boar attack range to 2 and fixed unrealistic sheep walk animation
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This was SVN commit r11085.
2012-02-16 23:55:46 +00:00
Mythos_Ruler
a5c90de5cd
Fixed some rally point stuff. Made Roman army camp cost 800 Wood instead of 1000 Wood.
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This was SVN commit r11084.
2012-02-16 18:30:33 +00:00
Ykkrosh
4c43d1f9c5
Fixing building with older versions of Boost
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This was SVN commit r11083.
2012-02-16 18:01:10 +00:00
Ykkrosh
7656ffa265
Be more informative about errors in CreateDirectories
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This was SVN commit r11082.
2012-02-16 13:50:31 +00:00
Ykkrosh
645a6e31be
Basic touch input for testing
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This was SVN commit r11081.
2012-02-15 22:27:02 +00:00
Ykkrosh
832a51da80
GLSL text support
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This was SVN commit r11080.
2012-02-15 21:53:13 +00:00
Ykkrosh
5f6e3de42f
Convert shaders to GLSL ES automatically
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This was SVN commit r11079.
2012-02-15 20:33:43 +00:00
Ykkrosh
56378ea9f1
Experimental Android build support
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This was SVN commit r11078.
2012-02-15 19:57:49 +00:00
Mythos_Ruler
cb2956b485
tweaked Market footprint.
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This was SVN commit r11077.
2012-02-15 16:28:13 +00:00
Ykkrosh
ff7653d012
Update Premake for Android
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This was SVN commit r11076.
2012-02-15 15:53:17 +00:00
Ykkrosh
20d23eb340
Sysdep code for Android/ARM
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This was SVN commit r11075.
2012-02-15 15:40:31 +00:00
Ykkrosh
f4625e69af
Partial Android compatibility.
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Remove unnecessary VM allocation (which seemingly causes problems on
Android due to mmap during static initialization).
Allow building without NVTT.
This was SVN commit r11074.
2012-02-15 13:58:58 +00:00
Mythos_Ruler
c63d06d59f
#New Roman buildings from Enrique.
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This was SVN commit r11072.
2012-02-14 07:08:35 +00:00
Mythos_Ruler
d9531e59c7
Temporary Roman bireme and trireme. Updated dock template.
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This was SVN commit r11071.
2012-02-14 05:27:33 +00:00
Mythos_Ruler
d368f57a45
Enrique's new Roman dock.
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This was SVN commit r11070.
2012-02-14 03:09:50 +00:00
Pureon
11c4f6909c
Added garrison flag and updated Roman barracks model
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This was SVN commit r11069.
2012-02-14 00:15:01 +00:00
Ykkrosh
d70a981377
Android fixes
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This was SVN commit r11068.
2012-02-13 23:53:09 +00:00
quantumstate
b9e623a6d5
Added some extra garrison related functions. Fixes #1164 .
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This was SVN commit r11067.
2012-02-13 22:41:15 +00:00
Mythos_Ruler
f3bde45c7b
This was SVN commit r11066.
2012-02-13 22:35:21 +00:00
Ykkrosh
18043d88a5
Fix solid shader for GLSL
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This was SVN commit r11065.
2012-02-13 21:00:41 +00:00
Ykkrosh
9972eb8cae
Enough GLES compatibility to reach the menu screen
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This was SVN commit r11064.
2012-02-13 20:53:24 +00:00
Ykkrosh
d89c82092a
Fix GLSL shaders on Mesa
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This was SVN commit r11063.
2012-02-13 20:47:14 +00:00
vts
4f5a02acc4
Changes CCmpProjectileManager's culling to use recursive world bounds. Fixes instantly-disappearing smoke trails on projectiles going off-screen.
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This was SVN commit r11062.
2012-02-13 20:06:57 +00:00
Ykkrosh
677ccf53e6
Yet more GLES compatibility
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This was SVN commit r11061.
2012-02-13 16:41:17 +00:00
Ykkrosh
a9eca31bad
Even more GLES compatibility
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This was SVN commit r11060.
2012-02-13 15:06:25 +00:00
Ykkrosh
4bf59b9a7d
More GLES compatibility, mainly around terrain rendering.
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This was SVN commit r11059.
2012-02-13 14:02:14 +00:00
Mythos_Ruler
cba82eec2f
Tweaking Barracks actor.
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This was SVN commit r11058.
2012-02-13 02:02:46 +00:00
Mythos_Ruler
25cd83f2ed
This was SVN commit r11057.
2012-02-12 23:51:19 +00:00
Pureon
c65395d155
Roman barracks model
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This was SVN commit r11056.
2012-02-12 23:35:57 +00:00
historic_bruno
409f03652e
Fixes animal auto-hunting by removing 10HP limit on possible targets. Units will now look for the same type of animal to hunt (matching templates).
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This was SVN commit r11055.
2012-02-12 21:18:50 +00:00
Ykkrosh
baff889321
Fix invalid varargs
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This was SVN commit r11054.
2012-02-12 21:05:13 +00:00