Tweaking destruction smoke for Barracks test.

This was SVN commit r11091.
This commit is contained in:
Mythos_Ruler 2012-02-18 01:51:42 +00:00
parent cf5254b1e6
commit 11aec4d67f
14 changed files with 31 additions and 7 deletions

View file

@ -19,6 +19,9 @@
<variant frequency="1" name="m">
<texture>props/shield/hele_round_m.dds</texture>
</variant>
<variant frequency="1" name="ah">
<texture>props/shield/hele_round_ah.dds</texture>
</variant>
</group>
<material>player_trans.xml</material>
</actor>

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@ -21,9 +21,13 @@
</variant>
<variant name="death">
<props>
<prop attachpoint="garrisoned"/>
<prop actor="particle/destruction_smoke_med.xml" attachpoint="root"/>
<prop actor="particle/destruction_dust_med.xml" attachpoint="root"/>
<prop actor="particle/destruction_dust_med_gray.xml" attachpoint="root"/>
<prop actor="props/structures/carthaginians/barracks.xml" attachpoint="root"/>
<prop actor="props/structures/carthaginians/barracks_weap.xml" attachpoint="root"/>
<prop actor="props/structures/decals/dirt_4x4.xml" attachpoint="root"/>
</props>
</variant>
</group>

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@ -25,6 +25,10 @@
<prop actor="particle/destruction_smoke_med.xml" attachpoint="root"/>
<prop actor="particle/destruction_dust_med.xml" attachpoint="root"/>
<prop actor="particle/destruction_dust_med_gray.xml" attachpoint="root"/>
<prop actor="props/structures/celts/barracks_color.xml" attachpoint="root"/>
<prop actor="props/structures/celts/barracks_props1.xml" attachpoint="root"/>
<prop actor="props/structures/celts/barracks_weapons.xml" attachpoint="root"/>
<prop actor="props/structures/decals/celt_barracks.xml" attachpoint="root"/>
</props>
</variant>
</group>

View file

@ -19,6 +19,7 @@
<prop actor="particle/destruction_smoke_med.xml" attachpoint="root"/>
<prop actor="particle/destruction_dust_med.xml" attachpoint="root"/>
<prop actor="particle/destruction_dust_med_gray.xml" attachpoint="root"/>
<prop actor="props/structures/decals/dirt_4x4.xml" attachpoint="root"/>
</props>
</variant>
</group>

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@ -23,6 +23,8 @@
<prop actor="particle/destruction_smoke_med.xml" attachpoint="root"/>
<prop actor="particle/destruction_dust_med.xml" attachpoint="root"/>
<prop actor="particle/destruction_dust_med_gray.xml" attachpoint="root"/>
<prop actor="props/structures/iberians/barracks.xml" attachpoint="root"/>
<prop actor="props/structures/decals/dirt_small.xml" attachpoint="root"/>
</props>
</variant>
</group>

View file

@ -26,9 +26,12 @@
</variant>
<variant name="death">
<props>
<prop attachpoint="garrisoned"/>
<prop actor="particle/destruction_smoke_med.xml" attachpoint="root"/>
<prop actor="particle/destruction_dust_med.xml" attachpoint="root"/>
<prop actor="particle/destruction_dust_med_gray.xml" attachpoint="root"/>
<prop actor="props/structures/persians/barracks.xml" attachpoint="root"/>
<prop actor="props/structures/decals/dirt_4x4.xml" attachpoint="root"/>
</props>
</variant>
</group>

View file

@ -22,6 +22,7 @@
<prop actor="particle/destruction_smoke_med.xml" attachpoint="root"/>
<prop actor="particle/destruction_dust_med.xml" attachpoint="root"/>
<prop actor="particle/destruction_dust_med_gray.xml" attachpoint="root"/>
<prop actor="props/structures/decals/dirt_5x5.xml" attachpoint="root"/>
</props>
</variant>
</group>

View file

@ -4,12 +4,12 @@
<texture>art/textures/particles/dust_256a.png</texture>
<blend mode="over"/>
<constant name="emissionrate" value="75.0"/>
<constant name="emissionrate" value="25.0"/>
<uniform name="lifetime" min="20.0" max="30.0"/>
<uniform name="position.x" min="-14.0" max="14.0"/>
<uniform name="position.z" min="-14.0" max="14.0"/>
<constant name="position.y" value="4.0"/>
<constant name="position.y" value="2.0"/>
<uniform name="angle" min="-3.14" max="3.14"/>

View file

@ -4,7 +4,7 @@
<texture>art/textures/particles/smoke_256a.png</texture>
<blend mode="over"/>
<constant name="emissionrate" value="25.0"/>
<constant name="emissionrate" value="15.0"/>
<uniform name="lifetime" min="15.0" max="25.0"/>
<uniform name="position.x" min="-12.0" max="12.0"/>

View file

@ -4,12 +4,12 @@
<texture>art/textures/particles/smoke_256a.png</texture>
<blend mode="over"/>
<constant name="emissionrate" value="20.0"/>
<constant name="emissionrate" value="10.0"/>
<uniform name="lifetime" min="15.0" max="25.0"/>
<uniform name="position.x" min="-12.0" max="12.0"/>
<uniform name="position.z" min="-12.0" max="12.0"/>
<constant name="position.y" value="8.0"/>
<constant name="position.y" value="5.0"/>
<uniform name="angle" min="-3.14" max="3.14"/>

View file

@ -4,7 +4,7 @@
<texture>art/textures/particles/dust_256a.png</texture>
<blend mode="over"/>
<constant name="emissionrate" value="26.0"/>
<constant name="emissionrate" value="20.0"/>
<uniform name="lifetime" min="20.0" max="30.0"/>
<uniform name="position.x" min="-4.0" max="4.0"/>

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@ -0,0 +1,3 @@
version https://git-lfs.github.com/spec/v1
oid sha256:c6eb99c476717adabd6eae3cb8d07739d2c5cd1fb2922d794481ee6650b741fa
size 22000

View file

@ -27,7 +27,7 @@
<Decay>
<Inactive/>
<DelayTime>0.0</DelayTime>
<SinkRate>4.0</SinkRate>
<SinkRate>3.0</SinkRate>
<SinkAccel>9.8</SinkAccel>
</Decay>
<Health>

View file

@ -14,6 +14,9 @@
<wood>300</wood>
</Resources>
</Cost>
<Decay>
<DelayTime>1.5</DelayTime>
</Decay>
<Footprint>
<Square width="19.0" depth="19.0"/>
<Height>5.0</Height>