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Tweaking destruction smoke for Barracks test.
This was SVN commit r11091.
This commit is contained in:
parent
cf5254b1e6
commit
11aec4d67f
14 changed files with 31 additions and 7 deletions
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@ -19,6 +19,9 @@
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<variant frequency="1" name="m">
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<texture>props/shield/hele_round_m.dds</texture>
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</variant>
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<variant frequency="1" name="ah">
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<texture>props/shield/hele_round_ah.dds</texture>
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</variant>
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</group>
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<material>player_trans.xml</material>
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</actor>
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@ -21,9 +21,13 @@
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</variant>
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<variant name="death">
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<props>
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<prop attachpoint="garrisoned"/>
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<prop actor="particle/destruction_smoke_med.xml" attachpoint="root"/>
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<prop actor="particle/destruction_dust_med.xml" attachpoint="root"/>
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<prop actor="particle/destruction_dust_med_gray.xml" attachpoint="root"/>
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<prop actor="props/structures/carthaginians/barracks.xml" attachpoint="root"/>
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<prop actor="props/structures/carthaginians/barracks_weap.xml" attachpoint="root"/>
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<prop actor="props/structures/decals/dirt_4x4.xml" attachpoint="root"/>
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</props>
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</variant>
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</group>
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@ -25,6 +25,10 @@
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<prop actor="particle/destruction_smoke_med.xml" attachpoint="root"/>
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<prop actor="particle/destruction_dust_med.xml" attachpoint="root"/>
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<prop actor="particle/destruction_dust_med_gray.xml" attachpoint="root"/>
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<prop actor="props/structures/celts/barracks_color.xml" attachpoint="root"/>
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<prop actor="props/structures/celts/barracks_props1.xml" attachpoint="root"/>
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<prop actor="props/structures/celts/barracks_weapons.xml" attachpoint="root"/>
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<prop actor="props/structures/decals/celt_barracks.xml" attachpoint="root"/>
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</props>
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</variant>
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</group>
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@ -19,6 +19,7 @@
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<prop actor="particle/destruction_smoke_med.xml" attachpoint="root"/>
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<prop actor="particle/destruction_dust_med.xml" attachpoint="root"/>
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<prop actor="particle/destruction_dust_med_gray.xml" attachpoint="root"/>
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<prop actor="props/structures/decals/dirt_4x4.xml" attachpoint="root"/>
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</props>
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</variant>
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</group>
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@ -23,6 +23,8 @@
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<prop actor="particle/destruction_smoke_med.xml" attachpoint="root"/>
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<prop actor="particle/destruction_dust_med.xml" attachpoint="root"/>
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<prop actor="particle/destruction_dust_med_gray.xml" attachpoint="root"/>
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<prop actor="props/structures/iberians/barracks.xml" attachpoint="root"/>
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<prop actor="props/structures/decals/dirt_small.xml" attachpoint="root"/>
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</props>
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</variant>
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</group>
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@ -26,9 +26,12 @@
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</variant>
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<variant name="death">
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<props>
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<prop attachpoint="garrisoned"/>
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<prop actor="particle/destruction_smoke_med.xml" attachpoint="root"/>
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<prop actor="particle/destruction_dust_med.xml" attachpoint="root"/>
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<prop actor="particle/destruction_dust_med_gray.xml" attachpoint="root"/>
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<prop actor="props/structures/persians/barracks.xml" attachpoint="root"/>
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<prop actor="props/structures/decals/dirt_4x4.xml" attachpoint="root"/>
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</props>
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</variant>
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</group>
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@ -22,6 +22,7 @@
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<prop actor="particle/destruction_smoke_med.xml" attachpoint="root"/>
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<prop actor="particle/destruction_dust_med.xml" attachpoint="root"/>
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<prop actor="particle/destruction_dust_med_gray.xml" attachpoint="root"/>
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<prop actor="props/structures/decals/dirt_5x5.xml" attachpoint="root"/>
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</props>
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</variant>
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</group>
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@ -4,12 +4,12 @@
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<texture>art/textures/particles/dust_256a.png</texture>
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<blend mode="over"/>
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<constant name="emissionrate" value="75.0"/>
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<constant name="emissionrate" value="25.0"/>
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<uniform name="lifetime" min="20.0" max="30.0"/>
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<uniform name="position.x" min="-14.0" max="14.0"/>
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<uniform name="position.z" min="-14.0" max="14.0"/>
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<constant name="position.y" value="4.0"/>
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<constant name="position.y" value="2.0"/>
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<uniform name="angle" min="-3.14" max="3.14"/>
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@ -4,7 +4,7 @@
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<texture>art/textures/particles/smoke_256a.png</texture>
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<blend mode="over"/>
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<constant name="emissionrate" value="25.0"/>
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<constant name="emissionrate" value="15.0"/>
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<uniform name="lifetime" min="15.0" max="25.0"/>
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<uniform name="position.x" min="-12.0" max="12.0"/>
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@ -4,12 +4,12 @@
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<texture>art/textures/particles/smoke_256a.png</texture>
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<blend mode="over"/>
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<constant name="emissionrate" value="20.0"/>
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<constant name="emissionrate" value="10.0"/>
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<uniform name="lifetime" min="15.0" max="25.0"/>
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<uniform name="position.x" min="-12.0" max="12.0"/>
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<uniform name="position.z" min="-12.0" max="12.0"/>
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<constant name="position.y" value="8.0"/>
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<constant name="position.y" value="5.0"/>
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<uniform name="angle" min="-3.14" max="3.14"/>
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@ -4,7 +4,7 @@
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<texture>art/textures/particles/dust_256a.png</texture>
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<blend mode="over"/>
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<constant name="emissionrate" value="26.0"/>
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<constant name="emissionrate" value="20.0"/>
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<uniform name="lifetime" min="20.0" max="30.0"/>
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<uniform name="position.x" min="-4.0" max="4.0"/>
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@ -0,0 +1,3 @@
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version https://git-lfs.github.com/spec/v1
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oid sha256:c6eb99c476717adabd6eae3cb8d07739d2c5cd1fb2922d794481ee6650b741fa
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size 22000
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@ -27,7 +27,7 @@
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<Decay>
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<Inactive/>
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<DelayTime>0.0</DelayTime>
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<SinkRate>4.0</SinkRate>
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<SinkRate>3.0</SinkRate>
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<SinkAccel>9.8</SinkAccel>
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</Decay>
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<Health>
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@ -14,6 +14,9 @@
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<wood>300</wood>
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</Resources>
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</Cost>
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<Decay>
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<DelayTime>1.5</DelayTime>
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</Decay>
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<Footprint>
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<Square width="19.0" depth="19.0"/>
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<Height>5.0</Height>
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