Summary: When a structure with arrow was attacked, it was garrisoned
independently of the attacker, which was not the best answer when
atacked by a ram for example. This patch tries to adapt the garrisoning
to the attackers.
Reviewed By: Sandarac
Differential Revision: https://code.wildfiregames.com/D446
This was SVN commit r19547.
for example when someone would send a lobby chat message containing such
a character, it effectively ended the game of the recipients.
Differential Revision: https://code.wildfiregames.com/D456Fixes#4433
Reviewed By: leper
Reported and tested by: Hannibal_Barca
This was SVN commit r19540.
Differential Revision: https://code.wildfiregames.com/D340
Reviewed By: fatherbushido (and leper and sanderd17 too basically)
This was SVN commit r19536.
Also show the GUI after the cinematics stopped playing in Atlas.
Differential Revision: https://code.wildfiregames.com/D411
This was SVN commit r19533.
Actually implementing atlas support for triggers will most likely
require a different interface, so no use keeping it.
Reviewed By: vladislavbelov
Differential Revision: https://code.wildfiregames.com/D418
This was SVN commit r19531.
Remove the "Quote of the Day" titling which did not make a lot of sense.
Undocumented or misleading quotes removed, new quotes, more historical
context, and literary source for all of them.
Reviewed By: Gallaecio, Itms
Differential Revision: https://code.wildfiregames.com/D296
This was SVN commit r19529.
Summary: (Title is clumsy)
Test Plan:
Check for example auras tooltip:
structree
entity tooltip
construction panel
wall tooltip too
Reviewers: elexis
Reviewed By: elexis
Subscribers: Vulcan
Differential Revision: https://code.wildfiregames.com/D447
This was SVN commit r19526.
Summary:
- better detection (hopefully less false positive due to pathfinder
problems) of inaccessible targets
- prevent hunters from drifting too much when chasing their target
Differential Revision: https://code.wildfiregames.com/D400
This was SVN commit r19523.
Displays a chat message and a notification in the player details to
everyone if someone was muted and
hides the chat input to visitors.
Differential Revision: https://code.wildfiregames.com/D339
Reviewed By: user1
This was SVN commit r19514.
This has been disabled for nearly 10 years (44f5288a1d), so remove it.
Reviewed By: fatherbushido, vladislavbelov
Differential Revision: https://code.wildfiregames.com/D423
This was SVN commit r19511.
Make it way more accurate by excluding the SDL_Wait time and microsecond
precision.
Differential Revision: https://code.wildfiregames.com/D109
Refs #2882
Reviewed By: Vladislav
This was SVN commit r19507.
Prevent building it in player owned territory, so as to
highlight its usage as a building to dominate the enemy in his own
territory and
prevent the player from building it as a defensive structure right
besides a fortress and civic center.
Increase CapturePoints from 500 to 1500, and RegenRate to 10, so that it
doesn't convert to gaia in 14 seconds but 50.
Reduce GarrisonRegenRate from 5 to 3.
Add minimum distance between two camps.
Increase cost to 500 wood and buff crush armor from 10% to 19%.
Reduce maximum range from 80 meters to 50 meters.
Differential Revision: https://code.wildfiregames.com/D405
Reviewed By: fatherbushido
Reported by PhyZic, discussed with Grugnas.
This was SVN commit r19505.
Removes a lot of duplication and ugly GUI handling code with very
similar, yet different code paths.
Move the setting specific logic to the functions of that setting and
keep the universal logic in global atomic functions.
Make gamesetup.xml agnostic of all gamesetup settings.
Adding a new gamesetup option now only requires adding one hunk with the
titles and values and one line in g_OptionOrderGUI.
Opens up the possibility to iterate over all settings, refs #3806,
#3883.
Allow starting singleplayer games in observermode with only AIs
assigned, fixes#4078.
Autocomplete translations of all setting titles and selected title
values like playernames and victory conditions.
Transfer the AI difficulty when swapping with a player.
Move logic from onTick to the GUI handling functions.
Change some global consts to var, so that contributors become invited to
change them from a different place.
Add missing startGameButton tooltip translation.
Differential Revision: https://code.wildfiregames.com/D322
Reviewed By: wraitii
Some strings reviewed By: leper
This was SVN commit r19504.
This introduces a .arclint file used by Arcanist to run a handful of
checks on patches submitted to Phabricator. To keep it portable and
avoid annoying contributors, most of the linting will happen through
Jenkins. This commit uses built-in text linting that checks trailing
whitespace and end of files.
Reviewed By: leper
Differential Revision: https://code.wildfiregames.com/D6
This was SVN commit r19502.
Hide chat input and disable buddy toggle button upon disconnect.
Imrpove user profile fetching code readability, move and merge code from
XML.
Differential Revision: https://code.wildfiregames.com/D396
Reviewed By: Vladislav
This was SVN commit r19501.