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https://gitea.wildfiregames.com/0ad/0ad
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Removes a lot of duplication and ugly GUI handling code with very similar, yet different code paths. Move the setting specific logic to the functions of that setting and keep the universal logic in global atomic functions. Make gamesetup.xml agnostic of all gamesetup settings. Adding a new gamesetup option now only requires adding one hunk with the titles and values and one line in g_OptionOrderGUI. Opens up the possibility to iterate over all settings, refs #3806, #3883. Allow starting singleplayer games in observermode with only AIs assigned, fixes #4078. Autocomplete translations of all setting titles and selected title values like playernames and victory conditions. Transfer the AI difficulty when swapping with a player. Move logic from onTick to the GUI handling functions. Change some global consts to var, so that contributors become invited to change them from a different place. Add missing startGameButton tooltip translation. Differential Revision: https://code.wildfiregames.com/D322 Reviewed By: wraitii Some strings reviewed By: leper This was SVN commit r19504. |
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| source | ||
| .arcconfig | ||
| .arclint | ||
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| LICENSE.txt | ||
| license_dbghelp.txt | ||
| license_gpl-2.0.txt | ||
| license_lgpl-2.1.txt | ||
| license_mit.txt | ||
| README.txt | ||
0 A.D. Introductory Information ================================= 0 A.D. (pronounced "zero ey-dee") is a free, open-source, cross-platform real-time strategy game of ancient warfare. This is currently an incomplete, under-development version of the game. We're always interested in getting more people involved, to help bring the game towards completion and to share the interesting experience of developing a project of this scope. There are several ways to contact us and find more information: Web site: http://play0ad.com/ Forums: http://www.wildfiregames.com/forum/ Trac (development info, bug tracker): http://trac.wildfiregames.com/ IRC: #0ad on irc.quakenet.org --------------------------------------- Running precompiled binaries on Windows --------------------------------------- Open the "binaries\system" folder. To launch the game: Run pyrogenesis.exe To launch the map editor: Run Atlas.bat or "pyrogenesis.exe -editor" ----------------------------------- Compiling the game from source code ----------------------------------- The instructions for compiling the game on Windows, Linux and OS X are at http://trac.wildfiregames.com/wiki/BuildInstructions ------------------ Reporting problems ------------------ Bugs should be reported on Trac. For information on reporting problems and finding logs, see http://trac.wildfiregames.com/wiki/ReportingErrors