Modernized COggData::FetchDataIntoBuffer and OggStream
interface:
- Replaced raw buffer pointer with std::vector<u8> in COggData
- Updated GetNextChunk to use PS::span<u8>
- Removed manual new/delete and memset usage
- Replaced long with ALsizei for m_Frequency to match OpenAL API
- Simplified type usage with size_t where appropriate
- Eliminated unnecessary casting and improved code clarity
These changes improve safety, readability, and bring the
code closer to modern C++ standards.
Replaced the raw C array for m_Buffer with std::array
to improve bounds safety and code clarity.
- Used .data() and .at() for buffer access
- Added check for bufferCount exceeding OGG_MAX_BUFFER_COUNT
- Left FetchDataIntoBuffer unchanged to avoid breaking external usage
(e.g. CStreamItem)
This refactor improves safety while keeping external API stable.
OggData now manages its own buffer size and count directly,
instead of relying on SoundManager to provide those values.
- Removed unused GetBufferCount() and GetBufferSize()
- Use default values for buffer size and count in OggData
- Documented buffer settings for clarity
This change centralizes control in OggData and improves encapsulation.
The AddDataBuffer method was declared but never defined
in any implementation of CSoundData or its derived classes.
It is also not used anywhere in the codebase, so this
commit removes the dead declaration to clean up the
interface.
This commit renames ogg to m_OggStreamPtr for clarity and consistency
with naming conventions. Additionally, it moves the m_Format and
m_Frequency fields to the private section to ensure proper
encapsulation.
Local variables like pcmout have been renamed to PCMOut to match style
conventions, and all member fields now follow a consistent m_ prefix
style, placed at the end of the class definition for clarity.
These changes help improve code readability, enforce privacy, and align
with the rest of the codebase's naming standards.
This commit updates the OggData-related classes to use uniform brace
initialization ({}) for member variables where applicable. Brace
initialization improves clarity and prevents potential narrowing
conversions or unintended behavior caused by default constructor
ambiguity.
This change improves consistency and aligns with modern C++ best
practices, especially in C++11 and later where brace initialization is
recommended for safer initialization semantics.
The OggStream interface no longer needs the Close() method.
OpenOggNonstream returns a smart pointer (OggStreamPtr),
so resource cleanup is automatically handled by the destructor.
OggStreamImpl now calls ov_clear in its destructor, making
manual cleanup unnecessary. This commit removes the Close()
method from the interface and its implementation.
Make include-what-you-use happy with some files in source/graphics and
fix what needs to be fixed.
Ref: #8086
Signed-off-by: Ralph Sennhauser <ralph.sennhauser@gmail.com>
657be906fe allowed the use of boost filesystem v4, so this should have
been updated as well. As boost filesystem v2 is irrelevant as it was
removed in boost-1.50 so just remove the wrapper function altogether.
Signed-off-by: Ralph Sennhauser <ralph.sennhauser@gmail.com>
Make include-what-you-use happy with some files in source/graphics and
fix what needs to be fixed.
Ref: #8086
Signed-off-by: Ralph Sennhauser <ralph.sennhauser@gmail.com>
Make include-what-you-use happy with some files in source/lib and fix
what needs to be fixed.
Ref: #8086
Signed-off-by: Ralph Sennhauser <ralph.sennhauser@gmail.com>
Only used for timespec which is in <ctime> since C++17. All other uses
were already obsolete with C++11 so remove the header wrapper.
Signed-off-by: Ralph Sennhauser <ralph.sennhauser@gmail.com>
Copy some wtime internals to wfilesystem.cpp with internal linkage only,
this code has had no use outside of wfilesystem and was only added to
wtime in case other use cases could be found. This will allow removing
posix_time and affiliated code.
wfilesystem will become obsolete with the move to <filesystem>
Signed-off-by: Ralph Sennhauser <ralph.sennhauser@gmail.com>
Is a Posix function and available on macOS since version 10.12, has better
granularity than gettimeofday. Add missing header <time.h> where
clock_gettime is specified.
Signed-off-by: Ralph Sennhauser <ralph.sennhauser@gmail.com>
Does only include <errno.h> with the exception on Windows but only if
not using MSVC and even then depends on whether boost is included first
or not.
Use <cerrno> which was added in C++11 and is based of of Posix instead
of a particular cerrno.h of a particular C library.
Signed-off-by: Ralph Sennhauser <ralph.sennhauser@gmail.com>
Why
Passing 0 as the width to `CGUIText` meant "no wrapping".
Buttons and text objects therefore treated every caption as a
single unbroken line, ignoring embedded new-line characters and
overflowing their allotted space.
What
`GetPreferredTextSize` in both `CButton` and `CText` now forwards
`m_pGUI.GetWindowSize().Width` instead of 0.
With a real width the underlying `CGUIText::GetSize()` can measure
the caption using normal word-wrap rules, restoring correct
multi-line behaviour and preventing layout glitches.
Fixes: #8193
FreeBSD could hang indefinitely when the debug-adapter process
terminated because we closed the TCP socket without first calling
`shutdown()`. On that platform (and similarly on Linux and macOS)
a peer that is still blocked in `recv` will not be woken up unless
a full‐duplex shutdown is performed.
This patch adds `shutdown(fd, SHUT_RDWR)` in `DapInterface.cpp`
for Linux, *BSD, and macOS builds, preventing the observed hang.
Make include-what-you-use happy with some files in source/renderer and
fix what needs to be fixed.
Ref: #8086
Signed-off-by: Ralph Sennhauser <ralph.sennhauser@gmail.com>
This commit enables proper property enumeration and inspection for GUI
proxy objects in debugging sessions using the SpiderMonkey Debugger API.
Interface (IGUIProxyObject):
- Added a pure virtual method getPropsNames() to expose cached property
names from the GUI object implementation.
Proxy handler (JSI_GUIProxy):
- Implemented ownPropertyKeys() to enumerate all visible properties of
the proxy, including: -- Built-in GUI fields: "name", "parent",
"children". -- Dynamic settings stored in m_Settings. -- Script event
handlers prefixed with "on" from m_ScriptHandlers. -- Function
properties returned by getPropsNames().
- Implemented getOwnPropertyDescriptor() to synthesize descriptors for
debugger queries: -- Returns undefined if the property is not defined.
-- Returns a read-only enumerable descriptor otherwise.
- Both methods are marked final and override SpiderMonkey's
BaseProxyHandler.
Why:
- SpiderMonkey’s Debugger API requires ownPropertyKeys and
getOwnPropertyDescriptor for proxy objects to be introspectable in dev
tools like VS Code.
- Without these, properties of GUI objects are hidden during debugging.
- This change improves the developer experience by making all meaningful
GUI object fields visible and explorable at runtime.
Spidermonkey provide a mechanics to debug all comportaments and real
from a different place with JS code this allow us to reuse the current
scriptinterface but addind the new Debugger object definition only for
debugging without change any code from other place like GUI &
simulation.
Debugger Adapter Interface is a protocol that commons IDE implement to
being able for debugging, the concept is to provide sockets connections
with c++ but the Dap implementation in JS that allow us to extend for
more Request / Events that DAP provide.
Because Dap Interface its implemented with JS we need to handle message
in the main thread so we are calling in the main loop before GUI
messages
Goal
----
Avoid corrupting the dynamic font-atlas on Vulkan by blocking any
re-uploads until the command buffer that created / last updated the
texture has actually been submitted.
What changed
------------
* **Queue-aware textures**
* Added `queueSubmitAware` flag to `IDevice::CreateTexture*` APIs.
* `Vulkan::CTexture` now stores two booleans:
- `m_QueueSubmitAware` – opt-in per texture.
- `m_PendingQueueSubmit` – set to *true* the moment an upload
is recorded, cleared once the submit scheduler has flushed.
* `CRingCommandContext::ScheduleUpload` marks the texture as
pending (`SetPendingQueueSubmit(true)`).
* **Device-side watcher**
* `Vulkan::CDevice` keeps a
`m_TextureUploadWatcherQueue`. Each frame it checks textures that
were uploaded ≥ `NUMBER_OF_FRAMES_IN_FLIGHT` frames ago and
clears their pending flag.
* New helpers
`ScheduleTextureUploadWatch `,
`ProcessTextureUploadWatchQueue()`.
* **Font code**
* Atlas texture is now created with
`queueSubmitAware = true`.
* `CFont::UploadTextureAtlasToGPU()` early-outs when
`IsPendingQueueSubmit()` returns *true*, instead of tracking a
submit-handle or the manual `m_IsLoadingTextureToGPU` flag
(removed).
Why this is better
------------------
The logic to wait for a flush is localised inside the rendering
backend, so `CFont` only needs to ask *“is my texture busy?”*.
This removes the fragile submit-handle bookkeeping and works even if
the scheduler issues multiple submits per frame in future.
Result
------
Atlas uploads are deferred until the previous submit completes,
eliminating the intermittent glyph corruption on the Vulkan backend
while leaving GL and the dummy backend unchanged.
5e4b49f65f introduced a warning, silence it as it's in spidermonkey and
only leaks while on vs2017.
Signed-off-by: Ralph Sennhauser <ralph.sennhauser@gmail.com>
Make include-what-you-use happy with some files in source/renderer and
fix what needs to be fixed.
Ref: #8086
Signed-off-by: Ralph Sennhauser <ralph.sennhauser@gmail.com>
This header was used to overcome macos openal vs openal-soft header name
difference, for the migration to openal 1.1 and to pass arguments to the
linker on windows in the past. None of this is used anymore so dissolve
the header.
Also fix related headers so one can run include-what-you-use on the
changed files.
Ref: #8086
Signed-off-by: Ralph Sennhauser <ralph.sennhauser@gmail.com>
`JSNatives` passed to SpiderMonkey must not throw exceptions. Most
callbacks are wrapped in `ScriptFunction::ToJSNative`.
This commit adds exception handling to `ScriptFunction::ToJSNative` so
that exceptions thrown in the wrapped callbacks are catched and rethrown
as JavaScript `Error`s.
Replace `ENSURE` with recoverable error handling. Introduce a new error
type so that it's distinguishable from other errors.
When such an error occurs the program exits with `EXIT_FAILURE`.
Fixes: #7475
Make include-what-you-use happy with some files in source/renderer and
fix what needs to be fixed.
Ref: #8086
Signed-off-by: Ralph Sennhauser <ralph.sennhauser@gmail.com>
Make include-what-you-use happy with files in source/maths and fix what
needs to be fixed.
Ref: #8086
Signed-off-by: Ralph Sennhauser <ralph.sennhauser@gmail.com>
Make include-what-you-use happy with most of the files in source/gui and
fix what needs to be fixed after including missing compile flags.
Ref: #8086
Signed-off-by: Ralph Sennhauser <ralph.sennhauser@gmail.com>
Commit d888b10931 remove those headers which have the side effect of
suppressing some warnings on Windows using vs2017. Keep those headers
around for till vs2019+.
Add additional suppressions where needed for spidermonkey headers.
Ref: #8086
Signed-off-by: Ralph Sennhauser <ralph.sennhauser@gmail.com>
Make include-what-you-use happy with a part of the files in source/gui
and fix what needs to be fixed after including missing compile flags.
Ref: #8086
Signed-off-by: Ralph Sennhauser <ralph.sennhauser@gmail.com>
This improves the styling of the header of the profiler2 UI, by applying
the following changes:
- change the spinner animation to actually look like a spinner
- ensure open reports don't overflow the nav bar
- reduce the size of the server port input field
- add some paddings to make everything look more pleasing
`onchange()` triggers only when an element looses focus. For the graph
smoothing in the profiler2 UI we want to have the smoothing applied
immediately when modifying the slider, so let's use `oninput()` instead.
Remove external_libraries headers for icu and tinygettext, as they
neither add any workarounds needed and as quite a few other libraries
don't have such a header either. As for the warnings suppressed, this is
no longer needed as they were fixed and with vs2019 added support for
-isystem or equivalent would make this useless eitherway.
Further make include-what-you-use happy with files in source/118n and
fix what needs to be fixed after.
Ref: #8086
Signed-off-by: Ralph Sennhauser <ralph.sennhauser@gmail.com>
Declare "lib/posix/posix.h" as source for <strings.h>
Make include-what-you-use happy with files in source/ps/{XMB,XML} and
fix what needs to be fixed after including missing compile flags.
Ref: #8086
Signed-off-by: Ralph Sennhauser <ralph.sennhauser@gmail.com>
Make include-what-you-use happy with files in source/gui/ObjectTypes and
fix what needs to be fixed after.
Ref: #8086
Signed-off-by: Ralph Sennhauser <ralph.sennhauser@gmail.com>
Make include-what-you-use happy with files in source/gui/ObjectBases and
fix what needs to be fixed after.
Ref: #8086
Signed-off-by: Ralph Sennhauser <ralph.sennhauser@gmail.com>
Replace repeated LOGWARNING calls with ONCE(LOGWARNING) in
JSInterface_CGUISize.cpp and JSInterface_Main.cpp.
Why – The old behaviour printed a warning every time the deprecated
API was used, cluttering the log and annoying modders. We still want to
nudge them toward the new APIs (object.size = {...} and
guiObject.GetPreferedTextSize/getTextSize), but a single reminder is
enough.
What changed
CGUISimpleSetting<CGUISize>::DoFromJSVal now wraps the deprecation
message in ONCE(...).
Engine.GetTextSize warning is likewise wrapped.
Impact – Functionality is unchanged; only the frequency of the
warnings is throttled to one per session, making the transition less
intrusive and more user-friendly.
Adds a runtime warning to `Engine.GetTextSize` indicating that the API
is deprecated and will be removed in a future version.
This API does not simulate GUI rendering accurately, as it treats markup
tags like [color], [font], or [icon] as visible characters. This leads
to incorrect size measurements in modern GUI layouts.
New recommended alternatives:
- Use `Engine.GetGUITextSize(...)` for accurate measurement of raw text
blocks, fully simulating GUI rendering.
- Use `guiObject.getTextSize()` when working within a specific GUI
object, as it accounts for maxWidth, padding (bufferZone), and object
constraints.
A warning is now emitted at runtime to guide developers toward these
updated APIs.