mirror of
https://gitea.wildfiregames.com/0ad/0ad
synced 2026-06-16 05:13:58 -07:00
Fix includes in source/maths
Make include-what-you-use happy with files in source/maths and fix what needs to be fixed. Ref: #8086 Signed-off-by: Ralph Sennhauser <ralph.sennhauser@gmail.com>
This commit is contained in:
parent
9970706deb
commit
ed4e2587c2
34 changed files with 141 additions and 55 deletions
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@ -27,8 +27,9 @@
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#ifndef INCLUDED_CODE_ANNOTATION
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#define INCLUDED_CODE_ANNOTATION
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#include "lib/sysdep/compiler.h"
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#include "lib/code_generation.h"
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#include "lib/sysdep/arch.h" // ARCH_AMD64
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#include "lib/sysdep/compiler.h"
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#include <cstddef>
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@ -1,4 +1,4 @@
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/* Copyright (C) 2021 Wildfire Games.
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/* Copyright (C) 2025 Wildfire Games.
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* This file is part of 0 A.D.
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*
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* 0 A.D. is free software: you can redistribute it and/or modify
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@ -23,12 +23,15 @@
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#include "BoundingBoxAligned.h"
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#include "lib/debug.h"
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#include "maths/BoundingBoxOriented.h"
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#include "maths/Brush.h"
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#include "maths/Frustum.h"
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#include "maths/Matrix3D.h"
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#include "maths/Plane.h"
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#include <limits>
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#include <utility>
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const CBoundingBoxAligned CBoundingBoxAligned::EMPTY = CBoundingBoxAligned(); // initializes to an empty bound
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@ -1,4 +1,4 @@
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/* Copyright (C) 2021 Wildfire Games.
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/* Copyright (C) 2025 Wildfire Games.
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* This file is part of 0 A.D.
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*
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* 0 A.D. is free software: you can redistribute it and/or modify
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@ -23,11 +23,12 @@
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#define INCLUDED_BOUND
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#include "maths/Vector3D.h"
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#include "graphics/ShaderProgramPtr.h"
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#include <algorithm>
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class CBoundingBoxOriented;
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class CFrustum;
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class CMatrix3D;
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class CBoundingBoxOriented;
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// Basic axis aligned bounding box (AABB) class
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class CBoundingBoxAligned
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@ -1,4 +1,4 @@
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/* Copyright (C) 2019 Wildfire Games.
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/* Copyright (C) 2025 Wildfire Games.
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* This file is part of 0 A.D.
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*
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* 0 A.D. is free software: you can redistribute it and/or modify
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@ -20,7 +20,8 @@
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#include "BoundingBoxOriented.h"
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#include "maths/BoundingBoxAligned.h"
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#include <float.h>
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#include <cfloat>
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#include <cmath>
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const CBoundingBoxOriented CBoundingBoxOriented::EMPTY = CBoundingBoxOriented();
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@ -1,4 +1,4 @@
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/* Copyright (C) 2019 Wildfire Games.
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/* Copyright (C) 2025 Wildfire Games.
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* This file is part of 0 A.D.
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*
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* 0 A.D. is free software: you can redistribute it and/or modify
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@ -20,6 +20,9 @@
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#include "maths/BoundingBoxAligned.h"
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#include "maths/BoundingSphere.h"
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#include <algorithm>
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#include <cmath>
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CBoundingSphere CBoundingSphere::FromSweptBox(const CBoundingBoxAligned& bbox)
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{
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float maxX = std::max(fabsf(bbox[0].X), fabsf(bbox[1].X));
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@ -1,4 +1,4 @@
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/* Copyright (C) 2021 Wildfire Games.
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/* Copyright (C) 2025 Wildfire Games.
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* This file is part of 0 A.D.
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*
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* 0 A.D. is free software: you can redistribute it and/or modify
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@ -19,8 +19,10 @@
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#include "Brush.h"
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#include "lib/debug.h"
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#include "maths/BoundingBoxAligned.h"
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#include "maths/Frustum.h"
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#include "maths/Plane.h"
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CBrush::CBrush() = default;
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@ -1,4 +1,4 @@
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/* Copyright (C) 2021 Wildfire Games.
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/* Copyright (C) 2025 Wildfire Games.
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* This file is part of 0 A.D.
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*
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* 0 A.D. is free software: you can redistribute it and/or modify
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@ -24,6 +24,7 @@
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#include "maths/Vector3D.h"
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#include <cstddef>
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#include <vector>
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class CBoundingBoxAligned;
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@ -1,4 +1,4 @@
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/* Copyright (C) 2010 Wildfire Games.
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/* Copyright (C) 2025 Wildfire Games.
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* This file is part of 0 A.D.
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*
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* 0 A.D. is free software: you can redistribute it and/or modify
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@ -22,6 +22,7 @@
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#include "ps/CStr.h"
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#include <sstream>
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#include <string>
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template<>
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CFixed_15_16 CFixed_15_16::FromString(const CStr8& s)
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@ -1,4 +1,4 @@
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/* Copyright (C) 2022 Wildfire Games.
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/* Copyright (C) 2025 Wildfire Games.
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* This file is part of 0 A.D.
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*
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* 0 A.D. is free software: you can redistribute it and/or modify
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@ -18,9 +18,17 @@
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#ifndef INCLUDED_FIXED
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#define INCLUDED_FIXED
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#include "lib/debug.h"
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#include "lib/sysdep/compiler.h"
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#include "lib/types.h"
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#include "maths/Sqrt.h"
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#include "ps/CStrForward.h"
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#include <algorithm>
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#include <cmath>
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#include <limits>
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class CStr8;
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class CStrW;
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#ifndef NDEBUG
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#define USE_FIXED_OVERFLOW_CHECKS
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@ -312,7 +320,7 @@ public:
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return CFixed(t);
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}
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constexpr CFixed Absolute() const { return CFixed(abs(value)); }
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constexpr CFixed Absolute() const { return CFixed(std::abs(value)); }
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/**
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* Multiply by a CFixed. Likely to overflow if both numbers are large,
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@ -1,4 +1,4 @@
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/* Copyright (C) 2020 Wildfire Games.
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/* Copyright (C) 2025 Wildfire Games.
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* This file is part of 0 A.D.
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*
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* 0 A.D. is free software: you can redistribute it and/or modify
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@ -18,6 +18,7 @@
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#ifndef INCLUDED_FIXED_VECTOR2D
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#define INCLUDED_FIXED_VECTOR2D
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#include "lib/types.h"
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#include "maths/Fixed.h"
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#include "maths/Sqrt.h"
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@ -1,4 +1,4 @@
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/* Copyright (C) 2020 Wildfire Games.
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/* Copyright (C) 2025 Wildfire Games.
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* This file is part of 0 A.D.
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*
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* 0 A.D. is free software: you can redistribute it and/or modify
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@ -18,6 +18,7 @@
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#ifndef INCLUDED_FIXED_VECTOR3D
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#define INCLUDED_FIXED_VECTOR3D
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#include "lib/types.h"
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#include "maths/Fixed.h"
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#include "maths/Sqrt.h"
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@ -1,4 +1,4 @@
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/* Copyright (C) 2021 Wildfire Games.
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/* Copyright (C) 2025 Wildfire Games.
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* This file is part of 0 A.D.
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*
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* 0 A.D. is free software: you can redistribute it and/or modify
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@ -25,8 +25,8 @@ portal rendering, where a portal may have 3 or more edges.
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#include "Frustum.h"
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#include "lib/debug.h"
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#include "maths/BoundingBoxAligned.h"
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#include "maths/MathUtil.h"
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#include "maths/Matrix3D.h"
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CFrustum::CFrustum()
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@ -1,4 +1,4 @@
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/* Copyright (C) 2021 Wildfire Games.
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/* Copyright (C) 2025 Wildfire Games.
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* This file is part of 0 A.D.
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*
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* 0 A.D. is free software: you can redistribute it and/or modify
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@ -28,8 +28,11 @@ portal rendering, where a portal may have 3 or more edges.
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#ifndef INCLUDED_FRUSTUM
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#define INCLUDED_FRUSTUM
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#include "maths/Vector3D.h"
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#include "maths/Plane.h"
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#include <cstddef>
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class CBoundingBoxAligned;
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class CMatrix3D;
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@ -18,6 +18,9 @@
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#ifndef INCLUDED_MD5
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#define INCLUDED_MD5
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#include "lib/code_annotation.h"
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#include "lib/types.h"
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#include <cstring>
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/**
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/* Copyright (C) 2019 Wildfire Games.
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/* Copyright (C) 2025 Wildfire Games.
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* This file is part of 0 A.D.
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*
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* 0 A.D. is free software: you can redistribute it and/or modify
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@ -23,8 +23,10 @@
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#include "precompiled.h"
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#include "Matrix3D.h"
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#include "Quaternion.h"
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#include "Vector4D.h"
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#include "maths/Quaternion.h"
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#include <cmath>
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//Sets the identity matrix
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void CMatrix3D::SetIdentity ()
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/* Copyright (C) 2022 Wildfire Games.
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/* Copyright (C) 2025 Wildfire Games.
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* This file is part of 0 A.D.
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*
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* 0 A.D. is free software: you can redistribute it and/or modify
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#include "maths/Vector4D.h"
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#include "ps/containers/Span.h"
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#include <cstddef>
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class CQuaternion;
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// CMatrix3D: a 4x4 matrix class for common operations in 3D
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#include "precompiled.h"
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#include <algorithm>
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#include "NUSpline.h"
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#include "Matrix3D.h"
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#include "lib/debug.h"
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#include "maths/FixedVector3D.h"
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#include "maths/Matrix3D.h"
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#include "maths/Vector3D.h"
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#include <utility>
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//Note: column major order! Each set of 4 constitutes a column.
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CMatrix3D HermiteSpline(2.f, -3.f, 0.f, 1.f,
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/* Copyright (C) 2020 Wildfire Games.
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/* Copyright (C) 2025 Wildfire Games.
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* This file is part of 0 A.D.
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*
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* 0 A.D. is free software: you can redistribute it and/or modify
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@ -26,8 +26,9 @@
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#define MAX_SPLINE_NODES 128
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#include "FixedVector3D.h"
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#include "Vector3D.h"
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#include "maths/Fixed.h"
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#include "maths/FixedVector3D.h"
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#include "maths/Vector3D.h"
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#include <vector>
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/* Copyright (C) 2009 Wildfire Games.
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/* Copyright (C) 2025 Wildfire Games.
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* This file is part of 0 A.D.
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*
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* 0 A.D. is free software: you can redistribute it and/or modify
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#include "precompiled.h"
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#include "Plane.h"
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#include "MathUtil.h"
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#include "maths/MathUtil.h"
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#include "maths/Vector3D.h"
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const float CPlane::m_EPS = 0.001f;
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/* Copyright (C) 2009 Wildfire Games.
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/* Copyright (C) 2025 Wildfire Games.
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* This file is part of 0 A.D.
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*
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* 0 A.D. is free software: you can redistribute it and/or modify
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#include "Quaternion.h"
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#include "MathUtil.h"
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#include "Matrix3D.h"
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#include "maths/MathUtil.h"
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#include "maths/Matrix3D.h"
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#include "maths/Vector3D.h"
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#include <cmath>
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const float EPSILON=0.0001f;
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/* Copyright (C) 2024 Wildfire Games.
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/* Copyright (C) 2025 Wildfire Games.
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* This file is part of 0 A.D.
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*
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* 0 A.D. is free software: you can redistribute it and/or modify
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#include "maths/Size2D.h"
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#include "maths/Vector2D.h"
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#include <algorithm>
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CRect::CRect() :
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left(0.f), top(0.f), right(0.f), bottom(0.f)
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{
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/* Copyright (C) 2010 Wildfire Games.
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/* Copyright (C) 2025 Wildfire Games.
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* This file is part of 0 A.D.
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*
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* 0 A.D. is free software: you can redistribute it and/or modify
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#ifndef INCLUDED_MATH_SQRT
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#define INCLUDED_MATH_SQRT
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#include "lib/types.h"
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/**
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* 64-bit integer square root.
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* Returns r such that r^2 <= n < (r+1)^2, for the complete u64 range.
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/* Copyright (C) 2022 Wildfire Games.
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/* Copyright (C) 2025 Wildfire Games.
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* This file is part of 0 A.D.
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*
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* 0 A.D. is free software: you can redistribute it and/or modify
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#include "ps/containers/Span.h"
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#include <math.h>
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#include <cmath>
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#include <cstddef>
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class CSize2D;
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/* Copyright (C) 2022 Wildfire Games.
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/* Copyright (C) 2025 Wildfire Games.
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* This file is part of 0 A.D.
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*
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* 0 A.D. is free software: you can redistribute it and/or modify
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#include "ps/containers/Span.h"
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#include <cstddef>
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class CFixedVector3D;
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class CVector3D
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/* Copyright (C) 2022 Wildfire Games.
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/* Copyright (C) 2025 Wildfire Games.
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* This file is part of 0 A.D.
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*
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* 0 A.D. is free software: you can redistribute it and/or modify
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#include "ps/containers/Span.h"
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#include <math.h>
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#include <cstddef>
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class CVector4D
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{
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/* Copyright (C) 2019 Wildfire Games.
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/* Copyright (C) 2025 Wildfire Games.
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* This file is part of 0 A.D.
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*
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* 0 A.D. is free software: you can redistribute it and/or modify
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@ -17,10 +17,12 @@
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#include "lib/self_test.h"
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#include "lib/posix/posix.h"
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#include "maths/BoundingBoxAligned.h"
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#include "maths/BoundingBoxOriented.h"
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#include "maths/Matrix3D.h"
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#include "maths/Vector3D.h"
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#include <cmath>
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#define TS_ASSERT_VEC_DELTA(v, x, y, z, delta) \
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TS_ASSERT_DELTA(v.X, x, delta); \
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@ -1,4 +1,4 @@
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/* Copyright (C) 2019 Wildfire Games.
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/* Copyright (C) 2025 Wildfire Games.
|
||||
* This file is part of 0 A.D.
|
||||
*
|
||||
* 0 A.D. is free software: you can redistribute it and/or modify
|
||||
|
|
@ -19,8 +19,10 @@
|
|||
|
||||
#include "maths/BoundingBoxAligned.h"
|
||||
#include "maths/BoundingSphere.h"
|
||||
#include "maths/Vector3D.h"
|
||||
|
||||
#include <cmath>
|
||||
#include <cstddef>
|
||||
|
||||
class TestBoundingSphere : public CxxTest::TestSuite
|
||||
{
|
||||
|
|
|
|||
|
|
@ -1,4 +1,4 @@
|
|||
/* Copyright (C) 2021 Wildfire Games.
|
||||
/* Copyright (C) 2025 Wildfire Games.
|
||||
* This file is part of 0 A.D.
|
||||
*
|
||||
* 0 A.D. is free software: you can redistribute it and/or modify
|
||||
|
|
@ -17,9 +17,18 @@
|
|||
|
||||
#include "lib/self_test.h"
|
||||
|
||||
#include "maths/Brush.h"
|
||||
#include "maths/BoundingBoxAligned.h"
|
||||
#include "maths/Frustum.h"
|
||||
#include "maths/Brush.h"
|
||||
#include "maths/Plane.h"
|
||||
#include "maths/Vector3D.h"
|
||||
#include "maths/Vector4D.h"
|
||||
|
||||
#include <algorithm>
|
||||
#include <cmath>
|
||||
#include <cstdarg>
|
||||
#include <cstddef>
|
||||
#include <iterator>
|
||||
#include <vector>
|
||||
|
||||
class TestBrush : public CxxTest::TestSuite
|
||||
{
|
||||
|
|
|
|||
|
|
@ -1,4 +1,4 @@
|
|||
/* Copyright (C) 2022 Wildfire Games.
|
||||
/* Copyright (C) 2025 Wildfire Games.
|
||||
* This file is part of 0 A.D.
|
||||
*
|
||||
* 0 A.D. is free software: you can redistribute it and/or modify
|
||||
|
|
@ -22,8 +22,14 @@
|
|||
# pragma warning(push, 1)
|
||||
# pragma warning(disable: 4724)
|
||||
#endif
|
||||
|
||||
#include "lib/types.h"
|
||||
#include "maths/Fixed.h"
|
||||
#include "maths/MathUtil.h"
|
||||
#include "ps/CStr.h"
|
||||
|
||||
#include <algorithm>
|
||||
#include <cmath>
|
||||
#include <limits>
|
||||
|
||||
class TestFixed : public CxxTest::TestSuite
|
||||
{
|
||||
|
|
|
|||
|
|
@ -1,4 +1,4 @@
|
|||
/* Copyright (C) 2020 Wildfire Games.
|
||||
/* Copyright (C) 2025 Wildfire Games.
|
||||
* This file is part of 0 A.D.
|
||||
*
|
||||
* 0 A.D. is free software: you can redistribute it and/or modify
|
||||
|
|
@ -17,8 +17,12 @@
|
|||
|
||||
#include "lib/self_test.h"
|
||||
|
||||
#include "lib/types.h"
|
||||
#include "maths/Fixed.h"
|
||||
#include "maths/FixedVector2D.h"
|
||||
|
||||
#include <cmath>
|
||||
|
||||
#define TS_ASSERT_VEC_EQUALS(v, x, y) \
|
||||
TS_ASSERT_EQUALS(v.X.ToDouble(), x); \
|
||||
TS_ASSERT_EQUALS(v.Y.ToDouble(), y);
|
||||
|
|
|
|||
|
|
@ -1,4 +1,4 @@
|
|||
/* Copyright (C) 2010 Wildfire Games.
|
||||
/* Copyright (C) 2025 Wildfire Games.
|
||||
* This file is part of 0 A.D.
|
||||
*
|
||||
* 0 A.D. is free software: you can redistribute it and/or modify
|
||||
|
|
@ -17,8 +17,12 @@
|
|||
|
||||
#include "lib/self_test.h"
|
||||
|
||||
#include "lib/types.h"
|
||||
#include "maths/Fixed.h"
|
||||
#include "maths/FixedVector3D.h"
|
||||
|
||||
#include <cmath>
|
||||
|
||||
#define TS_ASSERT_VEC_EQUALS(v, x, y, z) \
|
||||
TS_ASSERT_EQUALS(v.X.ToDouble(), x); \
|
||||
TS_ASSERT_EQUALS(v.Y.ToDouble(), y); \
|
||||
|
|
|
|||
|
|
@ -1,4 +1,4 @@
|
|||
/* Copyright (C) 2018 Wildfire Games.
|
||||
/* Copyright (C) 2025 Wildfire Games.
|
||||
* This file is part of 0 A.D.
|
||||
*
|
||||
* 0 A.D. is free software: you can redistribute it and/or modify
|
||||
|
|
@ -17,9 +17,13 @@
|
|||
|
||||
#include "lib/self_test.h"
|
||||
|
||||
#include "lib/types.h"
|
||||
#include "maths/MD5.h"
|
||||
#include "ps/Util.h"
|
||||
|
||||
#include <cstring>
|
||||
#include <string>
|
||||
|
||||
class TestMD5 : public CxxTest::TestSuite
|
||||
{
|
||||
public:
|
||||
|
|
|
|||
|
|
@ -1,4 +1,4 @@
|
|||
/* Copyright (C) 2024 Wildfire Games.
|
||||
/* Copyright (C) 2025 Wildfire Games.
|
||||
* This file is part of 0 A.D.
|
||||
*
|
||||
* 0 A.D. is free software: you can redistribute it and/or modify
|
||||
|
|
@ -17,11 +17,12 @@
|
|||
|
||||
#include "lib/self_test.h"
|
||||
|
||||
#include "lib/lib.h"
|
||||
#include "maths/Matrix3D.h"
|
||||
#include "maths/Quaternion.h"
|
||||
#include "maths/Vector3D.h"
|
||||
|
||||
#include <cmath>
|
||||
#include <cstdlib>
|
||||
#include <random>
|
||||
|
||||
class TestMatrix : public CxxTest::TestSuite
|
||||
|
|
|
|||
|
|
@ -1,4 +1,4 @@
|
|||
/* Copyright (C) 2019 Wildfire Games.
|
||||
/* Copyright (C) 2025 Wildfire Games.
|
||||
* This file is part of 0 A.D.
|
||||
*
|
||||
* 0 A.D. is free software: you can redistribute it and/or modify
|
||||
|
|
@ -17,11 +17,14 @@
|
|||
|
||||
#include "lib/self_test.h"
|
||||
|
||||
#include "lib/types.h"
|
||||
#include "maths/Sqrt.h"
|
||||
|
||||
#include <boost/random/mersenne_twister.hpp>
|
||||
#include <boost/random/uniform_int_distribution.hpp>
|
||||
#include <boost/random/variate_generator.hpp>
|
||||
#include <cmath>
|
||||
#include <cstddef>
|
||||
|
||||
class TestSqrt : public CxxTest::TestSuite
|
||||
{
|
||||
|
|
|
|||
Loading…
Reference in a new issue