Dap Interface with Spidermonkey debug

Spidermonkey provide a mechanics to debug all comportaments and real
from a different place with JS code this allow us to reuse the current
scriptinterface but addind the new Debugger object definition only for
debugging without change any code from other place like GUI &
simulation.

Debugger Adapter Interface is a protocol that commons IDE implement to
being able for debugging, the concept is to provide sockets connections
with c++ but the Dap implementation in JS that allow us to extend for
more Request / Events that DAP provide.

Because Dap Interface its implemented with JS we need to handle message
in the main thread so we are calling in the main loop before GUI
messages
This commit is contained in:
trompetin17 2025-05-29 21:55:50 -05:00
parent 91105657d9
commit 678a33c100
No known key found for this signature in database
GPG key ID: 6C585FA3FC5DB179
8 changed files with 665 additions and 1 deletions

View file

@ -567,6 +567,10 @@ netwarnings = "true" ; Show warnings if the network connection is b
[rlinterface]
address = "127.0.0.1:6000"
[dapinterface]
address = "127.0.0.1"
port = 9229
[sound]
mastergain = 0.9
musicgain = 0.2

View file

@ -772,6 +772,14 @@ extern_lib_defs = {
end
end,
},
sockets = {
link_settings = function()
add_default_links({
win_names = { "ws2_32" },
no_delayload = 1,
})
end,
}
}

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@ -56,6 +56,7 @@ newoption { category = "Pyrogenesis", trigger = "with-system-nvtt", description
newoption { category = "Pyrogenesis", trigger = "with-valgrind", description = "Enable Valgrind support (non-Windows only)" }
newoption { category = "Pyrogenesis", trigger = "without-audio", description = "Disable use of OpenAL/Ogg/Vorbis APIs" }
newoption { category = "Pyrogenesis", trigger = "without-atlas", description = "Disable Atlas scenario/map editor and ActorEditor" }
newoption { category = "Pyrogenesis", trigger = "without-dap-interface", description = "Disable Dap interface project" }
newoption { category = "Pyrogenesis", trigger = "without-lobby", description = "Disable the use of gloox and the multiplayer lobby" }
newoption { category = "Pyrogenesis", trigger = "without-miniupnpc", description = "Disable use of miniupnpc for port forwarding" }
newoption { category = "Pyrogenesis", trigger = "without-nvtt", description = "Disable use of NVTT" }
@ -281,6 +282,10 @@ function project_set_build_flags()
defines { "CONFIG2_MINIUPNPC=0" }
end
if _OPTIONS["without-dap-interface"] then
defines { "CONFIG2_DAP_INTERFACE=0" }
end
-- various platform-specific build flags
if os.istarget("windows") then
@ -709,6 +714,19 @@ function setup_all_libs ()
}
setup_static_lib_project("rlinterface", source_dirs, extern_libs, { no_pch = 1 })
if not _OPTIONS["without-dap-interface"] then
source_dirs = {
"dapinterface",
}
extern_libs = {
"boost", -- dragged in via simulation.h and scriptinterface.h
"fmt",
"spidermonkey",
"sockets"
}
setup_static_lib_project("dapinterface", source_dirs, extern_libs, { no_pch = 1 })
end
source_dirs = {
"third_party/tinygettext/src",
}

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@ -0,0 +1,448 @@
/* Copyright (C) 2025 Wildfire Games.
* This file is part of 0 A.D.
*
* 0 A.D. is free software: you can redistribute it and/or modify
* it under the terms of the GNU General Public License as published by
* the Free Software Foundation, either version 2 of the License, or
* (at your option) any later version.
*
* 0 A.D. is distributed in the hope that it will be useful,
* but WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
* GNU General Public License for more details.
*
* You should have received a copy of the GNU General Public License
* along with 0 A.D. If not, see <http://www.gnu.org/licenses/>.
*/
#include "lib/precompiled.h"
#include "dapinterface/DapInterface.h"
#include "fmt/format.h"
#include "js/Debug.h"
#include "ps/CLogger.h"
#include "ps/Filesystem.h"
#include "scriptinterface/FunctionWrapper.h"
#include "scriptinterface/JSON.h"
#include "scriptinterface/ModuleLoader.h"
#include "scriptinterface/Object.h"
#include "scriptinterface/ScriptExtraHeaders.h"
#include "scriptinterface/ScriptRequest.h"
#include <memory>
#if OS_WIN
#include <WinSock2.h>
#include <ws2tcpip.h>
#else
#include <sys/socket.h>
#include <netinet/in.h>
#include <arpa/inet.h>
#include <unistd.h>
#endif
#include <thread>
#include <ps/Filesystem.h>
namespace DAP
{
class Interface::SocketHandler {
public:
SocketHandler(Interface* callbackData)
: m_CallbackData(callbackData)
{
ENSURE(m_CallbackData && "Callback data must not be null");
}
~SocketHandler()
{
m_Running = false;
CloseSocket();
if (m_ServerThread.joinable())
m_ServerThread.join();
}
NONCOPYABLE(SocketHandler);
bool BindAndListen(const std::string server_address, int port)
{
#if OS_WIN
WSADATA wsaData;
if (WSAStartup(MAKEWORD(2, 2), &wsaData) != 0)
{
LOGERROR("Failed to start WSA");
return false;
}
#endif
m_ServerSocket = socket(AF_INET, SOCK_STREAM, 0);
#if OS_WIN
if (m_ServerSocket == INVALID_SOCKET)
#else
if (m_ServerSocket < 0)
#endif
{
LOGERROR("Failed to create socket");
return false;
}
#if OS_WIN
const int i{1};
setsockopt(m_ServerSocket, SOL_SOCKET, SO_EXCLUSIVEADDRUSE, reinterpret_cast<const char*>(&i), sizeof(i));
#else
const int i{1};
setsockopt(m_ServerSocket, SOL_SOCKET, SO_REUSEADDR, reinterpret_cast<const char*>(&i), sizeof(i));
#endif
sockaddr_in serverAddr{};
serverAddr.sin_family = AF_INET;
serverAddr.sin_port = htons(port);
if (server_address.empty())
serverAddr.sin_addr.s_addr = INADDR_ANY;
else
{
serverAddr.sin_addr.s_addr = inet_addr(server_address.c_str());
if (!inet_pton(AF_INET, server_address.c_str(), &serverAddr.sin_addr))
{
LOGERROR("Invalid server address: %s", server_address.c_str());
CloseSocket();
return false;
}
}
if (bind(m_ServerSocket, reinterpret_cast<sockaddr*>(&serverAddr), sizeof(serverAddr)) == -1)
{
LOGERROR("Failed to bind socket");
CloseSocket();
return false;
}
if (listen(m_ServerSocket, 1) == -1)
{
LOGERROR("Failed to listen on socket");
return false;
}
return true;
}
void StartServerThread()
{
m_ServerThread = std::thread(&Interface::SocketHandler::AcceptConnections, this);
}
void AcceptConnections()
{
while (m_Running)
{
sockaddr_in clientAddr{};
#if OS_WIN
int clientAddrLen{sizeof(clientAddr)};
m_ClientSocket = accept(m_ServerSocket, reinterpret_cast<sockaddr*>(&clientAddr), &clientAddrLen);
if (m_ClientSocket == INVALID_SOCKET)
#else
socklen_t clientAddrLen = sizeof(clientAddr);
m_ClientSocket = accept(m_ServerSocket, reinterpret_cast<sockaddr*>(&clientAddr), reinterpret_cast<socklen_t*>(&clientAddrLen));
if (m_ClientSocket < 0)
#endif
{
if (m_Running)
LOGERROR("Failed to accept connection");
else
LOGMESSAGE("Server stopped accepting connections");
continue;
}
LOGMESSAGE("Accepted connection from %s", inet_ntoa(clientAddr.sin_addr));
std::lock_guard<std::mutex> lock{m_ConnectionLock};
this->HandleClient();
LOGMESSAGE("Client Disconnected");
}
}
void HandleClient()
{
char buffer[1024] = {0};
std::string message{};
while (true)
{
// TODO: Validation if need more than one recv.
const int bytesRead{static_cast<int>(recv(m_ClientSocket, buffer, sizeof(buffer), 0))};
if (bytesRead <= 0)
break;
message.append(buffer, static_cast<unsigned int>(bytesRead));
LOGMESSAGE("Received message: %s", message.c_str());
while (!message.empty())
{
// Parse Content-Length get DAP Body.
const std::size_t pos{message.find("Content-Length: ")};
if (pos == std::string::npos)
{
LOGERROR("Invalid DAP message");
break;
}
const std::size_t endPos{message.find("\r\n\r\n", pos)};
if (endPos == std::string::npos)
{
LOGERROR("Invalid DAP message");
break;
}
const std::size_t length{static_cast<size_t>(std::stoi(message.substr(pos + 16, endPos - pos - 16)))};
// Should wait for more data?.
if (endPos + 4 + length > message.size())
break;
const std::string dapMessage{message.substr(endPos + 4, length)};
const std::string response{this->m_CallbackData->SendDapMessage(dapMessage)};
if (response.empty())
{
LOGERROR("Failed to process message");
break;
}
// Return DAP message with protocol headers.
const std::string dapResponse{"Content-Length: " + std::to_string(response.size()) + "\r\n\r\n" + response};
LOGMESSAGE("Sending response to client: %s", dapResponse.c_str());
send(m_ClientSocket, dapResponse.c_str(), dapResponse.size(), 0);
// Validate if there more messages.
message = message.substr(endPos + 4 + length);
}
}
#if OS_WIN
closesocket(m_ClientSocket);
m_ClientSocket = INVALID_SOCKET;
#else
close(m_ClientSocket);
m_ClientSocket = -1;
#endif
}
void SendToClient(const std::string& message)
{
#if OS_WIN
ENSURE(m_ClientSocket != INVALID_SOCKET && "Client socket is not connected");
#else
ENSURE(m_ClientSocket != -1 && "Client socket is not connected");
#endif
send(m_ClientSocket, message.c_str(), message.size(), 0);
}
void CloseSocket()
{
#if OS_WIN
if (m_ClientSocket != INVALID_SOCKET)
{
closesocket(m_ClientSocket);
m_ClientSocket = INVALID_SOCKET;
}
if (m_ServerSocket != INVALID_SOCKET)
{
closesocket(m_ServerSocket);
m_ServerSocket = INVALID_SOCKET;
}
WSACleanup();
#else
if (m_ClientSocket != -1)
{
close(m_ClientSocket);
m_ClientSocket = -1;
}
if (m_ServerSocket != -1)
{
#if OS_LINUX
shutdown(m_ServerSocket, SHUT_RDWR);
#endif
close(m_ServerSocket);
m_ServerSocket = -1;
}
#endif
}
private:
#if OS_WIN
SOCKET m_ServerSocket{INVALID_SOCKET};
SOCKET m_ClientSocket{INVALID_SOCKET};
#else
int m_ServerSocket{-1};
int m_ClientSocket{-1};
#endif
std::thread m_ServerThread;
std::mutex m_ConnectionLock;
Interface* m_CallbackData{nullptr};
bool m_Running{true};
};
Interface::Interface(const std::string serverAddress, int port, ScriptContext& scriptContext)
: m_SocketImpl{std::make_unique<SocketHandler>(this)},
m_ModuleValue{scriptContext.GetGeneralJSContext()}
{
LOGMESSAGERENDER("Starting DAP interface server");
if (!m_SocketImpl->BindAndListen(serverAddress, port))
throw DapInterfaceException{fmt::format("Failed to bind and listen on port {}", port)};
const VfsPath fntPath{L"tools/dap/entry.js"};
if (!VfsFileExists(fntPath))
throw DapInterfaceNoJSDebuggerException{ fmt::format("DAP entry script not found at {}", fntPath.string8().c_str())};
m_ScriptInterface = std::make_unique<ScriptInterface>("Engine", "Debugger", scriptContext, [](const VfsPath& path) {
return path.string8().find("tools/dap/") == 0;
});
m_ScriptInterface->SetCallbackData(this);
ScriptRequest rq(m_ScriptInterface.get());
if (!JS_DefineDebuggerObject(rq.cx, rq.glob))
{
ScriptException::CatchPending(rq);
throw DapInterfaceNoJSDebuggerException{"Failed to define debugger object"};
}
// Register methods.
constexpr ScriptFunction::ObjectGetter<DAP::Interface> Getter{&ScriptInterface::ObjectFromCBData<DAP::Interface>};
ScriptFunction::Register<&DAP::Interface::WaitForMessage, Getter>(rq, "WaitForMessage");
ScriptFunction::Register<&DAP::Interface::EndWaitingForMessage, Getter>(rq, "EndWaitingForMessage");
auto result{m_ScriptInterface->GetModuleLoader().LoadModule(rq, fntPath)};
scriptContext.RunJobs();
auto& future{*result.begin()};
JS::RootedObject ns{rq.cx, future.Get()};
m_ModuleValue = {rq.cx, JS::ObjectValue(*ns)};
// Validate that message handler function is defined in the script.
if (!this->isJSHandlerDefined())
throw DapInterfaceNoJSDebuggerException{"Message handler function not defined in the script"};
// Now its time to start the server thread.
m_SocketImpl->StartServerThread();
}
Interface::~Interface() = default;
bool Interface::isJSHandlerDefined()
{
ScriptRequest rq{m_ScriptInterface.get()};
JS::RootedValue handler{rq.cx};
if (!Script::GetProperty(rq, m_ModuleValue, "handleMessage", &handler))
{
ScriptException::CatchPending(rq);
return false;
}
if (!handler.isObject())
return false;
JS::RootedObject obj{rq.cx, &handler.toObject()};
return JS_ObjectIsFunction(obj);
}
std::string Interface::SendDapMessage(const std::string& message)
{
std::unique_lock<std::mutex> msgLock{m_MsgLock};
ENSURE(m_DapRequest.empty());
m_DapRequest = std::move(message);
m_MsgApplied.notify_all();
m_MsgApplied.wait(msgLock, [this] { return m_DapRequest.empty(); });
return m_DapResponse;
}
std::string Interface::OnMessage(const std::string& message)
{
ScriptRequest rq{m_ScriptInterface.get()};
JS::RootedValue msg{rq.cx};
if (!Script::ParseJSON(rq, message, &msg))
{
LOGERROR("Failed to parse JSON message");
return "";
}
JS::RootedValue rval{rq.cx};
if (!ScriptFunction::Call(rq, m_ModuleValue, "handleMessage", &rval, msg))
{
LOGERROR("Failed to call message handler");
return "";
}
return Script::StringifyJSON(rq, &rval, false);
}
void Interface::SendEventToClient()
{
ScriptRequest rq{m_ScriptInterface.get()};
JS::RootedValue global{rq.cx, rq.globalValue()};
JS::RootedValue rval{rq.cx};
while (true)
{
if (!ScriptFunction::Call(rq, m_ModuleValue, "sendEventToClient", &rval))
{
LOGERROR("Failed to call sendEventToClient");
return;
}
// Nothing to send.
if (rval.isUndefined() || rval.isNull())
return;
const std::string ret{Script::StringifyJSON(rq, &rval, false)};
// Send to socket client.
const std::string dapResponse{"Content-Length: " + std::to_string(ret.size()) + "\r\n\r\n" + ret};
LOGMESSAGE("Sending event to client: %s", ret.c_str());
m_SocketImpl->SendToClient(dapResponse);
}
}
void Interface::TryHandleMessage()
{
std::lock_guard<std::mutex> waitingLock{m_WaitingLock};
if (!m_DapRequest.empty())
{
m_DapResponse = OnMessage(m_DapRequest);
m_DapRequest.clear();
m_MsgApplied.notify_all();
}
// Handle Events from the script.
SendEventToClient();
}
void Interface::WaitForMessage()
{
std::unique_lock<std::mutex> waitingLock{m_MsgLock};
m_IsWaiting = true;
// Handle Events from the script.
do
{
SendEventToClient();
m_MsgApplied.wait(waitingLock, [this] { return !m_DapRequest.empty(); });
m_DapResponse = OnMessage(m_DapRequest);
m_DapRequest.clear();
m_MsgApplied.notify_all();
} while (m_IsWaiting);
}
void Interface::EndWaitingForMessage()
{
if (!m_IsWaiting)
return;
std::lock_guard<std::mutex> waitingLock{m_WaitingLock};
m_IsWaiting = false;
}
}

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@ -0,0 +1,84 @@
/* Copyright (C) 2025 Wildfire Games.
* This file is part of 0 A.D.
*
* 0 A.D. is free software: you can redistribute it and/or modify
* it under the terms of the GNU General Public License as published by
* the Free Software Foundation, either version 2 of the License, or
* (at your option) any later version.
*
* 0 A.D. is distributed in the hope that it will be useful,
* but WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
* GNU General Public License for more details.
*
* You should have received a copy of the GNU General Public License
* along with 0 A.D. If not, see <http://www.gnu.org/licenses/>.
*/
#ifndef INCLUDED_DAPINTERFACE
#define INCLUDED_DAPINTERFACE
#include "scriptinterface/ScriptContext.h"
#include "scriptinterface/ScriptInterface.h"
#include "ps/GameSetup/Paths.h"
#include <condition_variable>
#include <iostream>
#include <thread>
#include <mutex>
#include <string>
#include <stdexcept>
namespace DAP
{
// DapInterfaceException
class DapInterfaceException : public std::runtime_error
{
public:
explicit DapInterfaceException(const std::string& message)
: std::runtime_error(message) {}
};
class DapInterfaceNoJSDebuggerException : public DapInterfaceException
{
public:
explicit DapInterfaceNoJSDebuggerException(const std::string& message)
: DapInterfaceException(message) {}
};
class Interface
{
public:
Interface(const std::string server_address, int port, ScriptContext& scriptContext);
~Interface();
NONCOPYABLE(Interface);
void TryHandleMessage();
void WaitForMessage();
void EndWaitingForMessage();
private:
class SocketHandler;
bool isJSHandlerDefined();
std::string SendDapMessage(const std::string& message);
std::string OnMessage(const std::string& message);
void SendEventToClient();
std::unique_ptr<SocketHandler> m_SocketImpl;
std::unique_ptr<ScriptInterface> m_ScriptInterface;
std::string m_DapRequest;
std::string m_DapResponse;
std::mutex m_MsgLock;
std::mutex m_WaitingLock;
std::condition_variable m_MsgApplied;
bool m_IsWaiting{false};
JS::RootedValue m_ModuleValue;
};
}
#endif // !INCLUDED_DAPINTERFACE

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@ -0,0 +1,58 @@
/* Copyright (C) 2025 Wildfire Games.
* This file is part of 0 A.D.
*
* 0 A.D. is free software: you can redistribute it and/or modify
* it under the terms of the GNU General Public License as published by
* the Free Software Foundation, either version 2 of the License, or
* (at your option) any later version.
*
* 0 A.D. is distributed in the hope that it will be useful,
* but WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
* GNU General Public License for more details.
*
* You should have received a copy of the GNU General Public License
* along with 0 A.D. If not, see <http://www.gnu.org/licenses/>.
*/
#include "lib/self_test.h"
#include "dapinterface/DapInterface.h"
#include "ps/Filesystem.h"
class TestDapInterface : public CxxTest::TestSuite
{
public:
void setUp()
{
g_VFS = CreateVfs();
}
void tearDown()
{
g_VFS.reset();
}
void test_dap_interface()
{
TestLogger logger;
// Test invalid address
TS_ASSERT_THROWS_EQUALS((DAP::Interface{"invalid_address", 1234, *g_ScriptContext}), const DAP::DapInterfaceException& e, e.what(), fmt::format("Failed to bind and listen on port 1234"));
const std::string address{"127.0.0.1"};
const int port{1234};
// Test no tools/dap/ directory
TS_ASSERT_THROWS_EQUALS((DAP::Interface{address, port, *g_ScriptContext}), const DAP::DapInterfaceNoJSDebuggerException& e, e.what(), "DAP entry script not found at tools/dap/entry.js");
TS_ASSERT_OK(g_VFS->Mount(L"", DataDir() / "mods" / "mod" / "", VFS_MOUNT_MUST_EXIST))
// Test localhost address
TS_ASSERT_THROWS_NOTHING((DAP::Interface{address, port, *g_ScriptContext }));
// Test two instances of DAP::Interface
DAP::Interface dap1{address, port, *g_ScriptContext};
TS_ASSERT_THROWS_EQUALS((DAP::Interface{address, port, *g_ScriptContext}), const DAP::DapInterfaceException& e, e.what(), fmt::format("Failed to bind and listen on port {}", port));
// Test send a message without clients
TS_ASSERT_THROWS_NOTHING(dap1.TryHandleMessage());
}
};

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@ -1,4 +1,4 @@
/* Copyright (C) 2021 Wildfire Games.
/* Copyright (C) 2025 Wildfire Games.
*
* Permission is hereby granted, free of charge, to any person obtaining
* a copy of this software and associated documentation files (the
@ -32,6 +32,10 @@
// configuration choices, so rebuilding them all is acceptable.
// use config.h when settings must apply to the entire project.
#ifndef CONFIG2_DAP_INTERFACE
# define CONFIG2_DAP_INTERFACE 1
#endif // !CONFIG2_DAP_INTERFACE
// allow use of RDTSC for raw tick counts (otherwise, the slower but
// more reliable on MP systems wall-clock will be used).
#ifndef CONFIG2_TIMER_ALLOW_RDTSC

View file

@ -84,6 +84,7 @@ that of Atlas depending on commandline parameters.
#include "simulation2/Simulation2.h"
#include "simulation2/system/TurnManager.h"
#include "soundmanager/ISoundManager.h"
#include "dapinterface/DapInterface.h"
#if OS_UNIX
#include <iostream>
@ -362,7 +363,11 @@ static void RendererIncrementalLoad()
while (more && timer_Time() - startTime < maxTime);
}
#if CONFIG2_DAP_INTERFACE
static void Frame(RL::Interface* rlInterface, const int fixedFrameFrequency, DAP::Interface* dapInterface)
#else
static void Frame(RL::Interface* rlInterface, const int fixedFrameFrequency)
#endif // CONFIG2_DAP_INTERFACE
{
g_Profiler2.RecordFrameStart();
PROFILE2("frame");
@ -426,6 +431,11 @@ static void Frame(RL::Interface* rlInterface, const int fixedFrameFrequency)
if (g_NetClient)
g_NetClient->Poll();
#if CONFIG2_DAP_INTERFACE
if (dapInterface)
dapInterface->TryHandleMessage();
#endif // CONFIG2_DAP_INTERFACE
std::optional<bool> completionCommand{g_GUI->TickObjects()};
if (completionCommand.has_value())
g_Shutdown = completionCommand.value() ? ShutdownType::RestartAsAtlas : ShutdownType::Quit;
@ -505,6 +515,23 @@ static std::optional<RL::Interface> CreateRLInterface(const CmdLineArgs& args)
return std::make_optional<RL::Interface>(server_address.c_str());
}
#if CONFIG2_DAP_INTERFACE
static std::optional<DAP::Interface> CreateDAPInterface(const CmdLineArgs& args)
{
if (!args.Has("dap-interface"))
return std::nullopt;
const std::string server_address{args.Get("dapinterface.address").empty() ?
g_ConfigDB.Get("dapinterface.address", std::string{}) : args.Get("dapinterface.address")};
const int port{args.Get("dapinterface.port").empty() ?
g_ConfigDB.Get("dapinterface.port", int{}) : args.Get("dapinterface.port").ToInt()};
debug_printf("DAP interface listening on %s:%d\n", server_address.c_str(), port);
return std::make_optional<DAP::Interface>(server_address, port, *g_ScriptContext);
}
#endif // CONFIG2_DAP_INTERFACE
// moved into a helper function to ensure args is destroyed before
// exit(), which may result in a memory leak.
static void RunGameOrAtlas(const PS::span<const char* const> argv)
@ -677,6 +704,10 @@ static void RunGameOrAtlas(const PS::span<const char* const> argv)
g_Mods.UpdateAvailableMods(modInterface);
}
#if CONFIG2_DAP_INTERFACE
std::optional<DAP::Interface> dapInterface{CreateDAPInterface(args)};
#endif // CONFIG2_DAP_INTERFACE
std::optional<ScriptInterface> guiScriptInterface;
if (isVisual)
@ -702,7 +733,11 @@ static void RunGameOrAtlas(const PS::span<const char* const> argv)
while (g_Shutdown == ShutdownType::None)
{
if (isVisual)
#if CONFIG2_DAP_INTERFACE
Frame(rlInterface ? &*rlInterface : nullptr, fixedFrameFrequency, dapInterface ? &*dapInterface : nullptr);
#else
Frame(rlInterface ? &*rlInterface : nullptr, fixedFrameFrequency);
#endif
else if(rlInterface)
rlInterface->TryApplyMessage();
else
@ -717,6 +752,11 @@ static void RunGameOrAtlas(const PS::span<const char* const> argv)
ShutdownNetworkAndUI();
guiScriptInterface.reset();
#if CONFIG2_DAP_INTERFACE
dapInterface.reset();
#endif // CONFIG2_DAP_INTERFACE
ShutdownConfigAndSubsequent();
MainControllerShutdown();