ShieldBearer
bdc1946dc3
This was SVN commit r10251.
2011-09-11 14:08:48 +00:00
ShieldBearer
cccfaecdfe
This was SVN commit r10250.
2011-09-11 13:30:16 +00:00
WhiteTreePaladin
be69735582
Trying to clean up music in the scripts. It is still broken.
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This was SVN commit r10249.
2011-09-11 03:30:41 +00:00
Mythos_Ruler
7d95a68a20
This was SVN commit r10248.
2011-09-11 03:06:59 +00:00
janwas
80df13f47b
add support for recursive mutex on windows; ensure h_mgr uses them (pthread doesnt guarantee default type is recursive)
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This was SVN commit r10247.
2011-09-10 22:51:51 +00:00
Mythos_Ruler
579f1acb6f
A couple of new loading screen "tips."
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This was SVN commit r10246.
2011-09-10 22:08:44 +00:00
Mythos_Ruler
424410ea07
Some portrait updates.
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This was SVN commit r10245.
2011-09-10 21:27:51 +00:00
Mythos_Ruler
96787667cb
Scorpio tweaks
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This was SVN commit r10244.
2011-09-10 20:17:24 +00:00
janwas
78fe8e1e62
h_mgr: fix simple double-free warning triggered at shutdown when an object's child was freed AND the all objects were forcibly freed (complicated by the fact that the pool allocator overwrites freed storage, which made this appear to be a tag conflict).
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fixes #860 , #915 , #920
This was SVN commit r10243.
2011-09-10 20:04:01 +00:00
Mythos_Ruler
f7a7e9765a
Moved Roman Scorpion to Public as an Alpha 7 Easter Egg.
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This was SVN commit r10242.
2011-09-10 19:38:29 +00:00
Mythos_Ruler
7e3ca5516f
Projectile work on Carth Ballista actor.
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This was SVN commit r10241.
2011-09-10 19:27:36 +00:00
Pureon
7c0c044fa8
Kart ballista shifted root, smoothed some faces, uv edits
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This was SVN commit r10240.
2011-09-10 09:34:50 +00:00
WhiteTreePaladin
db137737ba
Because we don't randomly change to new tracks and some of the existing ambient ones are too annoying if played constantly, we'll just set a default for now.
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This was SVN commit r10239.
2011-09-10 01:49:30 +00:00
Mythos_Ruler
d2adbca5c6
Updated shrouds texture.
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This was SVN commit r10238.
2011-09-09 20:00:21 +00:00
ShieldBearer
a4bf03996b
This was SVN commit r10237.
2011-09-09 09:55:22 +00:00
ShieldBearer
5233e4c0a7
This was SVN commit r10236.
2011-09-09 09:25:24 +00:00
Mythos_Ruler
f2de3ea2ee
Tweaked death anim speeds.
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This was SVN commit r10235.
2011-09-09 01:24:47 +00:00
Mythos_Ruler
2f1f528f1c
Capes for Gallic mercenary swordsmen
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This was SVN commit r10234.
2011-09-09 01:12:32 +00:00
historic_bruno
0eeffd05bd
Adds max player population to sim state, based on patch from quantumstate. Fixes #951 .
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This was SVN commit r10233.
2011-09-09 00:45:06 +00:00
historic_bruno
b8a375656e
Fixes bug in player init (AI is configured by game setup, not always matching map settings).
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This was SVN commit r10232.
2011-09-09 00:28:56 +00:00
Pureon
486e002008
Giraffe, infant, lion, lioness death animations
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This was SVN commit r10231.
2011-09-08 22:56:01 +00:00
Mythos_Ruler
3082da9be9
Fixed
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This was SVN commit r10230.
2011-09-08 21:50:00 +00:00
feneur
d5c664e36e
# In-game manual updated to mention AI, map filters, and random maps.
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This was SVN commit r10229.
2011-09-08 17:21:52 +00:00
Mythos_Ruler
3eb4d73438
This was SVN commit r10228.
2011-09-08 09:13:54 +00:00
ShieldBearer
0e5ef2f2e8
This was SVN commit r10227.
2011-09-08 07:26:20 +00:00
Mythos_Ruler
0a168f8436
This was SVN commit r10226.
2011-09-08 07:09:33 +00:00
ShieldBearer
f489e1205a
new icons for the embassies
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This was SVN commit r10225.
2011-09-08 07:04:46 +00:00
Mythos_Ruler
aa6ad53e80
Shroud texture for ships
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This was SVN commit r10224.
2011-09-08 07:00:00 +00:00
ShieldBearer
255bb29ab8
This was SVN commit r10223.
2011-09-08 06:00:33 +00:00
ShieldBearer
5f720dcace
This was SVN commit r10222.
2011-09-08 05:56:54 +00:00
WhiteTreePaladin
10b94a6741
Until we deal with networked mode, return to main menu after match. Removed some console.write statements.
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This was SVN commit r10220.
2011-09-08 04:18:12 +00:00
WhiteTreePaladin
bab589e8a3
Tweaked game setup screen options area.
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This was SVN commit r10219.
2011-09-08 04:04:04 +00:00
WhiteTreePaladin
d22656034e
Tweaked summary screen.
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This was SVN commit r10218.
2011-09-08 03:59:12 +00:00
WhiteTreePaladin
238792a524
Reworked game setup and loading screens, and adjusted title decoration for some windows.
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This was SVN commit r10217.
2011-09-08 03:49:57 +00:00
Mythos_Ruler
19e258d36c
Oasis tweaks.
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Oasis III with 2 Carthage players.
Updated animations for Italian swordsman.
New portrait for shipyard.png
#Islands random map script.
This was SVN commit r10216.
2011-09-08 03:35:31 +00:00
historic_bruno
c12d2ac0be
This was SVN commit r10215.
2011-09-08 03:03:08 +00:00
historic_bruno
9e2d97a9c0
Fixes actor viewer button (label didn't update after switching tools).
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This was SVN commit r10214.
2011-09-08 03:00:56 +00:00
Mythos_Ruler
06d95fb861
This was SVN commit r10213.
2011-09-08 00:39:57 +00:00
Mythos_Ruler
8fa5e80043
Carthage building names.
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This was SVN commit r10212.
2011-09-08 00:20:00 +00:00
WhiteTreePaladin
bc59102801
Make menu start out higher so that it is not visible when it is not opened (it appeared as a gold band around menu button)
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This was SVN commit r10211.
2011-09-08 00:19:38 +00:00
Pureon
b6f1251089
cart mechanical siege ballista xml
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This was SVN commit r10210.
2011-09-07 23:43:24 +00:00
Pureon
4332f37462
Siege ballista entity setup
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This was SVN commit r10209.
2011-09-07 23:38:44 +00:00
Pureon
2a0c04c930
Fix prop error on cart wall towers
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This was SVN commit r10208.
2011-09-07 23:26:18 +00:00
Mythos_Ruler
cd3277d101
Maps fix #950 .
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#New units for Carthage.
This was SVN commit r10206.
2011-09-07 23:01:54 +00:00
historic_bruno
e3c3dd1026
Fixes missing template in Bridge Demo map.
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This was SVN commit r10205.
2011-09-07 22:04:15 +00:00
Pureon
f6120eb8e6
Carthaginian ballista unit
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This was SVN commit r10204.
2011-09-07 21:37:14 +00:00
Mythos_Ruler
a088a9e3aa
This was SVN commit r10203.
2011-09-07 21:26:17 +00:00
janwas
63c7d3d52f
fix warning about missing registry key (happens on one system for unknown reasons)
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see
http://www.wildfiregames.com/forum/index.php?showtopic=14058&pid=225336&st=50&#entry225336
This was SVN commit r10202.
2011-09-07 19:15:20 +00:00
WhiteTreePaladin
185571845f
Renaming cancel button to main menu which makes more sense when returning from a match.
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This was SVN commit r10201.
2011-09-07 02:07:38 +00:00
WhiteTreePaladin
b65f8ae23a
Return to game setup directly from the summary screen. (BFME2 does this; will see if it's any good.)
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This was SVN commit r10200.
2011-09-07 02:03:11 +00:00