235ea5cfb4 updated the languages supported by 0 A.D., but missed
updating them for the installer. This commit makes up for that and
updates the languages for the installer as well.
This is a workaround to avoid disabling GL storage buffers completely.
Because they might not work or might lead to a decreased performance.
We need to investigate that further when we have a local reproduce.
On Danubius removing the usages was forgotten in e01ea16ae5.
In Coast Range and Migration they were newly introduced.
There are also some whitespace changes in Coast Range.
This fixes an oversight from d655455304. During a code deduplication, a
check was removed. When looking at the lobby as a dialog (while in
gamesetup), it should be impossible to try to join a game.
This is an oversight from 415304db8a and #6660.
This forgotten template cropped up in #7525. It does not contain the
needed components to interact correctly with the player.
Fetch third party tarballs for source packages so they will be bundled
in source release tarballs.
Signed-off-by: Ralph Sennhauser <ralph.sennhauser@gmail.com>
Used to prefetch all required tarballs to build pyrogenesis later
without network access as is common for Linux package build and some
other CI environments.
Signed-off-by: Ralph Sennhauser <ralph.sennhauser@gmail.com>
On low vertical resolutions when playing games with 8 players in 4
different teams, the summary will overflow the available vertical space.
This commit ensures that in such a case the buttons below the summary
are still clickable by ensuring they stay always on top of the summary.
This makes using STUN mandatory for games hosted using the multiplayer
lobby. The motivation for that is a reduction in complexity, because
right now if STUN is disabled we use a home-grown STUN-like logic, which
got implemented before Pyrogenesis got STUN support.
That home-grown logic relies on a custom ejabberd module (mod_ipstamp),
which inserts the external IP-address of a host in the response messages
when a host registers a game. Originally mod_ipstamp was also used to
inform all potential players of a hosts IP-address, however that has
already been removed to let hosts to only share their IP-address with
players actually joining their game.
Removing the home-grown logic and instead always relying on STUN removes
complexity in Pyrogenesis and the lobby server and also eases hosting
games for players, as they don't have to figure out anymore whether they
need to enable STUN or not.
These changes shouldn't negatively impact the ability of Pyrogenesis to
handle different types of NAT or broken networks. There is one
difference though: While the custom logic using mod_ipstamp utilized TCP
as transport protocol, the STUN implementation in Pyrogenesis currently
uses UDP. That doesn't allow hosts with UDP-connectivity issues to
resolve their external IP-address anymore, however without
UDP-connectivity they aren't able to successfully host games anyway, as
the actual game updates are transferred using UDP as well.
Reading `second` on the end of the range is undefined behavior. Invoking
`test.find` in the test never evaluates to the past the end iterator.
GCC doesn't know that and issues a "maybe-uninitialized" warning.
If the new entity did not have Promotion, we would fail to do so.
Not doing this caused ghost units to appear when promoting inside a GarrisonHolder.
Fixes#7472, reported by Langbart.
GCC thinks `m_Buf + m_BufLen` can be outside the bound of `m_Buf`.
That is because `m_BufLen + len < CHUNK_SIZE` can evaluate to `true`
even if `m_BufLen` is bigger than `CHUNK_SIZE` due to wrapping. Tell GCC
that it's not possible.