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Disables compute shaders for GL ARB backend.
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1 changed files with 3 additions and 2 deletions
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@ -1,4 +1,4 @@
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/* Copyright (C) 2024 Wildfire Games.
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/* Copyright (C) 2025 Wildfire Games.
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* This file is part of 0 A.D.
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*
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* 0 A.D. is free software: you can redistribute it and/or modify
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@ -362,7 +362,8 @@ std::unique_ptr<IDevice> CDevice::Create(SDL_Window* window, const bool arb)
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capabilities.ARBShaders = !ogl_HaveExtensions(0, "GL_ARB_vertex_program", "GL_ARB_fragment_program", nullptr);
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if (capabilities.ARBShaders)
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capabilities.ARBShadersShadow = ogl_HaveExtension("GL_ARB_fragment_program_shadow");
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capabilities.computeShaders = ogl_HaveVersion(4, 3) || (ogl_HaveVersion(4, 2) && ogl_HaveExtension("GL_ARB_compute_shader") && ogl_HaveExtension("GL_ARB_shader_image_load_store"));
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capabilities.computeShaders = !device->m_ARB &&
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(ogl_HaveVersion(4, 3) || (ogl_HaveVersion(4, 2) && ogl_HaveExtension("GL_ARB_compute_shader") && ogl_HaveExtension("GL_ARB_shader_image_load_store")));
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#if CONFIG2_GLES
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// Some GLES implementations have GL_EXT_texture_compression_dxt1
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// but that only supports DXT1 so we can't use it.
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