These functions were placed in UnitMotion, which had nothing to do with
range checks and made them available only to moving entities for no
particular reason.
This patch also adds support for square-square range checks and
shape-shape distance checks.
Modified from a patch by bb on top of work from wraitii.
Differential Revision: https://code.wildfiregames.com/D981
This was SVN commit r22345.
Having Async in the name was not really informative and made it awkward
to reuse for non-async code.
Reviewed By: Kuba386
Differential Revision: https://code.wildfiregames.com/D1854
This was SVN commit r22305.
The vertex pathfinder was implemented directly in CCmpPathfinder,
instead of being a separate helper like the hierarchical pathfinder or
the long pathfinder.
This moves it to its own helper VertexPathfinder, which gets us ready
for D14 and pathfinder threading. Some struct definitions need to be
moved around.
Differential Revision: https://code.wildfiregames.com/D1855
This was SVN commit r22253.
FindPassableRegions intends to return all passable regions in a chunk,
but did not as it used the number of regions in that chunk. In fact,
regions can have individual IDs higher than the number of regions (as
shown by the test), therefore FindPassableRegions might miss some.
This only affected the JPS pathfinder, when starting on an impassable
cell, which called FindNearestPassableNavcell with then possibly
returned a sub-optimal navcell. This is a limited impact but upcoming
patches will rely on that function more.
Fixed using a vector to store IDs, which also makes for-range loops
usable.
Differential Revision: https://code.wildfiregames.com/D1832
This was SVN commit r22218.
Includes some style normalization.
Refs 60cfd2d16c.
Patch By: Stan
Reviewed By: vladislavbelov, Itms
Differential Revision: https://code.wildfiregames.com/D1845
This was SVN commit r22216.
Thus throw errors if a simulation test tries to alternate the template
instead of silently passing tests with wrong values (as happened tests
fixed by ff90bb8490).
Remove the two clones from simulation components that were only relevant
for that test.
Add test to test the test.
Differential Revision: https://code.wildfiregames.com/D871Fixes#4759
setup.js and setup_test.js Reviewed By: leper
This was SVN commit r20134.
This fixes an assertion failure in ScriptEngine that can occur when
closing
the game while in the loading screen.
Reviewed By: vladislavbelov, leper
Differential Revision: https://code.wildfiregames.com/D684
This was SVN commit r20035.
Add a test for the GetNonGaiaEntities function of the RangeManager
broken by that commit that was fixed by f3e4e619bc.
Don't call one script function from another, but directly call into the
Selection helper like the others.
Don't make a loop around that RangeManager function for all players but
call the function once for all players.
The pointless virtual keywords were removed by 8827db201a.
Differential Revision: https://code.wildfiregames.com/D166
Reviewed By: leper
This was SVN commit r19344.
Summary: Refs #4419.
Test Plan: When running tests, make sure nothing is created.
Reviewers: leper
Reviewed By: leper
Subscribers: leper, Vulcan
Differential Revision: https://code.wildfiregames.com/D1
This was SVN commit r19062.
Serialize the mapsize in the pathfinder and the reveal shoreline flag in
the range manager.
Reload the rangemanager data after other components have been
deserialized.
Use the SerializeCommon pattern in the pathfinder to avoid code
duplication.
Move the shoreline logic from the Vision component to the range manager.
Remove unused interface mocks from the rangemanager test following
b05879e151.
This was SVN commit r18879.
Using references matches the C++ coding style better and should improve
performance a bit in theory. It avoids 2 copies of T in case of the
functions registered with RegisterFunction (mainy used in the GUI). It
should also avoid one or two copies in case of
DEFINE_INTERFACE_METHOD_X, which is used in the simulation, but I
haven't bothered to count it there exactly.
It is now predefined which types have to be passed by const reference
and which are passed by value. Note that references can't be used as
out-parameters (to return multiple values to JS). This hasn't worked
before either and probably never will.
This was SVN commit r17696.
However, using the terrain-only grid reveals one discrepancy between the
short pathfinder (which uses unit radii) and the long one (which uses
unit clearances). So I implemented the change proposed by sanderd17 in
#3294, which is removing unit radius and using only the pathfinder
clearance. Refs #3294
Now some tweaking has to be done in the templates, so that units get a
passability class suited to their apparent size. In the meantime the
unit motion is quite bugged.
This was SVN commit r16867.
This fixes the problem where passing a non-ASCII string to
debug_printf(L"%hs", s) caused vswprintf_s to fail on Linux (because it
doesn't know what encoding the char* is meant to have). Now debug
messages will remain as UTF-8 until they reach the OS.
Fixes#3021.
This was SVN commit r16332.
This upgrade also introduces exact stack rooting (see to the wiki:
JSRootingGuide) and fixes problems with moving GC. This allows us to
enable generational garbage collection (GGC).
Measurements a few months ago have shown a performance improvement of a
non-visual replay of around 13.5%. This probably varies quite a bit, but
it should be somewhere between 5-20%. Memory usage has also been
improved. Check the forum thread for details.
Thanks to everyone from the team who helped with this directly or
indirectly (review, finding and fixing issues, the required C++11
upgrade, the new autobuilder etc.)! Also thanks to the SpiderMonkey
developers who helped on the #jsapi channel or elsewhere!
Fixes#2462, #2415, #2428, #2684, #1374
Refs #2973, #2669
This was SVN commit r16214.
Mount public in case we are starting Atlas and no mods are specified in
the config.
If users remove all mods and save this to the config and try to start
Atlas it will
crash, as it cannot find some needed files.
This was SVN commit r15678.
Instead of each CCmpVisualActor rendering itself individually, collect
all the units in a single CCmpUnitRenderer. This avoids the overhead of
doing Interpolate/RenderSubmit calls every frame for every object in the
world. It also allows more efficient culling.
CCmpUnitRenderer knows the positions of each object at the start and end
of each turn, and computes the bounding sphere of the object along that
path. That allows quick culling without recomputing the precise
interpolated transform every frame. (In the future it could be improved
much more.)
Clarify and clean up the sending of PositionChanged messages, and add
new InterpolatedPositionChanged.
Remove the forceFloating parameter from GetInterpolatedTransform, since
it doesn't fit the new design. Replace it with a (non-synchronised) flag
in CCmpPosition.
Move construction progress from CCmpVisualActor to CCmpPosition, so that
it consistently affects all position/transform computation.
Refs #2337.
This was SVN commit r15265.
The tests crashed on my Debian systems but not on my Ubuntu system.
The crash happened in line 142 of SpiderMonkey's ThreadLocal.h.
I know that I had to use a workarounnd for contexts to avoid destroying
the context that was created first. I also had in mind that in newer
versions a JS_Init function got introduced which presumably solves this
kind of issues.
Based on this experience I assumed runtimes could have a similar problem
and this patch indeed fixes the issues.
Unfortunately the correct usage of JSRuntimes in that regard is not
documented.
There's only a rater misterious comment in JSAPI.h which hasn't been
cleared up so far and is most likely completely outdated
(https://bugzilla.mozilla.org/show_bug.cgi?id=992641).
This was SVN commit r14995.
This commit contains all the required changes to our source files and
build scripts (hopefully).
A next commit will remove the old stuff of SpiderMonkey 1.8.5.
Spcial thanks to:
- H4writer who helped a lot mainly with the performance issues we
had/have, but also with other problems or questions.
- Leper for the review.
- Historic_bruno for implementing the build scripts on Mac OS X and
testing on the Mac.
- The people from the #jsapi channel and from
mozilla.dev.tech.js-engine who answered a lot of questions and helped
solving problems.
- All the other people who helped
Refs #1886Fixes#2442Fixes#2416
This was SVN commit r14877.
Each GUI Page gets its own compartment and all ScriptInterfaces in the
same thread should now use the same JS Runtime.
This is required for the SpiderMonkey upgrade.
Check the ticket for details.
Closes#2241
Refs #1886
Refs #1966
This was SVN commit r14496.
Implements custom, VFS-based map load/save dialogs for Atlas (replaces
broken native file dialogs), fixes#631, #889.
Fixes map loading/saving to handle arbitrary subdirectories for better
organization.
Adds default settings to Atlas player panel, fixes#1872. Each setting
now has a checkbox to choose whether it should be saved with the map
(avoids writing lots of useless default data for each map).
Adds map preview setting to Atlas, refs #1745.
Cleans up and simplifies some duplicate code.
Fixes optional serialization performance test.
This was SVN commit r13938.