0ad/source/simulation2/components/tests
elexis 27f37ccd21 Cleanup the rest of the mess introduced with the NonGaiaEntities functions in 8c7b6dceaa.
Add a test for the GetNonGaiaEntities function of the RangeManager
broken by that commit that was fixed by f3e4e619bc.
Don't call one script function from another, but directly call into the
Selection helper like the others.
Don't make a loop around that RangeManager function for all players but
call the function once for all players.
The pointless virtual keywords were removed by 8827db201a.

Differential Revision: https://code.wildfiregames.com/D166
Reviewed By: leper
This was SVN commit r19344.
2017-03-25 02:42:51 +00:00
..
test_CommandQueue.h Fixes tests adding system components without using the SYSTEM_ENTITY id - this caused assertion failures in debug builds 2015-06-21 19:22:12 +00:00
test_ObstructionManager.h Remove trailing whitespace and whitespace in empty lines of source/ except source/third_party/. 2016-11-23 11:18:37 +00:00
test_Pathfinder.h Fix the cache directory appearing during tests. 2016-12-25 22:03:30 +00:00
test_Position.h New unit renderer. 2014-06-01 18:24:50 +00:00
test_RangeManager.h Cleanup the rest of the mess introduced with the NonGaiaEntities functions in 8c7b6dceaa. 2017-03-25 02:42:51 +00:00
test_scripts.h Use const T& for parameters of some types in script-exposed native functions 2016-01-23 15:17:56 +00:00
test_TerritoryManager.h Pass some strings and a vector as const refs. 2017-02-24 17:02:10 +00:00