Commit graph

2042 commits

Author SHA1 Message Date
Stan
ab16e60afa Fix previous commit.
This was SVN commit r27056.
2022-08-14 18:22:48 +00:00
Stan
c9dc8676a6 Fix mod installation in non latin folders. Use OSString for consistency.
Refs e7ab22286e
Refs 880a797ce0
Refs 404e1a9a4a
Refs 52baaa4bbd

This was SVN commit r27055.
2022-08-14 17:55:08 +00:00
Stan
fb94d8aa59 Fix writing mod.json on Windows in non Latin user folders.
Accepted by: @vladislavbelov
Differential Revision: https://code.wildfiregames.com/D4741
This was SVN commit r27031.
2022-08-05 17:55:49 +00:00
wraitii
aaa95dc00b Minor cleanup in Future and TaskManager
- Remove redundant std::move() calls
- default ctor/dtor in place of empty {}

Patch by: jprahman
Comments by; phosit

Accepted by: vladislavbelov
Differential Revision: https://code.wildfiregames.com/D4675
This was SVN commit r26916.
2022-06-02 12:59:25 +00:00
vladislavbelov
095838da0a Fixes A8 framebuffer format used for LOS interpolation and enables smooth LOS by default.
Tested By: Langbart, mastoras
Differential Revision: https://code.wildfiregames.com/D4654
This was SVN commit r26906.
2022-05-26 16:36:57 +00:00
vladislavbelov
a6f60afdc5 Adds instancing support to backend and enables it for minimap.
Tested By: Langbart
Differential Revision: https://code.wildfiregames.com/D4650
This was SVN commit r26901.
2022-05-24 07:11:23 +00:00
wraitii
557fa0312e Fix non-visual autostart, as well as client/host autostart.
Follows 8eecc39e71.

Piping the autostart through a GUI page is easy but requires using the
GUI in non-visual mode, which is problematic since it's not initialized.
The GUI is not needed, only its ability to load scripts, so this diff
fixes the problem by adding an 'entrypoint' script in the new
`autostart` folder that gets called with this unique ability, setting
things up properly. The mod mod gets a placeholder.

Other changes:
- Fix some issues with networked autostart:
  - Players were not assigned slots.
  - The host didn't actually wait for other players.
- Move gamesettings from `gui/gamesettings/` to `gamesettings/`. This
moves attributes as well.
- Move autostart files from `gui/autostart/` to ` autostart/`. Note that
`gui/autostart/` still exists as it's used in the tutorial button from
the main menu.
- Rename the JSI_VFS functions to be explicitly about their function:
the ability to write and the potential restricted folders.
- Don't require `autostart` when using `--autostart-client` in
non-visual mode.

Starting the autostart client/host has poor UX in some situations, but
improving that feature is beyond the scope of this diff.

Suggestions for future work:
- Some files in gui/common should probably be moved elsewhere
- Template loading code is duplicated
- The gamesetup code still needs work for proper UI/logic separation.

Help & comments by: smiley

Reported by: vladislav / Langbart
Fixes #6513

Differential Revision: https://code.wildfiregames.com/D4628
This was SVN commit r26879.
2022-05-15 06:34:17 +00:00
vladislavbelov
62e589ab76 Adds renderer backend interface and dummy backend.
Comments By: phosit, Stan
Tested By: Langbart, phosit
Differential Revision: https://code.wildfiregames.com/D4636
This was SVN commit r26858.
2022-05-08 22:02:46 +00:00
vladislavbelov
3ed4eaf247 Removes ogl_WarnIfError from regular renderer code.
This was SVN commit r26850.
2022-05-02 21:52:21 +00:00
vladislavbelov
04bd96cee0 Moves uniform and texture binding to CDeviceCommandContext.
Tested By: Langbart
Differential Revision: https://code.wildfiregames.com/D4631
This was SVN commit r26848.
2022-05-02 20:57:22 +00:00
vladislavbelov
a8caed8348 Uses correct value_type to iterate over the map in JSInterface_Hotkey. Refs a4852c4c01.
Patch By: phosit
Differential Revision: https://code.wildfiregames.com/D4633
This was SVN commit r26847.
2022-05-02 10:03:34 +00:00
vladislavbelov
df612ab8b4 Moves GLSL-specific uniform name workaround (added in 227f9e403f) to CShaderProgramGLSL.
This was SVN commit r26816.
2022-04-23 21:39:15 +00:00
vladislavbelov
aba7a170d9 Moves vertex attribute binding to CDeviceCommandContext.
Tested By: Langbart, Stan
Differential Revision: https://code.wildfiregames.com/D4610
This was SVN commit r26815.
2022-04-23 20:11:14 +00:00
vladislavbelov
2355240eec Removes the Profiler allocation counter. Fixes #6476
Refs 5c8250ddb8, 5664f097d9, 6b0a0e83eb.

Patch By: smiley
Differential Revision: https://code.wildfiregames.com/D4606
This was SVN commit r26805.
2022-04-18 21:37:08 +00:00
vladislavbelov
d8d736f0eb Allows tex clients decide how to handle invalid textures instead of assertions. Fixes #6436
This was SVN commit r26783.
2022-04-12 17:39:05 +00:00
vladislavbelov
e6dd9f944e Moves Vulkan report code to its device to prevent crashing when a GL device is created. Fixes #6270
Differential Revision: https://code.wildfiregames.com/D4577
This was SVN commit r26779.
2022-04-12 06:39:14 +00:00
vladislavbelov
8a51e05c2e Avoids a crash if a texture size is not a power of two.
Tested By: Stan
Differential Revision: https://code.wildfiregames.com/D4586
This was SVN commit r26774.
2022-04-11 16:28:41 +00:00
vladislavbelov
d3dd98418e Fixes GLES build after c842678591.
This was SVN commit r26760.
2022-04-07 06:59:40 +00:00
vladislavbelov
c842678591 Removes usages of EXT and INTEL timer query GL extensions.
Tested By: Langbart
Differential Revision: https://code.wildfiregames.com/D4571
This was SVN commit r26724.
2022-03-28 17:32:09 +00:00
vladislavbelov
ea6af3f148 Updates a model color uniform in RenderModifier only if it was changed.
This was SVN commit r26653.
2022-03-14 22:56:38 +00:00
Stan
687174e5d9 Fix crash when creating JSON file that do not exist.
Tested by: @Langbart
Refs: #6450
Differential Revision: https://code.wildfiregames.com/D4529
This was SVN commit r26604.
2022-03-07 15:46:28 +00:00
bb
8eecc39e71 Let the Gamesetup.cpp Autostart (starting from cl) use the gamesettings via the autostart gui page.
Comments and testing By: Langbart
Fixes #6433
Differential Revision: D4492
Includes/Obsoletes D4287

This was SVN commit r26584.
2022-03-06 21:12:16 +00:00
Stan
9ce9273c35 Add quotes to the logged filenames.
Differential Revision: https://code.wildfiregames.com/D2212
This was SVN commit r26546.
2022-03-05 18:30:38 +00:00
Stan
b9d3d00c50 Show system_info.txt, console.txt, json file, userreport_hw.txt paths in the terminal when it's written to the disk.
Discussed with: @vladislavbelov
Idea by: @elexis
Differential Revsion: https://code.wildfiregames.com/D2212

This was SVN commit r26544.
2022-03-05 17:28:00 +00:00
bb
7c3aed5f36 Set the size of the overlaybox without relying on the arbitrary initSize
Comments By: vladislav
Differential Revision: D4489
This was SVN commit r26523.
2022-03-02 16:27:11 +00:00
vladislavbelov
6bc2f7a783 Draws entities on minimap via triangles instead of points.
Tested By: Stan
Differential Revision: https://code.wildfiregames.com/D4509
This was SVN commit r26493.
2022-02-26 20:30:09 +00:00
vladislavbelov
d5d1754991 Moves polygon mode handling to PipelineState and CDeviceCommandContext.
This was SVN commit r26486.
2022-02-25 22:05:06 +00:00
vladislavbelov
0d2faa1cab Adds debug context option for GL context creation.
This was SVN commit r26484.
2022-02-25 16:26:56 +00:00
vladislavbelov
8a63adc40d Uses CDeviceCommandContext as an input parameter for CCanvas2D.
This was SVN commit r26480.
2022-02-25 08:14:11 +00:00
vladislavbelov
b949f19875 Moves GL debug information toggle to run-time to make it easier to test after release.
This was SVN commit r26407.
2022-02-18 22:38:45 +00:00
Stan
59df75e78b Fixes two clang warnings.
Refs #5550 #5294

This was SVN commit r26370.
2022-02-13 23:41:47 +00:00
vladislavbelov
d0115185b9 Removes unused and redundant h_mgr after 0e599a3176 and dd91a5e0ef.
This was SVN commit r26369.
2022-02-13 22:31:36 +00:00
vladislavbelov
492a109b68 Removes redundant ogl_tex quality option after 4de89c3db1.
This was SVN commit r26367.
2022-02-13 21:53:02 +00:00
vladislavbelov
4de89c3db1 Moves texture management to CDeviceCommandContext, adds quality options.
Comments By: nwtour, Stan
Tested By: nwtour, Stan
Differential Revision: https://code.wildfiregames.com/D4488
This was SVN commit r26365.
2022-02-13 19:30:28 +00:00
Freagarach
ea72437739 Move GenericName, History and Icon from the civ-JSON to cmpIdentity.
Since the players/civs already have cmpIdentity, use it.
This forces civs to have corresponding XML in the `special/players/`
folder.

Also moves the files from `special/player/` to `special/players/`
consistent with other folders. And moves the generic `player.xml` one
level up.

Differential revision: https://code.wildfiregames.com/D4473
Help and comments by: @Stan, @wraitii
This was SVN commit r26298.
2022-02-05 06:24:45 +00:00
wraitii
d740b4f335 Fix bug where 'archive' XMB files could end up being written to the user mod
Users sometimes ended up with bad (wrong version) XMB files in the user
mod. This resulted in A25 loading a black screen.
There is a combination of unfortunate code paths that lead to this. The
core issue is that:
- cdd75deafb changed the XMB loading code that if there is an error in
Init from a cached XMB, it reports an error. This error happens to be
silent, because the GUI expects CXeromyces to do its own error reporting
(a pretty poor decision, all in all, but whatever). This explained why
the black screen showed no errors.
- The code flow attemps to load an 'archive' XMB first, then only a
loose cache. _But_ if the XMB that fails to load is an archive (which
generally never happens except when using incompatible mods, which is
generally less easy in A25 since we added code to stop that), then the
game will try to recreate the XMB as an 'archived' path, not a 'loose
cache' path as it would usually do.
- Because the 'archived' path already exists in the VFS, the game will
attempt to overwrite that. It so happens that in non-dev copies, this
writes to the user mod.
- Because the user-mod is always loaded, this was unexpected for users.

Fixing this is rather simple: the game should never attempt to write
'archive' XMBs in that function. Added explicit barrier, which shouldn't
matter performance-wise but fixes the issue by writing in the proper
place, and also properly recovering in case of read failure.
I will note that the game will still try to load the archived file, and
recreate it every time, but I don't think that's a particularly big
deal, in general having engine-incompatible mods in the future should be
harder because of A25 changes there.
(NB: users that have used both A24 and A25 should perhaps still be
advised to check their user mod folder, otherwise they'll end up
recreating those files forever).

Reported by: dave_k
Fixes #6320

Differential Revision: https://code.wildfiregames.com/D4275
This was SVN commit r26272.
2022-01-30 12:50:43 +00:00
wraitii
410d2e883a Remove leftover terrain-based movement cost code.
6581796103 removed the ability for terrain to affect movement speed. The
JPS pathfinder cannot support it, and the approach was poor anyways,
coupling rendering data with simulation data.
This lets us remove the dependency on CTerrainTextureManager everywhere.

Tested by: langbart
Differential Revision: https://code.wildfiregames.com/D4459
This was SVN commit r26269.
2022-01-29 08:22:28 +00:00
vladislavbelov
d4d1bc039f Moves culling mode and front face state management to DeviceCommandContext.
Tested By: Langbart
Differential Revision: https://code.wildfiregames.com/D4456
This was SVN commit r26259.
2022-01-27 17:25:37 +00:00
vladislavbelov
5adbe4f1a3 Moves blend state management to DeviceCommandContext. Fixes #6420
Tested By: Langbart
Comments By: Stan
Differential Revision: https://code.wildfiregames.com/D4441
This was SVN commit r26228.
2022-01-19 17:28:47 +00:00
vladislavbelov
912202ff0c Uses core GL functions for GLSL shaders.
Tested By: nwtour, Stan
Differential Revision: https://code.wildfiregames.com/D4416
This was SVN commit r26175.
2022-01-06 11:41:04 +00:00
vladislavbelov
5e3426794c Moves frame rendering function to CRenderer and combines with making screenshots.
Tested By: Stan
Differential Revision: https://code.wildfiregames.com/D4414
This was SVN commit r26166.
2022-01-04 18:13:45 +00:00
vladislavbelov
87b5c233c5 Splits CRenderer part about scene to CSceneRenderer.
Tested By: Stan
Differential Revision: https://code.wildfiregames.com/D4412
This was SVN commit r26165.
2022-01-04 13:29:01 +00:00
vladislavbelov
4fba543488 Unifies providing SkyManager and WaterManager like other managers, refs b889826a3d.
This was SVN commit r26158.
2022-01-03 10:49:12 +00:00
Stan
7afe489214 Remove topology.cpp. The data isn't useful to us, and it prevents some players from running the game.
Fixes #6028
Differential Revision: https://code.wildfiregames.com/D4402
This was SVN commit r26157.
2022-01-03 10:29:34 +00:00
vladislavbelov
8347c94e3a Moves game load progress update function from GameSetup to CGUIManager.
This was SVN commit r26150.
2022-01-01 12:23:24 +00:00
vladislavbelov
7b8c66ec9f Adds config settings for borderless fullscreen and window modes.
Tested By: bb, Langbart
Differential Revision: https://code.wildfiregames.com/D4106
This was SVN commit r26148.
2021-12-31 12:05:48 +00:00
Stan
ae32055c9b Add support for GL_KHR_debug in Debug Mode.
Based on a patch by: @linkmauve
Reviewed by: @vladislavbelov
Differential Revision: https://code.wildfiregames.com/D2488
This was SVN commit r26141.
2021-12-30 15:07:17 +00:00
vladislavbelov
9696df3c28 Removes unused ogl/ogl_tex includes.
This was SVN commit r26121.
2021-12-27 10:11:26 +00:00
Angen
ac7dc057df Add "Invalid signature" reason to modio
When signature is invalid, it does not comunicate the reason clearly.
Fix this.
Also remove silent failure in case of signature is not valid.

Differential revision: D3478
Reviewed by: @bb
This was SVN commit r26111.
2021-12-25 19:31:51 +00:00
vladislavbelov
6f1322881e Cleanups console a little bit.
This was SVN commit r26099.
2021-12-23 07:37:03 +00:00
Stan
c9bea80e0d Use GLAD2 a multi-Language Vulkan/GL/GLES/EGL/GLX/WGL Loader-Generator.
Comments by: @nwtour, @Langbart, @bb
Based on patch by: @echotangoecho
Tested on Windows 7 & 10, Ubuntu and macos.

Differential Revision: https://code.wildfiregames.com/D721
This was SVN commit r26093.
2021-12-21 22:03:31 +00:00
vladislavbelov
3b9b7cd605 Moves GL report from HWDetect to GL device.
Tested By: Freagarach, Stan
Differential Revision: https://code.wildfiregames.com/D4376
This was SVN commit r26081.
2021-12-16 06:36:46 +00:00
vladislavbelov
eb004e5c98 Uses forward declaration for SDL in GL device.
This was SVN commit r26078.
2021-12-15 10:50:31 +00:00
vladislavbelov
89c181ded1 Encapsulates information about GL inside device.
Commented By: Stan
Differential Revision: https://code.wildfiregames.com/D4375
This was SVN commit r26072.
2021-12-15 06:43:41 +00:00
vladislavbelov
3809457513 Replaces unclear PreferGLSL by direct renderer backend choice.
Commented By: Stan
Differential Revision: https://code.wildfiregames.com/D4363
This was SVN commit r26069.
2021-12-14 06:34:02 +00:00
vladislavbelov
a3382fb3eb Removes checks for unused or always enabled GL extensions.
Differential Revision: https://code.wildfiregames.com/D4371
This was SVN commit r26065.
2021-12-13 18:36:37 +00:00
Stan
5b6bb1cd89 Fix Alt Tab on Windows for SDL > 2.0.12
Comments by: @vladislavbelov,  @Freagarach
Differential Revision: https://code.wildfiregames.com/D4359
This was SVN commit r26055.
2021-12-12 16:01:30 +00:00
vladislavbelov
5e61febf16 Resolves concerns from e4907bdb6e. Fixes #6395
Tested By: Langbart, nwtour
Differential Revision: https://code.wildfiregames.com/D4370
This was SVN commit r26051.
2021-12-10 21:29:40 +00:00
vladislavbelov
fe511e88d9 Adds FreeType support to the engine.
Tested By: Langbart, Imarok, Stan, s0600204, wraitii
Differential Revision: https://code.wildfiregames.com/D4108
This was SVN commit r26040.
2021-12-08 22:14:43 +00:00
vladislavbelov
90f27d4909 Adds console toggle hotkeys to the console welcome message.
Patch By: nwtour
Differential Revision: https://code.wildfiregames.com/D4347
This was SVN commit r26035.
2021-12-07 20:09:46 +00:00
vladislavbelov
e4907bdb6e Forces GL 2.1 core context creation in VideoMode.
This was SVN commit r26031.
2021-12-04 22:01:20 +00:00
vladislavbelov
5a7aa37cd1 Fixes without PCH build after af567560b8.
Reported By: Freagarach
This was SVN commit r26026.
2021-11-30 18:03:39 +00:00
vladislavbelov
af567560b8 Drops custom utf16 string implementation (from cdd3317ded), uses C++11 one.
Patch By: sera
Differential Revision: https://code.wildfiregames.com/D4223
This was SVN commit r26023.
2021-11-29 12:10:41 +00:00
vladislavbelov
e1374252b7 Removes direct access to shaders, leaves only techniques.
Tested By: Langbart
Differential Revision: https://code.wildfiregames.com/D4353
This was SVN commit r26020.
2021-11-27 15:01:14 +00:00
vladislavbelov
6efa293fd1 Reduces number of allocations during GPU profiler processing for Intel queries.
This was SVN commit r26011.
2021-11-25 17:33:17 +00:00
Freagarach
ab01a2d2fc Fix replay folders with special characters.
Implemented in e7ab22286e, broken in cb346e207b.

Patch by: @Langbart
Help by: @elexis
Differential revision: https://code.wildfiregames.com/D4345
Fixes: #6373
Reviewed by: @vladislavbelov
Tested by: @Freagarach
This was SVN commit r26005.
2021-11-19 11:34:26 +00:00
vladislavbelov
d1a7aa2858 Adds alpha and custom options to render debug modes.
Tested By: Langbart
Differential Revision: https://code.wildfiregames.com/D4346
This was SVN commit r25996.
2021-11-14 08:33:59 +00:00
vladislavbelov
b991ef919b Moves MiniMap texture rendering to a separate framebuffer to update it less frequently.
Tested By: Langbart
Differential Revision: https://code.wildfiregames.com/D4331
This was SVN commit r25993.
2021-11-12 19:15:48 +00:00
vladislavbelov
36eb92f9a4 Adds render debug modes.
Tested By: Langbart
Differential Revision: https://code.wildfiregames.com/D4311
This was SVN commit r25992.
2021-11-12 11:22:18 +00:00
Angen
5924575705 Fix pathname not matching name incompatible mod detection
Differential revision: D4324
Broken in 498f0d420b

This was SVN commit r25979.
2021-10-28 20:33:01 +00:00
Angen
b4fbbed379 There have been quite a bit of number of questions how to change scale of the gui, because this option is hidden from the user.
Use dropdown with values. Implement confirmation box with countdown to
revert scale change because buttons can get unable to click.

Differential revision: D3037
Comments by: @vladislavbelov, @Stan, @wraitii, @pieq, @sera
Tested by: @Langbart
This was SVN commit r25966.
2021-10-17 10:58:51 +00:00
vladislavbelov
9ee448b377 Removes direct GL calls from Atlas bandbox drawing.
Tested By: Langbart
Differential Revision: https://code.wildfiregames.com/D4300
This was SVN commit r25960.
2021-10-11 11:30:50 +00:00
vladislavbelov
0e599a3176 Moves cursor to VideoMode to draw it via SDL.
It removes the software implementation intentionally. Because it
duplicates SDL functionality. But it might be added in future on demand.

Tested By: bb, Langbart
Differential Revision: https://code.wildfiregames.com/D4278
This was SVN commit r25936.
2021-09-21 22:44:46 +00:00
wraitii
dfeb29b82c Fix duplicate insertion error when detecting incompatible mods.
Since f1acd22455, mods are checked for compatibility. However, they can
incorrectly be checked & added to inompatible mods several time, leading
to a potential crash.

The new code can also be simplified slightly.

Reviewed By: Angen
Differential Revision: https://code.wildfiregames.com/D4276
This was SVN commit r25926.
2021-09-17 16:59:03 +00:00
Stan
6272ba2344 Remove Custom implementation of wrename on windows. 52baaa4bbd removed the other occurences.
Reviewed by: @wraitii
Differential Revision: https://code.wildfiregames.com/D4225
This was SVN commit r25907.
2021-09-09 17:53:17 +00:00
vladislavbelov
96708cc6a5 Adds header for forward declarations of CStr.
This was SVN commit r25905.
2021-09-09 17:39:08 +00:00
vladislavbelov
a5c82a4ef6 Removes unused forward declarations of class and struct.
This was SVN commit r25903.
2021-09-08 19:43:01 +00:00
vladislavbelov
b90066a69b Moves macro-defined methods of CStr to templates.
Differential Revision: https://code.wildfiregames.com/D4251
This was SVN commit r25900.
2021-09-07 21:01:34 +00:00
vladislavbelov
e62dac7ad4 Removes unused macro from CStr, reduces macro dependency.
Tested By: Freagarach, Stan
Differential Revision: https://code.wildfiregames.com/D4245
This was SVN commit r25891.
2021-09-03 21:06:22 +00:00
vladislavbelov
eaddc92816 Removes unused g_GameRestarted forgotten in 7ce4552f5e.
This was SVN commit r25885.
2021-09-01 19:48:09 +00:00
Angen
81ad9f746b Do not require restart when chaning Background pause option
Background pause does require a game restart to take effect.
Adding function to update it on runtime since only place where it is
used is in main.cpp.

Differential revision: D4181
Fixes: #6236
Tested by: @Langbart
This was SVN commit r25866.
2021-08-27 18:54:20 +00:00
Stan
4a9bac2811 Bump version to alpha 26.
Last alpha 25 commit was [[SVN:25860]]

Accepted by: @Freagarach, @asterix
Comments by: @wraitii
Differential Revision: https://code.wildfiregames.com/D4215
This was SVN commit r25861.
2021-08-27 16:32:34 +00:00
Stan
26bfd92dbd Fix nopch build. broken in 52baaa4bbd.
This was SVN commit r25855.
2021-08-22 13:20:41 +00:00
Angen
52baaa4bbd Fix updating existing mods
Replace wrename, that fails when mod exists already with RenameFile by
@Stan
Check if mod was actually installed when downloading it
error if mod cannot be coppied into modTemp

Differential revision: D4222
This was SVN commit r25854.
2021-08-22 11:35:34 +00:00
Angen
83bb6f3ed5 Fix downloanded mods not showing in list until restart
since 498f0d420b
While at it, remove not used variable after 6400a4a0c5
also fix non visual replay broken in 6400a4a0c5

Differential revision: D4220
Tested by: @Stan, @Langbart
Fixes: #6288

This was SVN commit r25853.
2021-08-22 09:54:16 +00:00
Angen
6400a4a0c5 Update Available mods when installing them
Differential revision: D4211
Since 498f0d420b available mods where cached and not updated when new
where installed.
Fixing above.

This was SVN commit r25850.
2021-08-17 17:32:10 +00:00
wraitii
17c54d5a69 Fix options occasionally thinking they've been modified when they haven't.
std::array leave the values in an undefined state which can very well be
'true'.

Tested By: Freagarach
Fixes #6205

Differential Revision: https://code.wildfiregames.com/D4170
This was SVN commit r25802.
2021-06-16 15:54:55 +00:00
wraitii
4de9c4c164 Fixes for some random maps.
- Hellas_biome isn't a RM but as a JSON script it does load, and then
silently fails on mapgen. Explicitly fail.
- Fix player.js when a valid position cannot exist.
- Fix unknown.js when landscape isn't set in the settings.

Reported by: vladislavbelov
Refs #6180

Differential Revision: https://code.wildfiregames.com/D4147
This was SVN commit r25765.
2021-06-10 13:16:10 +00:00
vladislavbelov
e0b492a83a Removes old gui_* materials, replaced by a single canvas2d material.
This was SVN commit r25714.
2021-06-06 18:25:04 +00:00
vladislavbelov
30e135693e Implements configurable cascade shadows.
Tested By: Langbart, Stan, wraitii
Differential Revision: https://code.wildfiregames.com/D3972
This was SVN commit r25711.
2021-06-06 16:44:54 +00:00
vladislavbelov
63c1347ef7 Removes windows enumeration on Windows to retrieve HWND taking it from SDL and wxWidgets.
Tested By: Stan
Differential Revision: https://code.wildfiregames.com/D4064
This was SVN commit r25709.
2021-06-06 15:31:55 +00:00
vladislavbelov
fdb4040838 Adds HiDPI mode for testing. HiDPI on Windows isn't supported in SDL yet. So we use a custom code.
Differential Revision: https://code.wildfiregames.com/D4076
This was SVN commit r25692.
2021-06-05 19:01:37 +00:00
wraitii
f3efe47ff6 Default-init atomics in TaskManager::Impl
std::atomic<bool> does not value-initialise the boolean.
This caused windows tests to use way too much CPU and fail.

Differential Revision: https://code.wildfiregames.com/D4089
This was SVN commit r25687.
2021-06-05 09:48:41 +00:00
wraitii
69901d9ffb Tweaks to TaskManager code
Reported by: Vladislav
Differential Revision: https://code.wildfiregames.com/D4077
This was SVN commit r25667.
2021-06-04 12:55:15 +00:00
vladislavbelov
b360b7bd2b Disallow hardware without VBO support to simplify vertex buffer usages.
Tested By: Stan
Differential Revision: https://code.wildfiregames.com/D4054
This was SVN commit r25659.
2021-06-03 22:06:59 +00:00
wraitii
1b35d36daa Implement a global task manager using a pool of worker threads
Tasks are simple callables (e.g. lambdas), and can be pushed with 2
priority levels. Pushing a task returns a future.
Futures can be waited on, can return results, and can be cancelled
deterministically. Futures can also not be waited on.

This gives 'hardware concurrency - 1' threads to maximize CPU usage in a
work-stealing workflow.

Reviewed by: vladislavbelov
Refs #5874

Differential Revision: https://code.wildfiregames.com/D3848
This was SVN commit r25656.
2021-06-03 14:48:38 +00:00
wraitii
3662b2d5e2 Fix error in HasSameMods with old matchsettings.
Add some retro-compatibility to avoid issues.

First reported by: gameboy
Differential Revision: https://code.wildfiregames.com/D4066
This was SVN commit r25651.
2021-06-03 10:16:59 +00:00
vladislavbelov
83608c9205 Removes complex transform from TextRenderer.
This was SVN commit r25648.
2021-06-02 22:16:09 +00:00
vladislavbelov
2d455df18d Removes Z value from TextRenderer translate, renames TextRenderer methods to more explicit ones.
This was SVN commit r25645.
2021-06-02 21:21:28 +00:00
wraitii
07e44a75a1 Allow mods to say they should be ignored in replay/MP compatibility checks
Since it is very non-trivial to determine which mods change checksums
and which don't, this relies on modder goodwill (and on verification on
our end for signed mods).

The declaration is an optional "ignoreInCompatibilityChecks" boolean in
mod.json

Also rework slightly the MP lobby mod display to always show the host
mods in a clear manner.

Differential Revision: https://code.wildfiregames.com/D3968
This was SVN commit r25634.
2021-06-02 06:50:16 +00:00