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Removes unused g_GameRestarted forgotten in 7ce4552f5e.
This was SVN commit r25885.
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55f9d78e7e
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4 changed files with 1 additions and 13 deletions
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@ -59,8 +59,6 @@
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#include <cmath>
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#include <vector>
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extern bool g_GameRestarted;
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namespace
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{
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@ -103,9 +103,6 @@ that of Atlas depending on commandline parameters.
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extern CStrW g_UniqueLogPostfix;
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// Marks terrain as modified so the minimap can repaint (is there a cleaner way of handling this?)
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bool g_GameRestarted = false;
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// Determines the lifetime of the mainloop
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enum ShutdownType
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{
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@ -461,8 +458,6 @@ static void Frame()
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g_Profiler.Frame();
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g_GameRestarted = false;
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LimitFPS();
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}
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@ -54,7 +54,6 @@
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#include <fstream>
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extern bool g_GameRestarted;
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extern GameLoopState* g_AtlasGameLoop;
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/**
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@ -344,8 +343,6 @@ PSRETURN CGame::ReallyStartGame()
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if (CProfileManager::IsInitialised())
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g_Profiler.StructuralReset();
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g_GameRestarted = true;
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return 0;
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}
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@ -1,4 +1,4 @@
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/* Copyright (C) 2018 Wildfire Games.
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/* Copyright (C) 2021 Wildfire Games.
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* This file is part of 0 A.D.
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*
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* 0 A.D. is free software: you can redistribute it and/or modify
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@ -20,8 +20,6 @@
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// usually defined by main.cpp, used by engine's scripting/ScriptFunctions.cpp,
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// must be included here to placate linker.
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bool g_GameRestarted;
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bool IsQuitRequested()
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{
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return false;
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