Commit graph

15725 commits

Author SHA1 Message Date
Itms
3f1b30a8e3 Update Translators credits and add texane to the list of contributors (refs #3863).
This was SVN commit r17964.
2016-03-28 00:23:04 +00:00
Itms
a517184150 Update the creditTranslators script for the A20 languages.
This was SVN commit r17963.
2016-03-28 00:18:13 +00:00
elexis
d3255168b9 enet backward-compatibility fix, refs #2854. Patch by texane, fixes #3863.
This was SVN commit r17960.
2016-03-27 23:27:37 +00:00
Itms
373107898c Update the list of included languages for A20: Bulgarian, Hungarian and Swedish get in the team!
This was SVN commit r17959.
2016-03-27 22:08:25 +00:00
elexis
ad34950780 Add a missing check to 347ffabaeb as the previous one throws errors in case a dead sheep lies in the selection rectangle.
Thanks bb for reporting, refs #2407.

This was SVN commit r17957.
2016-03-27 12:46:18 +00:00
Itms
6b2a3bb549 Translate the "Observer" choice in the observer mode player selection dropdown.
This was SVN commit r17956.
2016-03-26 19:19:49 +00:00
Itms
c777e34cba Properly fix the typo mentioned in 91ed318f0d. The ++i in the for loop already increments i so doing it once more is not wanted.
Fixes #3854.

This was SVN commit r17955.
2016-03-26 13:25:51 +00:00
sanderd17
6b212dc6ad Fix promotion of barrack champions for the Macedonians. Fixes #3853. Patch by fatherbushido.
This was SVN commit r17954.
2016-03-26 11:21:49 +00:00
mimo
b0c74fdaa0 petra: fix a misbehaviour spotted by sanderd17, when the defenseManager tries to rescue units performing an attack
This was SVN commit r17953.
2016-03-25 18:21:13 +00:00
elexis
c5ede78373 Require players to own a wonder for 10minutes (instead of 5) before declaring them the winner of wonder-victory games.
This was SVN commit r17952.
2016-03-25 18:05:19 +00:00
sanderd17
6f0d0ff8f4 Round max hp of units in simulation. Refs #3855
This was SVN commit r17951.
2016-03-25 12:51:48 +00:00
Itms
e8decfbd2b Amend fdf7dabe18: the foundation component won't exist for a mirage (foundation inside the fog-of-war) so the miraged interface to it should be queried.
Fixes #3849.

This was SVN commit r17949.
2016-03-24 21:48:15 +00:00
elexis
aa64a92d1a Ignore production hotkeys for observers instead of throwing errors on press.
This was SVN commit r17948.
2016-03-24 21:26:34 +00:00
elexis
350422dcae Fix whitespace (leading mixed whitespace, trailing whitespace and missing newlines).
Remove three unused variables area, ix and iz.
Thanks mimo for reporting.

This was SVN commit r17947.
2016-03-24 15:53:53 +00:00
elexis
66267cb714 Remove a check for an edge case where the entrance of a bluff would be cutoff by the players territory.
Instead, reserve some space at the bottom of the slope for an entrance.
Finetune the terrain textures of bluffs depending on the biome.
Patch by _kali, refs #3455.

This was SVN commit r17946.
2016-03-24 15:34:36 +00:00
elexis
6312b71911 Improve the resource distribution on the map "Ambush" and maps using bluffs in general. Based on patch by _kali, refs #3455.
Bluffs:
Cover half instead of most of the area of bluffs with forests (to allow
placing CCs / forts there).
Proportionally reduce the likelyhood of placing metal/stone on bluffs.
Compensate the absence of forests on the savanna biome with more
straggler trees.

Ambush:
Place forests also on the mainland (so that players are not immediately
forced to expand to bluffs).
Reduce the amount of berries and animals a bit following 91e8248273.

This was SVN commit r17945.
2016-03-24 14:54:47 +00:00
elexis
ebfd214a19 Return Infinity instead of undefined in BuildingAI.GetMaxArrowCount. Refs #3196, #3846 and 82fa9d8f5b.
Notice the previous check `if (count > this.GetMaxArrowCount())`
implicitly relied on
numerical comparisons returning false if one of the two arguments is
undefined.

This was SVN commit r17944.
2016-03-24 13:25:47 +00:00
elexis
58d3425ad4 Reduce the number of lobby gamelist updates by roughly 60-80% by eliminating duplicate packets, refs #3847.
This was SVN commit r17943.
2016-03-24 12:08:00 +00:00
Itms
572847ddd4 Revert 1f34a004e5.
It breaks the Windows build by using time_t and it changes too many
things to the way lobby messages are processed to be entirely safe to
commit now.
Refs #3832.

As a side effect it reverts e514aca599, refs #3350.

This was SVN commit r17941.
2016-03-23 21:58:23 +00:00
elexis
c58bbfaa14 Select observer for defeated players, but keep the current player selected on win.
This was SVN commit r17940.
2016-03-23 13:49:59 +00:00
sanderd17
82fa9d8f5b Fix counting issue with previous commit
This was SVN commit r17939.
2016-03-23 10:01:27 +00:00
sanderd17
63d276b73b Fix counting of arrows in buildings: don't remove entities twice from the garrisonholder. Fixes #3846
This was SVN commit r17938.
2016-03-23 09:04:02 +00:00
elexis
e7deb587bb Random-map-script cleanup.
Use constants when checking for the biome type.
Remove unused code for nonexistent biomeID 0 from gaia.js.

This was SVN commit r17937.
2016-03-23 03:05:39 +00:00
elexis
cfb8a6e30e Fix confusion between concat and push in map Frontier, patch by _kali.
This was SVN commit r17936.
2016-03-23 02:06:06 +00:00
sanderd17
fc14e733bd Change an Object into a Map, this should stop the deserializer of reordering the keys in some cases and stop an OOS on rejoining. Refs #3375
This was SVN commit r17935.
2016-03-22 20:57:27 +00:00
mimo
c43ce2ca55 cleanup of missing semicolon
This was SVN commit r17934.
2016-03-21 20:33:05 +00:00
elexis
1a02684cf7 Check for GUID, as the playerIndex doesn't distinguish between observers. Refs #1767.
(Avoid private messages where sender and addressee are identical).

This was SVN commit r17933.
2016-03-21 18:58:52 +00:00
mimo
f8d05ed5c3 fix petra serialization (add two variables forgotten, and remove two useless ones)
This was SVN commit r17932.
2016-03-21 18:15:39 +00:00
sanderd17
820846b56b Completely initialise Auras even before ownership is set. Fixes #3843
This was SVN commit r17931.
2016-03-21 16:22:40 +00:00
elexis
0448a3de73 Lobby cleanup.
Make sense of the spammonitor by using an object instead of an array and
introducing a global constant instead of using magic numbers.

This was SVN commit r17930.
2016-03-21 14:29:41 +00:00
elexis
e514aca599 Display chat-timestamps in the lobby in the correct timezone, refs #3350.
This was SVN commit r17929.
2016-03-21 13:53:22 +00:00
elexis
1f34a004e5 Add timestamps to the GUI/chat-notifications sent from XmppClient, even if it's not a historical message.
Correct spammonitor behavior for historical messages and when returning
to the lobby from a game.
Patch by Josh, fixes #3832.

This was SVN commit r17928.
2016-03-21 13:48:22 +00:00
elexis
86a309ad76 Show replay path in commandline interface.
This was SVN commit r17927.
2016-03-21 12:09:21 +00:00
LordGood
f8a09cf5c1 Seleucid barracks model, actor, AO
This was SVN commit r17926.
2016-03-21 10:25:01 +00:00
elexis
8f4daa9dd0 Lobby performance improvement.
Since 8b437a0b1c, updatePlayerList() is called everytime a muc-message
is received, calling playersBox.SelectionChange(), calling
displayProfile() which requests the profile from the server again.
Similar cases should be handled in #3840.

This was SVN commit r17924.
2016-03-21 03:44:01 +00:00
elexis
cfe169d2bc Reduce lobbybot load by only requesting a ratinglist when actually opening the leaderboard (as suggested by scythetwirler).
This was SVN commit r17923.
2016-03-21 01:51:05 +00:00
elexis
9e338f4461 Barter component cleanup. Replace deprecated for-each.
This was SVN commit r17922.
2016-03-21 00:45:32 +00:00
elexis
10b6022557 Convert string to int conversion in the lobby-leaderboard.
This was SVN commit r17921.
2016-03-21 00:38:31 +00:00
elexis
91e8248273 Make "Lion's Den" and "Empre" default maps.
Add more animals/berries to "Ambush".
Improve placing of initial resources on all of _kali's maps.

* Increase distance from chickens to CC from `7` to `9` (to account for
roman CCs, refs #3836)
* Increase number of initial trees from `5` to `25` (ensuring players
have enough wood to build a new CC)
* Avoid resource collisions by increasing the minDistance from `2` to
`4` (when not using angles)
* Ensure that initial resources are placed (by first placing mines and
adding retry-loops for the other resources)
  Notice The loop can't be moved to `createObjectGroup` since
    * the parameters (like `mAngle`) also need to randomized again
    * we need to place initial resources in range of the actual
playerbase

This was SVN commit r17920.
2016-03-20 19:03:43 +00:00
Itms
b84b9a374a Improve some strings based on translators' feedback.
This was SVN commit r17919.
2016-03-20 18:58:59 +00:00
mimo
81948477df fix the test when changing markets, fixes #3838
This was SVN commit r17918.
2016-03-20 14:00:49 +00:00
scythetwirler
3025b4b8e3 Reduce query time of rating sorts.
This was SVN commit r17917.
2016-03-20 05:17:15 +00:00
sanderd17
01b963b259 Update version names to A20
This was SVN commit r17915.
2016-03-19 08:21:00 +00:00
elexis
d5059e8e23 Don't use that variable outside of scope.
This was SVN commit r17913.
2016-03-18 17:54:22 +00:00
elexis
31fe2770f6 Update credits, refs #3234.
This was SVN commit r17912.
2016-03-18 14:58:13 +00:00
elexis
5c6ba10626 Remove blood from skeletons, refs #3455.
This was SVN commit r17911.
2016-03-18 14:02:47 +00:00
elexis
3337adcbbe Remove unused variables, duplicate comments and trailing whitespace from volcanic lands.
This was SVN commit r17910.
2016-03-18 12:04:17 +00:00
elexis
b623a3a9ff Ensure initial trees are placed on volcanic lands and add missing semicolons. Patch by niektb, refs #3808.
This was SVN commit r17909.
2016-03-18 11:56:00 +00:00
sanderd17
0a8ed799f1 Revert tech applying to auras due to issues. Patch by fatherbushido. Fixes #3830
This was SVN commit r17907.
2016-03-17 08:25:13 +00:00
sanderd17
d44c4fd5c6 Update manual to mention skirmish maps
This was SVN commit r17906.
2016-03-17 08:13:52 +00:00