Commit graph

11835 commits

Author SHA1 Message Date
Mythos_Ruler
311403d5ef Barracks buildable in Village Phase.
Fish can now be seen through the fog of war (but not in shroud of
darkness, of course).

This was SVN commit r13578.
2013-07-20 12:01:56 +00:00
Mythos_Ruler
9f7a0348bd New portraiture by LordGood.
This was SVN commit r13577.
2013-07-20 07:35:54 +00:00
historic_bruno
f5e60157bf Optimizes GetPercentMapExplored by caching explored vertices per player, patch by scroogie, fixes #2012
This was SVN commit r13576.
2013-07-20 00:50:40 +00:00
Pureon
fc9b19ab47 Pers corral and storehouse updates
This was SVN commit r13575.
2013-07-18 22:59:14 +00:00
Pureon
439603e3fd Persion civic ao update
This was SVN commit r13574.
2013-07-17 23:45:24 +00:00
Pureon
1a20d47cfb Updates to the Persian civ centre model
This was SVN commit r13573.
2013-07-17 23:26:40 +00:00
historic_bruno
38cdc38bba Fixes a build error with SDL2, refs #2041
This was SVN commit r13572.
2013-07-17 06:33:11 +00:00
historic_bruno
39c0498811 Changes terrain anchoring to use faster CalcExactNormal instead of CalcNormalFixed, refs #1988, #2039
This was SVN commit r13571.
2013-07-17 05:42:16 +00:00
Pureon
1cca648b6d Persian blacksmith building
This was SVN commit r13570.
2013-07-16 21:57:49 +00:00
leper
2ea7fb18ea Backport c011875c5a to the older APIs and allow for empty buildable entites token list.
This was SVN commit r13569.
2013-07-16 21:22:05 +00:00
wraitii
df2458aa39 Allow setting of prop min/max height in the actor Edit. By sanderd17.
This was SVN commit r13568.
2013-07-16 13:13:41 +00:00
historic_bruno
da4d1916dc Implements shared trade gain with allies, patch by mimo, fixes #1691
This was SVN commit r13567.
2013-07-16 05:59:48 +00:00
historic_bruno
f302faf8e4 Implements entity terrain anchoring as a visual effect, based on patch by sanderd17, fixes #1988.
Sets cavalry and quadrupedal animals to 'pitch' anchoring. Cleans up
mine templates.

This was SVN commit r13565.
2013-07-16 03:46:30 +00:00
Pureon
9a0ab14cf3 Carthaginian blacksmith building
This was SVN commit r13564.
2013-07-16 00:00:57 +00:00
wraitii
c011875c5a Fixes an issue with Aegis and the iberians
This was SVN commit r13563.
2013-07-15 19:47:59 +00:00
wraitii
de5b584cbf Fixes #2037
This was SVN commit r13562.
2013-07-15 05:54:46 +00:00
historic_bruno
047992e61a Fixes possible memory leaks by only allocating wave vertex buffers once and only when needed, and releasing them before re-allocating (in case CreateSuperfancyInfo is called multiple times).
Checks if wave vertex buffers were allocated before rendering, fixes
#2017

This was SVN commit r13561.
2013-07-15 03:26:48 +00:00
Pureon
6d284e4e56 Applying stwf's sound attribute to ballista + pers fortress decals added
This was SVN commit r13560.
2013-07-14 15:41:49 +00:00
Mythos_Ruler
c9193b0302 Fix a few templates and techs.
This was SVN commit r13559.
2013-07-14 15:01:22 +00:00
Pureon
5eb670ef82 Med Cove and Persian sandbox map tweaks
This was SVN commit r13558.
2013-07-14 13:58:36 +00:00
wraitii
595c964d77 Make water specular more visible and fixes a few cases where it would actually hardly appear when it should.
Adds the ability to access an element in a dropdown box by typing the
first letters (Refs #1532).

This was SVN commit r13556.
2013-07-14 12:17:07 +00:00
wraitii
408c30e061 Probably fixes #2021. Optimization for foam generation while I'm at it (it's faster now, but there's a new temporary array of the size of the map)
This was SVN commit r13555.
2013-07-14 08:06:07 +00:00
Mythos_Ruler
071c976693 Sahel. wide open 2v2 scenario.
This was SVN commit r13554.
2013-07-13 01:50:46 +00:00
historic_bruno
63c19af5dc Fixes assignment operator warning on MSVC by making CObjectEntry NONCOPYABLE, refs #2033
This was SVN commit r13552.
2013-07-12 03:46:40 +00:00
historic_bruno
5fb89ac6bc Fixes prop bugs due to uninitialized variables on MSVC build, refs #2033
This was SVN commit r13551.
2013-07-12 03:32:14 +00:00
leper
91effd1ad1 ...
This was SVN commit r13550.
2013-07-11 23:58:54 +00:00
leper
d5897854be Allow terrain aligned props. Patch by sanderd17. Fixes #2033.
This was SVN commit r13549.
2013-07-11 22:53:31 +00:00
leper
6cffdacb40 Small cleanup.
This was SVN commit r13547.
2013-07-10 00:08:05 +00:00
leper
d1af7ea0ef Include mod path in the cache path.
This was SVN commit r13546.
2013-07-10 00:08:01 +00:00
Pureon
fb0c1e6cc6 Update to the Carthaginian wonder/mausoleum
This was SVN commit r13545.
2013-07-09 23:51:23 +00:00
leper
27086be9c3 Split skeleton definitions into multiple files, adds hotloading support for skeleton files. Fixes #190.
This was SVN commit r13544.
2013-07-08 20:25:06 +00:00
alpha123
041855e547 Allow building walls along the shore. Patch by sanderd17. Fix #1610.
This was SVN commit r13542.
2013-07-07 22:44:47 +00:00
alpha123
d479f373aa Display current/max gatherers or builders when a resource or foundation is selected. Based on a patch by mimo. Fix #1871.
This was SVN commit r13541.
2013-07-07 22:13:58 +00:00
alpha123
ed3afce81e - Round attack numbers in the GUI. Patch by scythetwirler. Fix #1997.
- Adjust the siege attack tech to add an integer instead of multiply by
a percentage.
- Fix the siege armor tech so the tooltip and the added value match up.

This was SVN commit r13540.
2013-07-07 21:04:36 +00:00
leper
93e8ccda64 Fix crash in VC++11 debug builds. Fixes #2028. Patch by RedFox.
This was SVN commit r13539.
2013-07-07 20:02:20 +00:00
Pureon
efc6263cc4 Tech icon tweaks
This was SVN commit r13538.
2013-07-07 15:55:35 +00:00
Pureon
41f1485997 Fixing some missing texture links caused by 80b0106502
This was SVN commit r13537.
2013-07-07 15:36:27 +00:00
historic_bruno
8aa016a884 Changes graphics card name detection on Windows to use OpenGL, as a workaround for certain WMI related crashes on Nvidia Optimus and netbook systems. Fixes #1952, #1575
This was SVN commit r13536.
2013-07-06 18:30:29 +00:00
Mythos_Ruler
30f8d6dae2 Tweaks to some templates and tech portraits.
This was SVN commit r13534.
2013-07-06 03:35:03 +00:00
Pureon
3824b3f89d Silver shield tech icon
This was SVN commit r13533.
2013-07-05 22:26:34 +00:00
leper
4ab38f81f7 Remove player owned sheep when committing the foundation.
This was SVN commit r13531.
2013-07-05 15:33:39 +00:00
Pureon
453389b53a Generic shield icons
This was SVN commit r13530.
2013-07-04 22:40:02 +00:00
stwf
485bd75abe apply patch from ticket 1944 added sound attribute to animations to optionally differentiate sound starting point
This was SVN commit r13529.
2013-07-02 11:44:46 +00:00
Mythos_Ruler
377cae15f8 Technology to unlock female training at the house.
Sacred Band infantry is now a spearman instead of pikeman.

This was SVN commit r13528.
2013-07-02 07:11:01 +00:00
Mythos_Ruler
cd7b56faa4 Updated the name of "Porus" on Punjab 1.
Updated some Blacksmith templates with histories.

Made a new "pikeman" template to use with pike units. Made pikemen have
extra high armor, but pretty low attack. Basically they'd be used as the
ultimate meat-shield.

Cleaned up some stuff.

Made us of Pureon's new technology portraits.

This was SVN commit r13527.
2013-07-02 00:04:05 +00:00
leper
24b6fb7c3e Clean up cheat handling a bit. Use setter and getter for cheatTimeMultiplier.
This was SVN commit r13526.
2013-07-01 23:46:03 +00:00
Pureon
78d4a24fba Hero tech icon
This was SVN commit r13525.
2013-07-01 23:42:51 +00:00
Pureon
40660606aa Corinthian crest helmet tech icon
This was SVN commit r13524.
2013-07-01 21:46:24 +00:00
historic_bruno
9565c60a14 Adds UI sounds for buttons, dropdowns, lists, and checkboxes, fixes #948
This was SVN commit r13521.
2013-07-01 04:15:09 +00:00
leper
ef66f73a84 Recalculate trader gain when garrisoned entities change. Patch by mimo. Fixes #2018.
This was SVN commit r13520.
2013-06-30 22:19:41 +00:00