mirror of
https://gitea.wildfiregames.com/0ad/0ad
synced 2026-07-04 05:55:47 -07:00
Applying stwf's sound attribute to ballista + pers fortress decals added
This was SVN commit r13560.
This commit is contained in:
parent
c9193b0302
commit
6d284e4e56
5 changed files with 33 additions and 1 deletions
|
|
@ -8,6 +8,7 @@
|
|||
<prop actor="props/structures/persians/fortress.xml" attachpoint="root"/>
|
||||
<prop actor="props/units/weapons/arrow_front.xml" attachpoint="loaded-projectile"/>
|
||||
<prop actor="props/units/weapons/arrow_front.xml" attachpoint="projectile"/>
|
||||
<prop actor="props/structures/decals/dirt_5x5.xml" attachpoint="root"/>
|
||||
</props>
|
||||
</variant>
|
||||
<variant frequency="1" name="Persian_Fortress_B">
|
||||
|
|
@ -16,6 +17,7 @@
|
|||
<prop actor="props/structures/persians/fortress_b.xml" attachpoint="root"/>
|
||||
<prop actor="props/units/weapons/arrow_front.xml" attachpoint="loaded-projectile"/>
|
||||
<prop actor="props/units/weapons/arrow_front.xml" attachpoint="projectile"/>
|
||||
<prop actor="props/structures/decals/dirt_5x5.xml" attachpoint="root"/>
|
||||
</props>
|
||||
</variant>
|
||||
</group>
|
||||
|
|
|
|||
|
|
@ -5,7 +5,7 @@
|
|||
<variant frequency="100" name="rome ballista">
|
||||
<animations>
|
||||
<animation file="mechanical/rome_ballista_idle.dae" name="Idle" speed="100"/>
|
||||
<animation event="0.75" load="0.7" file="mechanical/rome_ballista_atttack.dae" name="attack_ranged" speed="150"/>
|
||||
<animation event="0.75" load="0.7" file="mechanical/rome_ballista_atttack.dae" name="attack_ranged" sound="0" speed="150"/>
|
||||
</animations>
|
||||
<mesh>structural/rome_ballista.dae</mesh>
|
||||
<textures><texture file="structural/rome_ballista.png" name="baseTex"/></textures>
|
||||
|
|
|
|||
|
|
@ -0,0 +1,22 @@
|
|||
<?xml version="1.0" encoding="utf-8" standalone="no" ?>
|
||||
<SoundGroup>
|
||||
<Gain>1</Gain>
|
||||
<Pitch>1</Pitch>
|
||||
<Priority>100</Priority>
|
||||
<ConeGain>1</ConeGain>
|
||||
<ConeInner>360</ConeInner>
|
||||
<ConeOuter>360</ConeOuter>
|
||||
<Looping>0</Looping>
|
||||
<RandOrder>1</RandOrder>
|
||||
<RandGain>1</RandGain>
|
||||
<GainUpper>0.7</GainUpper>
|
||||
<GainLower>0.4</GainLower>
|
||||
<RandPitch>1</RandPitch>
|
||||
<PitchUpper>1.1</PitchUpper>
|
||||
<PitchLower>0.9</PitchLower>
|
||||
<Threshold>1</Threshold>
|
||||
<Decay>3</Decay>
|
||||
<Replacement>ballist_rome_attack_01.ogg</Replacement>
|
||||
<Path>audio/attack/siege</Path>
|
||||
<Sound>ballist_rome_attack_01.ogg</Sound>
|
||||
</SoundGroup>
|
||||
|
|
@ -0,0 +1,3 @@
|
|||
version https://git-lfs.github.com/spec/v1
|
||||
oid sha256:9c473fb7ca60adce863bb011b8b25f8cd99430fa6cbbacc76169464ab39b76da
|
||||
size 50099
|
||||
|
|
@ -8,6 +8,11 @@
|
|||
<Time>10000</Time>
|
||||
<State>unpacked</State>
|
||||
</Pack>
|
||||
<Sound>
|
||||
<SoundGroups>
|
||||
<attack>attack/siege/ballist_rome_attack.xml</attack>
|
||||
</SoundGroups>
|
||||
</Sound>
|
||||
<UnitMotion>
|
||||
<WalkSpeed>0.001</WalkSpeed>
|
||||
<Run>
|
||||
|
|
|
|||
Loading…
Reference in a new issue