Commit graph

29 commits

Author SHA1 Message Date
elexis
e07ef3fafb Fix uppercase following Hexify function for lobby password encryption in ecce63628c / D1591, fixes #5289.
This was SVN commit r21871.
2018-08-23 17:13:22 +00:00
elexis
ecce63628c Unify duplicate u8* to hex string functions in a new Hexify function variant, similar to bb1f86f515, used by Tests, CacheLoader, Terms and Conditions, Lobby and mod.io.
Removes the call to the sprintf_s function from test_MD5.h in 17718981cf
and JSInterface_Main.cpp in 468d963e78.
As reported by Vladislav that function might not null-terminate strings
on untested/newer platforms, but the caller requires it here.
The sprintf_s calls in other places have the same problem.

Differential Revision: https://code.wildfiregames.com/D1591
Accepted By: Vladislav
This was SVN commit r21863.
2018-08-08 12:59:05 +00:00
Itms
dfa2048dc5 Use libsodium for cryptography.
Tested By: Stan, Imarok
Differential Revision: https://code.wildfiregames.com/D1428
This was SVN commit r21674.
2018-04-08 21:41:31 +00:00
elexis
5c605cf218 Allow the JS GUI to find out if the lobby client is currently disconnected.
Differential Revision: https://code.wildfiregames.com/D1224
Patch By: fpre / ffffffff
Refs #4106, D817

This was SVN commit r20872.
2018-01-15 04:30:33 +00:00
elexis
e8dfde9ba6 Display previously received lobby chat messages when returning from the gamesetup.
Differential Revision: https://code.wildfiregames.com/D819
Fixes #3306
Patch By: fpre / ffffffff
This was SVN commit r20070.
2017-08-29 16:04:45 +00:00
elexis
16b976fc35 Remove unneeded GetMucMessageCount from the XmppClient.
The affected function was imprecise, because it called a playerlist
update whenever a "chat" level message was received instead
of only updating the playerlist if it's actually influencing the
displayed playerlist.
When there is a chat message, lobby subject change or user-role change,
there is no need to update the list.

Differential Revision: https://code.wildfiregames.com/D671
Refs #3386, 8b437a0b1c
Reviewed By: fpre / ffffffff
This was SVN commit r20040.
2017-08-25 18:51:26 +00:00
leper
9defd11440 Pass ScriptInterface as a const ref where possible.
Reviewed By: elexis
Differential Revision: https://code.wildfiregames.com/D739
This was SVN commit r20028.
2017-08-24 00:32:42 +00:00
elexis
41d4649c6d Remove unused, deprecated SendGetGameList from the lobby.
Differential Revision: https://code.wildfiregames.com/D389
Reviewed By: scythetwirler
Refs D207

This was SVN commit r19467.
2017-04-28 23:22:41 +00:00
elexis
e6a0c7ae77 Remove SendGetRatingList lobby function which is deprecated and ignored serverside since 1a15131d2d because it caused performance issues and therefore shouldn't be used anymore.
Fixes #4151
Patch by: sbirmi
This was SVN commit r19463.
2017-04-27 11:42:51 +00:00
elexis
39fcd1d031 Implement clientside kick/ban support for the lobby.
Displays a chat notification for all lobby clients if a client is kicked
or banned, pop up a message box for the affected one, including the kick
reason.
Clean the player- and gamelist upon disconnect and disable the control
elements.

Reviewed By: Imarok
Differential Revision: https://code.wildfiregames.com/D116
This was SVN commit r19250.
2017-02-28 11:16:46 +00:00
elexis
417c84870c Actually remove trailing tabs from source/.
This was SVN commit r18991.
2016-11-23 14:09:58 +00:00
wraitii
7c21a0cf8e Header cleanup: profile.h is no longer unnecessarily included in scriptinterface.h but rather in the required .cpp files
This was SVN commit r18417.
2016-06-21 10:33:11 +00:00
Yves
1a66f510d0 Use const T& for parameters of some types in script-exposed native functions
Using references matches the C++ coding style better and should improve
performance a bit in theory. It avoids 2 copies of T in case of the
functions registered with RegisterFunction (mainy used in the GUI). It
should also avoid one or two copies in case of
DEFINE_INTERFACE_METHOD_X, which is used in the simulation, but I
haven't bothered to count it there exactly.
It is now predefined which types have to be passed by const reference
and which are passed by value. Note that references can't be used as
out-parameters (to return multiple values to JS). This hasn't worked
before either and probably never will.

This was SVN commit r17696.
2016-01-23 15:17:56 +00:00
JoshuaJB
8b437a0b1c Fix #3386, patch by elexis.
This was SVN commit r16997.
2015-09-10 05:30:18 +00:00
Yves
c02a7e1a7b SpiderMonkey 31 upgrade
This upgrade also introduces exact stack rooting (see to the wiki:
JSRootingGuide) and fixes problems with moving GC. This allows us to
enable generational garbage collection (GGC).
Measurements a few months ago have shown a performance improvement of a
non-visual replay of around 13.5%. This probably varies quite a bit, but
it should be somewhere between 5-20%. Memory usage has also been
improved. Check the forum thread for details.

Thanks to everyone from the team who helped with this directly or
indirectly (review, finding and fixing issues, the required C++11
upgrade, the new autobuilder etc.)! Also thanks to the SpiderMonkey
developers who helped on the #jsapi channel or elsewhere!

Fixes #2462, #2415, #2428, #2684, #1374
Refs #2973, #2669

This was SVN commit r16214.
2015-01-24 14:46:52 +00:00
leper
d15e2f0cf6 Check for availability of XmppClient.
Move Lobby script function registration to the lobby JS interface.

This was SVN commit r15968.
2014-11-16 02:10:24 +00:00
scythetwirler
6b2677a3fd Adds profiles to the multiplayer lobby. Fixes #2504.
This was SVN commit r15768.
2014-09-20 15:35:26 +00:00
JoshuaJB
2ad7187f92 Move XMPP polling to the mainloop. Should reduce lobby disconnects. Fixes #2491
This was SVN commit r15018.
2014-04-27 05:37:34 +00:00
JoshuaJB
9e2d0b9506 Fix #2404. Rating auto-configure TODO (eg 2v2 games do not automatically show as being unrated). See #2276.
This was SVN commit r14934.
2014-04-16 06:03:49 +00:00
scythetwirler
180aa5c60d Makes the moderator prefix visible in the chatbox.
This was SVN commit r14922.
2014-04-12 23:40:36 +00:00
JoshuaJB
29f94a759c Fix an issue with lobby registration and a minor wording tweak.
This was SVN commit r14813.
2014-03-07 01:52:06 +00:00
JoshuaJB
39fef5c299 Add the ability to display chat messages when joining the lobby and quickly mostly update the options window to the new UI style.
This was SVN commit r14679.
2014-01-26 05:39:55 +00:00
JoshuaJB
b46a6de335 Allow using the XMPP room subject to display lobby information to user, make the lobby GUI code more readable, and cleanup the modern styles.
This was SVN commit r14656.
2014-01-24 18:20:15 +00:00
scythetwirler
e5e634f768 Displays ratings in the userlist. Fixes #2371.
This was SVN commit r14650.
2014-01-23 23:13:13 +00:00
JoshuaJB
32258b2ba3 Move lobby encryption code to third_party/encryption and add tests. Fixes #2308
This was SVN commit r14595.
2014-01-17 20:14:41 +00:00
Yves
4b1297b328 Removes g_ScriptingHost and implements global to compartment 1 to 1 relation.
Each GUI Page gets its own compartment and all ScriptInterfaces in the
same thread should now use the same JS Runtime.
This is required for the SpiderMonkey upgrade.
Check the ticket for details.

Closes #2241
Refs #1886
Refs #1966

This was SVN commit r14496.
2014-01-04 10:14:53 +00:00
JoshuaJB
f890856c6d Seperate differently licenced portions of sha.cpp/h into pkcs5_pdkdf2.cpp/h and remove some extra std includes in sha.cpp. Refs #2308
This was SVN commit r14350.
2013-12-14 16:58:21 +00:00
JoshuaJB
bf97148ddc Add proper licence header and remove tyedefs in sha.cpp/h. Refs #2308
This was SVN commit r14349.
2013-12-14 16:22:48 +00:00
Yves
6fba293088 In #2241 I'm going to change the GUI to have one ScriptInterface for each GUI page because that will be required for the Spidermonkey upgrade (#1886).
The Multiplayer lobby needs some changes to avoid compartment
mismatches. Instead of initializing it with a ScriptInterface and
storing script values at different locations, it takes a ScriptInterface
argument in the functions that really need to read or write some script
values and avoids storing values as script values with an associated
compartment where possible.
The scripting interface of the lobby is also adjusted to use
JSInterface_Lobby.h/cpp files as other components instead of adding all
functions to ScriptFunctions.cpp. This makes it a bit more clearly
arranged IMO.

Fixes #2267
Refs #2241
Refs #1886

This was SVN commit r14199.
2013-11-16 18:38:40 +00:00