0ad/source/lobby/scripting/JSInterface_Lobby.cpp
Yves 6fba293088 In #2241 I'm going to change the GUI to have one ScriptInterface for each GUI page because that will be required for the Spidermonkey upgrade (#1886).
The Multiplayer lobby needs some changes to avoid compartment
mismatches. Instead of initializing it with a ScriptInterface and
storing script values at different locations, it takes a ScriptInterface
argument in the functions that really need to read or write some script
values and avoids storing values as script values with an associated
compartment where possible.
The scripting interface of the lobby is also adjusted to use
JSInterface_Lobby.h/cpp files as other components instead of adding all
functions to ScriptFunctions.cpp. This makes it a bit more clearly
arranged IMO.

Fixes #2267
Refs #2241
Refs #1886

This was SVN commit r14199.
2013-11-16 18:38:40 +00:00

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/* Copyright (C) 2013 Wildfire Games.
* This file is part of 0 A.D.
*
* 0 A.D. is free software: you can redistribute it and/or modify
* it under the terms of the GNU General Public License as published by
* the Free Software Foundation, either version 2 of the License, or
* (at your option) any later version.
*
* 0 A.D. is distributed in the hope that it will be useful,
* but WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
* GNU General Public License for more details.
*
* You should have received a copy of the GNU General Public License
* along with 0 A.D. If not, see <http://www.gnu.org/licenses/>.
*/
#include "precompiled.h"
#include "JSInterface_Lobby.h"
#include "gui/GUIManager.h"
#include "lib/utf8.h"
#include "lobby/IXmppClient.h"
#include "lobby/sha.h"
#include "scriptinterface/ScriptInterface.h"
bool JSI_Lobby::HasXmppClient(void* UNUSED(cbdata))
{
return (g_XmppClient ? true : false);
}
#if CONFIG2_LOBBY
void JSI_Lobby::StartXmppClient(void* UNUSED(cbdata), std::wstring username, std::wstring password, std::wstring room, std::wstring nick)
{
ENSURE(!g_XmppClient);
g_XmppClient = IXmppClient::create(utf8_from_wstring(username), utf8_from_wstring(password),
utf8_from_wstring(room), utf8_from_wstring(nick));
g_rankedGame = true;
}
void JSI_Lobby::StartRegisterXmppClient(void* UNUSED(cbdata), std::wstring username, std::wstring password)
{
ENSURE(!g_XmppClient);
g_XmppClient = IXmppClient::create(utf8_from_wstring(username), utf8_from_wstring(password),
"", "", true);
}
void JSI_Lobby::StopXmppClient(void* UNUSED(cbdata))
{
ENSURE(g_XmppClient);
SAFE_DELETE(g_XmppClient);
g_rankedGame = false;
}
void JSI_Lobby::ConnectXmppClient(void* UNUSED(cbdata))
{
ENSURE(g_XmppClient);
g_XmppClient->connect();
}
void JSI_Lobby::DisconnectXmppClient(void* UNUSED(cbdata))
{
ENSURE(g_XmppClient);
g_XmppClient->disconnect();
}
void JSI_Lobby::RecvXmppClient(void* UNUSED(cbdata))
{
if (!g_XmppClient)
return;
g_XmppClient->recv();
}
void JSI_Lobby::SendGetGameList(void* UNUSED(cbdata))
{
if (!g_XmppClient)
return;
g_XmppClient->SendIqGetGameList();
}
void JSI_Lobby::SendGetBoardList(void* UNUSED(cbdata))
{
if (!g_XmppClient)
return;
g_XmppClient->SendIqGetBoardList();
}
void JSI_Lobby::SendGameReport(void* cbdata, CScriptVal data)
{
if (!g_XmppClient)
return;
CGUIManager* guiManager = static_cast<CGUIManager*> (cbdata);
g_XmppClient->SendIqGameReport(guiManager->GetScriptInterface(), data);
}
void JSI_Lobby::SendRegisterGame(void* cbdata, CScriptVal data)
{
if (!g_XmppClient)
return;
CGUIManager* guiManager = static_cast<CGUIManager*> (cbdata);
g_XmppClient->SendIqRegisterGame(guiManager->GetScriptInterface(), data);
}
void JSI_Lobby::SendUnregisterGame(void* UNUSED(cbdata))
{
if (!g_XmppClient)
return;
g_XmppClient->SendIqUnregisterGame();
}
void JSI_Lobby::SendChangeStateGame(void* UNUSED(cbdata), std::wstring nbp, std::wstring players)
{
if (!g_XmppClient)
return;
g_XmppClient->SendIqChangeStateGame(utf8_from_wstring(nbp), utf8_from_wstring(players));
}
CScriptVal JSI_Lobby::GetPlayerList(void* cbdata)
{
if (!g_XmppClient)
return CScriptVal();
CGUIManager* guiManager = static_cast<CGUIManager*> (cbdata);
CScriptValRooted playerList = g_XmppClient->GUIGetPlayerList(guiManager->GetScriptInterface());
return playerList.get();
}
CScriptVal JSI_Lobby::GetGameList(void* cbdata)
{
if (!g_XmppClient)
return CScriptVal();
CGUIManager* guiManager = static_cast<CGUIManager*> (cbdata);
CScriptValRooted gameList = g_XmppClient->GUIGetGameList(guiManager->GetScriptInterface());
return gameList.get();
}
CScriptVal JSI_Lobby::GetBoardList(void* cbdata)
{
if (!g_XmppClient)
return CScriptVal();
CGUIManager* guiManager = static_cast<CGUIManager*> (cbdata);
CScriptValRooted boardList = g_XmppClient->GUIGetBoardList(guiManager->GetScriptInterface());
return boardList.get();
}
CScriptVal JSI_Lobby::LobbyGuiPollMessage(void* cbdata)
{
if (!g_XmppClient)
return CScriptVal();
CGUIManager* guiManager = static_cast<CGUIManager*> (cbdata);
CScriptValRooted poll = g_XmppClient->GuiPollMessage(guiManager->GetScriptInterface());
return poll.get();
}
void JSI_Lobby::LobbySendMessage(void* UNUSED(cbdata), std::wstring message)
{
if (!g_XmppClient)
return;
g_XmppClient->SendMUCMessage(utf8_from_wstring(message));
}
void JSI_Lobby::LobbySetPlayerPresence(void* UNUSED(cbdata), std::wstring presence)
{
if (!g_XmppClient)
return;
g_XmppClient->SetPresence(utf8_from_wstring(presence));
}
void JSI_Lobby::LobbySetNick(void* UNUSED(cbdata), std::wstring nick)
{
if (!g_XmppClient)
return;
g_XmppClient->SetNick(utf8_from_wstring(nick));
}
std::wstring JSI_Lobby::LobbyGetNick(void* UNUSED(cbdata))
{
if (!g_XmppClient)
return L"";
std::string nick;
g_XmppClient->GetNick(nick);
return wstring_from_utf8(nick);
}
void JSI_Lobby::LobbyKick(void* UNUSED(cbdata), std::wstring nick, std::wstring reason)
{
if (!g_XmppClient)
return;
g_XmppClient->kick(utf8_from_wstring(nick), utf8_from_wstring(reason));
}
void JSI_Lobby::LobbyBan(void* UNUSED(cbdata), std::wstring nick, std::wstring reason)
{
if (!g_XmppClient)
return;
g_XmppClient->ban(utf8_from_wstring(nick), utf8_from_wstring(reason));
}
std::wstring JSI_Lobby::LobbyGetPlayerPresence(void* UNUSED(cbdata), std::wstring nickname)
{
if (!g_XmppClient)
return L"";
std::string presence;
g_XmppClient->GetPresence(utf8_from_wstring(nickname), presence);
return wstring_from_utf8(presence);
}
// Non-public secure PBKDF2 hash function with salting and 1,337 iterations
std::string JSI_Lobby::EncryptPassword(const std::string& password, const std::string& username)
{
const int DIGESTSIZE = SHA_DIGEST_SIZE;
const int ITERATIONS = 1337;
static const byte salt_base[DIGESTSIZE] = {
244, 243, 249, 244, 32, 33, 34, 35, 10, 11, 12, 13, 14, 15, 16, 17,
18, 19, 20, 32, 33, 244, 224, 127, 129, 130, 140, 153, 133, 123, 234, 123 };
// initialize the salt buffer
byte salt_buffer[DIGESTSIZE] = {0};
SHA256 hash;
hash.update(salt_base, sizeof(salt_base));
hash.update(username.c_str(), username.length());
hash.finish(salt_buffer);
// PBKDF2 to create the buffer
byte encrypted[DIGESTSIZE];
pbkdf2(encrypted, (byte*)password.c_str(), password.length(), salt_buffer, DIGESTSIZE, ITERATIONS);
static const char base16[] = "0123456789ABCDEF";
char hex[2 * DIGESTSIZE];
for (int i = 0; i < DIGESTSIZE; ++i)
{
hex[i*2] = base16[encrypted[i] >> 4]; // 4 high bits
hex[i*2 + 1] = base16[encrypted[i] & 0x0F];// 4 low bits
}
return std::string(hex, sizeof(hex));
}
std::wstring JSI_Lobby::EncryptPassword(void* UNUSED(cbdata), std::wstring pass, std::wstring user)
{
return wstring_from_utf8(JSI_Lobby::EncryptPassword(utf8_from_wstring(pass), utf8_from_wstring(user)));
}
bool JSI_Lobby::IsRankedGame(void* UNUSED(cbdata))
{
return g_rankedGame;
}
void JSI_Lobby::SetRankedGame(void* UNUSED(cbdata), bool isRanked)
{
g_rankedGame = isRanked;
}
#endif