mirror of
https://gitea.wildfiregames.com/0ad/0ad
synced 2026-06-16 05:13:58 -07:00
Using references matches the C++ coding style better and should improve performance a bit in theory. It avoids 2 copies of T in case of the functions registered with RegisterFunction (mainy used in the GUI). It should also avoid one or two copies in case of DEFINE_INTERFACE_METHOD_X, which is used in the simulation, but I haven't bothered to count it there exactly. It is now predefined which types have to be passed by const reference and which are passed by value. Note that references can't be used as out-parameters (to return multiple values to JS). This hasn't worked before either and probably never will. This was SVN commit r17696.
379 lines
13 KiB
C++
379 lines
13 KiB
C++
/* Copyright (C) 2014 Wildfire Games.
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* This file is part of 0 A.D.
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*
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* 0 A.D. is free software: you can redistribute it and/or modify
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* it under the terms of the GNU General Public License as published by
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* the Free Software Foundation, either version 2 of the License, or
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* (at your option) any later version.
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*
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* 0 A.D. is distributed in the hope that it will be useful,
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* but WITHOUT ANY WARRANTY; without even the implied warranty of
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* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
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* GNU General Public License for more details.
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*
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* You should have received a copy of the GNU General Public License
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* along with 0 A.D. If not, see <http://www.gnu.org/licenses/>.
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*/
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#include "precompiled.h"
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#include "JSInterface_Lobby.h"
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#include "gui/GUIManager.h"
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#include "lib/utf8.h"
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#include "lobby/IXmppClient.h"
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#include "scriptinterface/ScriptInterface.h"
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#include "third_party/encryption/pkcs5_pbkdf2.h"
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#include "third_party/encryption/sha.h"
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void JSI_Lobby::RegisterScriptFunctions(ScriptInterface& scriptInterface)
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{
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// Lobby functions
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scriptInterface.RegisterFunction<bool, &JSI_Lobby::HasXmppClient>("HasXmppClient");
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scriptInterface.RegisterFunction<bool, &JSI_Lobby::IsRankedGame>("IsRankedGame");
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scriptInterface.RegisterFunction<void, bool, &JSI_Lobby::SetRankedGame>("SetRankedGame");
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#if CONFIG2_LOBBY // Allow the lobby to be disabled
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scriptInterface.RegisterFunction<void, std::wstring, std::wstring, std::wstring, std::wstring, int, &JSI_Lobby::StartXmppClient>("StartXmppClient");
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scriptInterface.RegisterFunction<void, std::wstring, std::wstring, &JSI_Lobby::StartRegisterXmppClient>("StartRegisterXmppClient");
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scriptInterface.RegisterFunction<void, &JSI_Lobby::StopXmppClient>("StopXmppClient");
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scriptInterface.RegisterFunction<void, &JSI_Lobby::ConnectXmppClient>("ConnectXmppClient");
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scriptInterface.RegisterFunction<void, &JSI_Lobby::DisconnectXmppClient>("DisconnectXmppClient");
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scriptInterface.RegisterFunction<void, &JSI_Lobby::SendGetGameList>("SendGetGameList");
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scriptInterface.RegisterFunction<void, &JSI_Lobby::SendGetBoardList>("SendGetBoardList");
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scriptInterface.RegisterFunction<void, &JSI_Lobby::SendGetRatingList>("SendGetRatingList");
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scriptInterface.RegisterFunction<void, std::wstring, &JSI_Lobby::SendGetProfile>("SendGetProfile");
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scriptInterface.RegisterFunction<void, JS::HandleValue, &JSI_Lobby::SendRegisterGame>("SendRegisterGame");
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scriptInterface.RegisterFunction<void, JS::HandleValue, &JSI_Lobby::SendGameReport>("SendGameReport");
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scriptInterface.RegisterFunction<void, &JSI_Lobby::SendUnregisterGame>("SendUnregisterGame");
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scriptInterface.RegisterFunction<void, std::wstring, std::wstring, &JSI_Lobby::SendChangeStateGame>("SendChangeStateGame");
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scriptInterface.RegisterFunction<JS::Value, &JSI_Lobby::GetPlayerList>("GetPlayerList");
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scriptInterface.RegisterFunction<void, &JSI_Lobby::LobbyClearPresenceUpdates>("LobbyClearPresenceUpdates");
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scriptInterface.RegisterFunction<int, &JSI_Lobby::LobbyGetMucMessageCount>("LobbyGetMucMessageCount");
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scriptInterface.RegisterFunction<JS::Value, &JSI_Lobby::GetGameList>("GetGameList");
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scriptInterface.RegisterFunction<JS::Value, &JSI_Lobby::GetBoardList>("GetBoardList");
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scriptInterface.RegisterFunction<JS::Value, &JSI_Lobby::GetProfile>("GetProfile");
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scriptInterface.RegisterFunction<JS::Value, &JSI_Lobby::LobbyGuiPollMessage>("LobbyGuiPollMessage");
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scriptInterface.RegisterFunction<void, std::wstring, &JSI_Lobby::LobbySendMessage>("LobbySendMessage");
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scriptInterface.RegisterFunction<void, std::wstring, &JSI_Lobby::LobbySetPlayerPresence>("LobbySetPlayerPresence");
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scriptInterface.RegisterFunction<void, std::wstring, &JSI_Lobby::LobbySetNick>("LobbySetNick");
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scriptInterface.RegisterFunction<std::wstring, &JSI_Lobby::LobbyGetNick>("LobbyGetNick");
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scriptInterface.RegisterFunction<void, std::wstring, std::wstring, &JSI_Lobby::LobbyKick>("LobbyKick");
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scriptInterface.RegisterFunction<void, std::wstring, std::wstring, &JSI_Lobby::LobbyBan>("LobbyBan");
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scriptInterface.RegisterFunction<std::wstring, std::wstring, &JSI_Lobby::LobbyGetPlayerPresence>("LobbyGetPlayerPresence");
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scriptInterface.RegisterFunction<std::wstring, std::wstring, &JSI_Lobby::LobbyGetPlayerRole>("LobbyGetPlayerRole");
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scriptInterface.RegisterFunction<std::wstring, std::wstring, std::wstring, &JSI_Lobby::EncryptPassword>("EncryptPassword");
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scriptInterface.RegisterFunction<std::wstring, &JSI_Lobby::LobbyGetRoomSubject>("LobbyGetRoomSubject");
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#endif // CONFIG2_LOBBY
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}
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bool JSI_Lobby::HasXmppClient(ScriptInterface::CxPrivate* UNUSED(pCxPrivate))
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{
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return (g_XmppClient ? true : false);
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}
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bool JSI_Lobby::IsRankedGame(ScriptInterface::CxPrivate* UNUSED(pCxPrivate))
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{
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return g_rankedGame;
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}
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void JSI_Lobby::SetRankedGame(ScriptInterface::CxPrivate* UNUSED(pCxPrivate), bool isRanked)
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{
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g_rankedGame = isRanked;
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}
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#if CONFIG2_LOBBY
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void JSI_Lobby::StartXmppClient(ScriptInterface::CxPrivate* UNUSED(pCxPrivate), const std::wstring& username, const std::wstring& password, const std::wstring& room, const std::wstring& nick, int historyRequestSize)
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{
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ENSURE(!g_XmppClient);
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g_XmppClient = IXmppClient::create(utf8_from_wstring(username), utf8_from_wstring(password),
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utf8_from_wstring(room), utf8_from_wstring(nick), historyRequestSize);
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g_rankedGame = true;
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}
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void JSI_Lobby::StartRegisterXmppClient(ScriptInterface::CxPrivate* UNUSED(pCxPrivate), const std::wstring& username, const std::wstring& password)
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{
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ENSURE(!g_XmppClient);
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g_XmppClient = IXmppClient::create(utf8_from_wstring(username), utf8_from_wstring(password),
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"", "", 0, true);
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}
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void JSI_Lobby::StopXmppClient(ScriptInterface::CxPrivate* UNUSED(pCxPrivate))
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{
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ENSURE(g_XmppClient);
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SAFE_DELETE(g_XmppClient);
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g_rankedGame = false;
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}
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void JSI_Lobby::ConnectXmppClient(ScriptInterface::CxPrivate* UNUSED(pCxPrivate))
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{
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ENSURE(g_XmppClient);
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g_XmppClient->connect();
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}
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void JSI_Lobby::DisconnectXmppClient(ScriptInterface::CxPrivate* UNUSED(pCxPrivate))
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{
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ENSURE(g_XmppClient);
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g_XmppClient->disconnect();
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}
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void JSI_Lobby::SendGetGameList(ScriptInterface::CxPrivate* UNUSED(pCxPrivate))
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{
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if (!g_XmppClient)
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return;
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g_XmppClient->SendIqGetGameList();
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}
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void JSI_Lobby::SendGetBoardList(ScriptInterface::CxPrivate* UNUSED(pCxPrivate))
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{
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if (!g_XmppClient)
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return;
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g_XmppClient->SendIqGetBoardList();
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}
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void JSI_Lobby::SendGetRatingList(ScriptInterface::CxPrivate* UNUSED(pCxPrivate))
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{
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if (!g_XmppClient)
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return;
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g_XmppClient->SendIqGetRatingList();
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}
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void JSI_Lobby::SendGetProfile(ScriptInterface::CxPrivate* UNUSED(pCxPrivate), const std::wstring& player)
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{
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if (!g_XmppClient)
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return;
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g_XmppClient->SendIqGetProfile(utf8_from_wstring(player));
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}
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void JSI_Lobby::SendGameReport(ScriptInterface::CxPrivate* pCxPrivate, JS::HandleValue data)
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{
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if (!g_XmppClient)
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return;
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g_XmppClient->SendIqGameReport(*(pCxPrivate->pScriptInterface), data);
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}
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void JSI_Lobby::SendRegisterGame(ScriptInterface::CxPrivate* pCxPrivate, JS::HandleValue data)
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{
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if (!g_XmppClient)
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return;
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g_XmppClient->SendIqRegisterGame(*(pCxPrivate->pScriptInterface), data);
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}
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void JSI_Lobby::SendUnregisterGame(ScriptInterface::CxPrivate* UNUSED(pCxPrivate))
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{
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if (!g_XmppClient)
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return;
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g_XmppClient->SendIqUnregisterGame();
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}
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void JSI_Lobby::SendChangeStateGame(ScriptInterface::CxPrivate* UNUSED(pCxPrivate), const std::wstring& nbp, const std::wstring& players)
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{
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if (!g_XmppClient)
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return;
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g_XmppClient->SendIqChangeStateGame(utf8_from_wstring(nbp), utf8_from_wstring(players));
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}
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JS::Value JSI_Lobby::GetPlayerList(ScriptInterface::CxPrivate* pCxPrivate)
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{
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if (!g_XmppClient)
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return JS::UndefinedValue();
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JSContext* cx = pCxPrivate->pScriptInterface->GetContext();
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JSAutoRequest rq(cx);
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JS::RootedValue playerList(cx);
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g_XmppClient->GUIGetPlayerList(*(pCxPrivate->pScriptInterface), &playerList);
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return playerList;
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}
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void JSI_Lobby::LobbyClearPresenceUpdates(ScriptInterface::CxPrivate* UNUSED(pCxPrivate))
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{
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if (!g_XmppClient)
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return;
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g_XmppClient->ClearPresenceUpdates();
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}
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int JSI_Lobby::LobbyGetMucMessageCount(ScriptInterface::CxPrivate* UNUSED(pCxPrivate))
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{
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return g_XmppClient ? g_XmppClient->GetMucMessageCount() : 0;
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}
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JS::Value JSI_Lobby::GetGameList(ScriptInterface::CxPrivate* pCxPrivate)
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{
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if (!g_XmppClient)
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return JS::UndefinedValue();
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JSContext* cx = pCxPrivate->pScriptInterface->GetContext();
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JSAutoRequest rq(cx);
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JS::RootedValue gameList(cx);
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g_XmppClient->GUIGetGameList(*(pCxPrivate->pScriptInterface), &gameList);
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return gameList;
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}
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JS::Value JSI_Lobby::GetBoardList(ScriptInterface::CxPrivate* pCxPrivate)
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{
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if (!g_XmppClient)
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return JS::UndefinedValue();
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JSContext* cx = pCxPrivate->pScriptInterface->GetContext();
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JSAutoRequest rq(cx);
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JS::RootedValue boardList(cx);
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g_XmppClient->GUIGetBoardList(*(pCxPrivate->pScriptInterface), &boardList);
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return boardList;
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}
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JS::Value JSI_Lobby::GetProfile(ScriptInterface::CxPrivate* pCxPrivate)
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{
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if (!g_XmppClient)
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return JS::UndefinedValue();
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JSContext* cx = pCxPrivate->pScriptInterface->GetContext();
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JSAutoRequest rq(cx);
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JS::RootedValue profileFetch(cx);
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g_XmppClient->GUIGetProfile(*(pCxPrivate->pScriptInterface), &profileFetch);
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return profileFetch;
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}
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JS::Value JSI_Lobby::LobbyGuiPollMessage(ScriptInterface::CxPrivate* pCxPrivate)
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{
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if (!g_XmppClient)
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return JS::UndefinedValue();
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JSContext* cx = pCxPrivate->pScriptInterface->GetContext();
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JSAutoRequest rq(cx);
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JS::RootedValue poll(cx);
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g_XmppClient->GuiPollMessage(*(pCxPrivate->pScriptInterface), &poll);
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return poll;
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}
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void JSI_Lobby::LobbySendMessage(ScriptInterface::CxPrivate* UNUSED(pCxPrivate), const std::wstring& message)
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{
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if (!g_XmppClient)
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return;
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g_XmppClient->SendMUCMessage(utf8_from_wstring(message));
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}
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void JSI_Lobby::LobbySetPlayerPresence(ScriptInterface::CxPrivate* UNUSED(pCxPrivate), const std::wstring& presence)
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{
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if (!g_XmppClient)
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return;
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g_XmppClient->SetPresence(utf8_from_wstring(presence));
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}
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void JSI_Lobby::LobbySetNick(ScriptInterface::CxPrivate* UNUSED(pCxPrivate), const std::wstring& nick)
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{
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if (!g_XmppClient)
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return;
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g_XmppClient->SetNick(utf8_from_wstring(nick));
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}
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std::wstring JSI_Lobby::LobbyGetNick(ScriptInterface::CxPrivate* UNUSED(pCxPrivate))
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{
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if (!g_XmppClient)
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return L"";
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std::string nick;
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g_XmppClient->GetNick(nick);
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return wstring_from_utf8(nick);
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}
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void JSI_Lobby::LobbyKick(ScriptInterface::CxPrivate* UNUSED(pCxPrivate), const std::wstring& nick, const std::wstring& reason)
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{
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if (!g_XmppClient)
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return;
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g_XmppClient->kick(utf8_from_wstring(nick), utf8_from_wstring(reason));
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}
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void JSI_Lobby::LobbyBan(ScriptInterface::CxPrivate* UNUSED(pCxPrivate), const std::wstring& nick, const std::wstring& reason)
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{
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if (!g_XmppClient)
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return;
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g_XmppClient->ban(utf8_from_wstring(nick), utf8_from_wstring(reason));
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}
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std::wstring JSI_Lobby::LobbyGetPlayerPresence(ScriptInterface::CxPrivate* UNUSED(pCxPrivate), const std::wstring& nickname)
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{
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if (!g_XmppClient)
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return L"";
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std::string presence;
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g_XmppClient->GetPresence(utf8_from_wstring(nickname), presence);
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return wstring_from_utf8(presence);
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}
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std::wstring JSI_Lobby::LobbyGetPlayerRole(ScriptInterface::CxPrivate* UNUSED(pCxPrivate), const std::wstring& nickname)
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{
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if (!g_XmppClient)
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return L"";
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std::string role;
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g_XmppClient->GetRole(utf8_from_wstring(nickname), role);
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return wstring_from_utf8(role);
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}
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// Non-public secure PBKDF2 hash function with salting and 1,337 iterations
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std::string JSI_Lobby::EncryptPassword(const std::string& password, const std::string& username)
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{
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const int DIGESTSIZE = SHA_DIGEST_SIZE;
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const int ITERATIONS = 1337;
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static const unsigned char salt_base[DIGESTSIZE] = {
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244, 243, 249, 244, 32, 33, 34, 35, 10, 11, 12, 13, 14, 15, 16, 17,
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18, 19, 20, 32, 33, 244, 224, 127, 129, 130, 140, 153, 133, 123, 234, 123 };
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// initialize the salt buffer
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unsigned char salt_buffer[DIGESTSIZE] = {0};
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SHA256 hash;
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hash.update(salt_base, sizeof(salt_base));
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hash.update(username.c_str(), username.length());
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hash.finish(salt_buffer);
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// PBKDF2 to create the buffer
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unsigned char encrypted[DIGESTSIZE];
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pbkdf2(encrypted, (unsigned char*)password.c_str(), password.length(), salt_buffer, DIGESTSIZE, ITERATIONS);
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static const char base16[] = "0123456789ABCDEF";
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char hex[2 * DIGESTSIZE];
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for (int i = 0; i < DIGESTSIZE; ++i)
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{
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hex[i*2] = base16[encrypted[i] >> 4]; // 4 high bits
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hex[i*2 + 1] = base16[encrypted[i] & 0x0F]; // 4 low bits
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}
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return std::string(hex, sizeof(hex));
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}
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std::wstring JSI_Lobby::EncryptPassword(ScriptInterface::CxPrivate* UNUSED(pCxPrivate), const std::wstring& pass, const std::wstring& user)
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{
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return wstring_from_utf8(JSI_Lobby::EncryptPassword(utf8_from_wstring(pass), utf8_from_wstring(user)));
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}
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std::wstring JSI_Lobby::LobbyGetRoomSubject(ScriptInterface::CxPrivate* UNUSED(pCxPrivate))
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{
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if (!g_XmppClient)
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return L"";
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std::string subject;
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g_XmppClient->GetSubject(subject);
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return wstring_from_utf8(subject);
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}
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#endif
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