Mythos_Ruler
11aec4d67f
Tweaking destruction smoke for Barracks test.
...
This was SVN commit r11091.
2012-02-18 01:51:42 +00:00
Mythos_Ruler
cf5254b1e6
#Initial test for Destruction Dust.
...
This was SVN commit r11090.
2012-02-18 00:19:41 +00:00
historic_bruno
6cc36dac72
Updates readme.txt with some undocumented options and reorganizes content more logically. Also clarifies a few options.
...
This was SVN commit r11089.
2012-02-17 23:22:45 +00:00
Ykkrosh
5a4aa790ad
Fix spelling and whitespace and add rationale
...
This was SVN commit r11088.
2012-02-17 14:34:44 +00:00
Mythos_Ruler
7b0d3aea83
Punjab II map.
...
This was SVN commit r11087.
2012-02-17 05:35:30 +00:00
Mythos_Ruler
e09403c792
This was SVN commit r11086.
2012-02-17 00:37:35 +00:00
gregory
57e656cf23
Added boar animations, changed boar attack range to 2 and fixed unrealistic sheep walk animation
...
This was SVN commit r11085.
2012-02-16 23:55:46 +00:00
Mythos_Ruler
a5c90de5cd
Fixed some rally point stuff. Made Roman army camp cost 800 Wood instead of 1000 Wood.
...
This was SVN commit r11084.
2012-02-16 18:30:33 +00:00
Ykkrosh
4c43d1f9c5
Fixing building with older versions of Boost
...
This was SVN commit r11083.
2012-02-16 18:01:10 +00:00
Ykkrosh
7656ffa265
Be more informative about errors in CreateDirectories
...
This was SVN commit r11082.
2012-02-16 13:50:31 +00:00
Ykkrosh
645a6e31be
Basic touch input for testing
...
This was SVN commit r11081.
2012-02-15 22:27:02 +00:00
Ykkrosh
832a51da80
GLSL text support
...
This was SVN commit r11080.
2012-02-15 21:53:13 +00:00
Ykkrosh
5f6e3de42f
Convert shaders to GLSL ES automatically
...
This was SVN commit r11079.
2012-02-15 20:33:43 +00:00
Ykkrosh
56378ea9f1
Experimental Android build support
...
This was SVN commit r11078.
2012-02-15 19:57:49 +00:00
Mythos_Ruler
cb2956b485
tweaked Market footprint.
...
This was SVN commit r11077.
2012-02-15 16:28:13 +00:00
Ykkrosh
ff7653d012
Update Premake for Android
...
This was SVN commit r11076.
2012-02-15 15:53:17 +00:00
Ykkrosh
20d23eb340
Sysdep code for Android/ARM
...
This was SVN commit r11075.
2012-02-15 15:40:31 +00:00
Ykkrosh
f4625e69af
Partial Android compatibility.
...
Remove unnecessary VM allocation (which seemingly causes problems on
Android due to mmap during static initialization).
Allow building without NVTT.
This was SVN commit r11074.
2012-02-15 13:58:58 +00:00
Mythos_Ruler
c63d06d59f
#New Roman buildings from Enrique.
...
This was SVN commit r11072.
2012-02-14 07:08:35 +00:00
Mythos_Ruler
d9531e59c7
Temporary Roman bireme and trireme. Updated dock template.
...
This was SVN commit r11071.
2012-02-14 05:27:33 +00:00
Mythos_Ruler
d368f57a45
Enrique's new Roman dock.
...
This was SVN commit r11070.
2012-02-14 03:09:50 +00:00
Pureon
11c4f6909c
Added garrison flag and updated Roman barracks model
...
This was SVN commit r11069.
2012-02-14 00:15:01 +00:00
Ykkrosh
d70a981377
Android fixes
...
This was SVN commit r11068.
2012-02-13 23:53:09 +00:00
quantumstate
b9e623a6d5
Added some extra garrison related functions. Fixes #1164 .
...
This was SVN commit r11067.
2012-02-13 22:41:15 +00:00
Mythos_Ruler
f3bde45c7b
This was SVN commit r11066.
2012-02-13 22:35:21 +00:00
Ykkrosh
18043d88a5
Fix solid shader for GLSL
...
This was SVN commit r11065.
2012-02-13 21:00:41 +00:00
Ykkrosh
9972eb8cae
Enough GLES compatibility to reach the menu screen
...
This was SVN commit r11064.
2012-02-13 20:53:24 +00:00
Ykkrosh
d89c82092a
Fix GLSL shaders on Mesa
...
This was SVN commit r11063.
2012-02-13 20:47:14 +00:00
vts
4f5a02acc4
Changes CCmpProjectileManager's culling to use recursive world bounds. Fixes instantly-disappearing smoke trails on projectiles going off-screen.
...
This was SVN commit r11062.
2012-02-13 20:06:57 +00:00
Ykkrosh
677ccf53e6
Yet more GLES compatibility
...
This was SVN commit r11061.
2012-02-13 16:41:17 +00:00
Ykkrosh
a9eca31bad
Even more GLES compatibility
...
This was SVN commit r11060.
2012-02-13 15:06:25 +00:00
Ykkrosh
4bf59b9a7d
More GLES compatibility, mainly around terrain rendering.
...
This was SVN commit r11059.
2012-02-13 14:02:14 +00:00
Mythos_Ruler
cba82eec2f
Tweaking Barracks actor.
...
This was SVN commit r11058.
2012-02-13 02:02:46 +00:00
Mythos_Ruler
25cd83f2ed
This was SVN commit r11057.
2012-02-12 23:51:19 +00:00
Pureon
c65395d155
Roman barracks model
...
This was SVN commit r11056.
2012-02-12 23:35:57 +00:00
historic_bruno
409f03652e
Fixes animal auto-hunting by removing 10HP limit on possible targets. Units will now look for the same type of animal to hunt (matching templates).
...
This was SVN commit r11055.
2012-02-12 21:18:50 +00:00
Ykkrosh
baff889321
Fix invalid varargs
...
This was SVN commit r11054.
2012-02-12 21:05:13 +00:00
Ykkrosh
531b40578a
More GLES compatibility.
...
Add config option to disable hardware cursors on Windows.
This was SVN commit r11053.
2012-02-12 20:45:31 +00:00
Mythos_Ruler
7e86d2fa98
This was SVN commit r11052.
2012-02-12 16:09:24 +00:00
Ykkrosh
1185ebdea5
Fix build
...
This was SVN commit r11051.
2012-02-12 13:26:57 +00:00
Ykkrosh
db85833655
More GLES compatibility.
...
Move more rendering code to shader API.
This was SVN commit r11050.
2012-02-12 13:20:49 +00:00
Ykkrosh
4029d409bb
Handle CBrush assertion failure less fatally
...
This was SVN commit r11049.
2012-02-12 12:36:05 +00:00
Mythos_Ruler
1519704cd3
Player color for the Persian Bireme.
...
This was SVN commit r11048.
2012-02-12 03:31:38 +00:00
Mythos_Ruler
75152fc16e
This was SVN commit r11047.
2012-02-11 23:29:06 +00:00
Mythos_Ruler
425348fa30
Persian structures bonus. Their structures are generally ~25% greater strength than others, but also take longer to construct.
...
This was SVN commit r11046.
2012-02-10 20:42:04 +00:00
historic_bruno
202a8e17c4
Fixes camera constraints by clamping the camera focus point to within the map bounds instead of outside, since the constraints are partially based on terrain height. Should improve scrolling behavior on both circular and square maps. Refs #656 , #850
...
This was SVN commit r11044.
2012-02-10 02:17:40 +00:00
historic_bruno
b2fd7a54f0
Removes hard-coded choices from Identity.js to allow easy modification of civs, classes and formations. Note: incorrect/misspelled choices will no longer be rejected by the parser.
...
This was SVN commit r11043.
2012-02-10 01:59:25 +00:00
Mythos_Ruler
33ca04a7a5
#Siege Ram balancing.
...
This was SVN commit r11042.
2012-02-09 21:08:12 +00:00
Ykkrosh
2bf3383624
Attempt to fix minimap rendering issues
...
This was SVN commit r11041.
2012-02-09 20:45:19 +00:00
Ykkrosh
a3f168b887
Initial support for GLSL generic vertex attributes in shader API, for GLES compatibility.
...
Specify GLSL version in shader files, for better error detection.
This was SVN commit r11040.
2012-02-09 17:55:25 +00:00