wowgetoffyourcellphone
0ede6c550e
[A27] Fix 1 terrain, add 1 missing terrain, both for Aegean.
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This was SVN commit r27176.
2022-10-26 19:20:05 +00:00
vladislavbelov
3dad53a7ee
Fixes without PCH build in StunClient missing include for std::byte added in 895e4e6aa6.
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Differential Revision: https://code.wildfiregames.com/D4814
This was SVN commit r27174.
2022-10-26 00:15:27 +00:00
vladislavbelov
968fd50fb0
Moves Backend enum from CVideoMode to backends.
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Comments By: phosit, Stan
Differential Revision: https://code.wildfiregames.com/D4809
This was SVN commit r27173.
2022-10-25 22:45:54 +00:00
Stan
b141204875
Allow to have more than 8 colors in the drop down.
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Actual colors will be another commit.
Discussed with: @wowgetoffyourcellphone.
Differential Revision: https://code.wildfiregames.com/D4811
This was SVN commit r27172.
2022-10-24 12:43:30 +00:00
Stan
f62e1457de
Remove redundant references to deleted .dtd files
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We only use relaxng and that confuses other linters like xmllint.
Patch by: @Langbart
Differential Revision: https://code.wildfiregames.com/D4748
This was SVN commit r27170.
2022-10-23 17:06:51 +00:00
Stan
dd15a65fcd
Civ backgrounds for minimap
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Comments by: @marder, @Freagarach
Differential Revision: https://code.wildfiregames.com/D4271
This was SVN commit r27169.
2022-10-23 16:50:30 +00:00
wowgetoffyourcellphone
5d15f50fa7
[Alpha 27][Art][Technologies] Some new technology portraits.
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This was SVN commit r27168.
2022-10-23 15:53:43 +00:00
vladislavbelov
8691674cc6
Moves skybox vertex array creation and uploading before its rendering.
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This was SVN commit r27167.
2022-10-23 14:47:23 +00:00
wowgetoffyourcellphone
a86ba870b7
[Alpha 27][Art] Choose better foundation actors for a few structures.
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This was SVN commit r27166.
2022-10-23 13:03:08 +00:00
vladislavbelov
228fff14e4
Splits minimap entities rendering and moves buffer uploading before drawing.
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This was SVN commit r27165.
2022-10-22 21:00:13 +00:00
vladislavbelov
dfa8176007
Allow 0.0.0.0 IP in StunClient tests added in 2034136560.
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Patch By: kalev
Differential Revision: https://code.wildfiregames.com/D4792
This was SVN commit r27164.
2022-10-22 19:22:38 +00:00
Stan
2402f05201
Fix incorrect paths in LICENSE.txt and improve wording slightly.
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Rebased from a
Patch by: @elexis
Accepted by: @asterix
Comments by: @smiley
Differential Revision: https://code.wildfiregames.com/D1664
This was SVN commit r27163.
2022-10-22 18:29:39 +00:00
wowgetoffyourcellphone
de9021a8fc
[Alpha 27] [Art] [Textures] Some new technology portraits by @real_tabasco_sauce
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This was SVN commit r27162.
2022-10-22 18:09:19 +00:00
Stan
88b426dc59
Fix the issues with entvalidate.py
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It doesn't properly handle mixins / special templates
On python 3.8+, XML elements are no longer sorted and this fails
validation against entity.rng
mixins are not properly applied because the | split is incorrect (3
max items instead of 2)
merge="" is not supported
Parents aren't always passed when they should be.
on windows it is incorrectly assumed that the encoding is 1252
Patch by: @baco
Tweaks by: @Stan
Based on a patch by: @wraitii
Differential Revision: https://code.wildfiregames.com/D4698
This was SVN commit r27161.
2022-10-22 16:24:45 +00:00
vladislavbelov
426edbc399
Reset m_EndsWithSpace to fix the uninitialized read of it introduced in f4128208de.
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Patch By: phosit
Differential Revision: https://code.wildfiregames.com/D4806
This was SVN commit r27160.
2022-10-22 15:21:34 +00:00
Stan
8612fb0f4f
Fix 16-bit texture introduced in f841c1fac0
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This was SVN commit r27158.
2022-10-17 12:33:36 +00:00
vladislavbelov
47aae99fbe
Skips renderer resources preloading for screenshots.
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This was SVN commit r27156.
2022-10-13 21:46:08 +00:00
wowgetoffyourcellphone
f841c1fac0
[Alpha 27][Maps] Add a new cliff terrain for the Aegean-Anatolian biome and color correct 2 of that biome's grass terrains.
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This was SVN commit r27155.
2022-10-13 16:50:53 +00:00
wowgetoffyourcellphone
e5bdd589cb
[Alpha 27] [Art] [Maps] Add a new "Baltic-Nordic" biome for terrains.
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This was SVN commit r27154.
2022-10-13 16:48:38 +00:00
wowgetoffyourcellphone
edfd557374
[Alpha 27] [Maps] Use better/new placement obstructors on Cisalpine Winter's frozen lakes.
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This was SVN commit r27153.
2022-10-13 15:39:21 +00:00
vladislavbelov
64bd81ae6b
Adds usage flags to backend textures.
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This was SVN commit r27152.
2022-10-12 23:19:27 +00:00
vladislavbelov
d3f0395d2a
Adds BeginFramebufferPass/EndFramebufferPass instead of SetFramebuffer.
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This was SVN commit r27151.
2022-10-12 21:51:27 +00:00
vladislavbelov
b59e798ef4
Moves network/fsm.* to network/FSM.*.
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Patch By: phosit
Differential Revision: https://code.wildfiregames.com/D4797
This was SVN commit r27150.
2022-10-12 18:16:27 +00:00
vladislavbelov
8ae3a2bfd6
Adds AcquireNextBackbuffer to CDevice to have something to present.
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This was SVN commit r27148.
2022-10-11 22:48:07 +00:00
vladislavbelov
344ec2c166
Reduces uniforms sizes for the minimap shader.
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This was SVN commit r27147.
2022-10-11 22:20:36 +00:00
vladislavbelov
1cd1715088
Removes unused UV2 from minimap shader and reorders parameters types.
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This was SVN commit r27146.
2022-10-11 20:56:00 +00:00
vladislavbelov
b728c9e97e
Fixes vertex attribute format in minimap and passes dependent textures as parameters.
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This was SVN commit r27145.
2022-10-11 20:37:27 +00:00
marder
2ca0fd6ffb
[Fix] Remove the remnants of the Han rice resource
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It is unused at this point and causes their farming upgrades to be
non-functional
Accepted by: @Silier @wowgetoffyourcellphone
Differential revision: https://code.wildfiregames.com/D4791
This was SVN commit r27144.
2022-10-11 15:26:53 +00:00
Freagarach
856e876148
Only have capturing entities contribute to the capture regenrate.
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Only entities which have capture attack themselves will contribute to
the regen-rate of a structure.
The `garrisonRegenRate` is now a multiplier how much each unit
contributes their strength.
Quite some gameplay change, but we can experiment with this.
Differential revision: https://code.wildfiregames.com/D4679
Comments by: @chrstgtr, @marder, @wraitii
This was SVN commit r27142.
2022-10-10 05:36:27 +00:00
Freagarach
a315f90980
Implement emergency recognition for PetraAI.
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First patch for an emergency mode. This implements a rudimentary
detection strategy.
The current effect is a shout-out for help.
Patch by: @JCWasmx86
Differential revision: https://code.wildfiregames.com/D4645
Refs. #2195
This was SVN commit r27141.
2022-10-10 05:09:23 +00:00
wowgetoffyourcellphone
4e52613ca2
[Alpha 27] [Maps] Improve Deccan Plateau skirmish map with new terrains, better lighting, etc.
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This was SVN commit r27140.
2022-10-09 23:22:33 +00:00
vladislavbelov
c57b416e20
Fixes calls to SetVertexAttributeFormat with zero stride.
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This was SVN commit r27139.
2022-10-09 13:03:42 +00:00
vladislavbelov
a311539ec9
Reduces the number of SetVertexAttributeFormat calls in Canvas2D.
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This was SVN commit r27138.
2022-10-09 12:21:26 +00:00
vladislavbelov
908d9a0079
Moves vertex buffer offset to SetVertexBuffer.
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This was SVN commit r27137.
2022-10-09 11:47:34 +00:00
vladislavbelov
dffde00e5f
Reduces uniforms sizes for the Canvas2D shader.
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Differential Revision: https://code.wildfiregames.com/D4796
This was SVN commit r27136.
2022-10-09 10:44:51 +00:00
wraitii
a0e006dbbe
Fix victory conditions loading (fixes Hero Garrison in regicide crashloop).
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VictoryConditions.js gamesetting sends multiple updates to 'active' and
'disabled', instead of just one single update at the end. This is
listened to by amongst others the regicide 'hero garrison' setting, thus
`HeroGarrison` is deactivated, and then tries to be reactivated from the
init attributes, and then disabled again later.
This implements a simple fix, VictoryConditions only sends a single
update in FromInitAttributes with the end-state.
Differential Revision: https://code.wildfiregames.com/D4793
This was SVN commit r27135.
2022-10-08 12:46:11 +00:00
vladislavbelov
178850cb23
Replaces border color of sampler by enum.
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This was SVN commit r27134.
2022-10-08 09:40:06 +00:00
vladislavbelov
ecab4595c3
Merges a duplication of CColor tests files introduced in 2c14d94559.
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This was SVN commit r27133.
2022-10-07 23:19:12 +00:00
vladislavbelov
ca427529c0
Fixes include guards of CDeviceCommandContext headers.
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This was SVN commit r27132.
2022-10-07 23:02:15 +00:00
vladislavbelov
4079818187
Fixes CGradientTexture backend name.
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This was SVN commit r27131.
2022-10-07 22:55:30 +00:00
vladislavbelov
61019c0e91
Removes unused minimap shader variants.
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This was SVN commit r27130.
2022-10-07 22:52:23 +00:00
Stan
ef9057239a
Fix notes in 0a4ba039b4
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This was SVN commit r27129.
2022-10-07 12:39:23 +00:00
Stan
0a4ba039b4
Update ifdef condition for MCST-LCC compiler (E2K)
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Patch by: @r-a-sattarov
Differential Revision: https://code.wildfiregames.com/D4795
This was SVN commit r27128.
2022-10-07 07:44:40 +00:00
wowgetoffyourcellphone
a6af1515b6
[Alpha 27][Art] Add player color to the Greek sentry tower.
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This was SVN commit r27126.
2022-10-05 23:32:24 +00:00
wowgetoffyourcellphone
4fe5c8eb66
[Alpha 27][Portraits] Adjust portraits for Skirmish templates
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refs 5b76cb5812
This was SVN commit r27125.
2022-10-05 23:03:10 +00:00
wowgetoffyourcellphone
d93168fd11
[Alpha 27][Atlas] Obstructor parent template
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This was SVN commit r27124.
2022-10-05 22:46:17 +00:00
wowgetoffyourcellphone
fcc622c1ab
[Alpha 27][Actors] Update the look of the Mediterranean stone quarry.
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This was SVN commit r27123.
2022-10-05 02:25:11 +00:00
wowgetoffyourcellphone
94f284dfd9
[Alpha 27][GUI][Textures] Add civ-specific Minimap textures for future inclusion in the UI
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This was SVN commit r27122.
2022-10-05 02:22:03 +00:00
wowgetoffyourcellphone
4fa5bd7ebd
[Alpha 7][Art][Textures] Improve the look of the Kush bireme sail texture.
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This was SVN commit r27121.
2022-10-05 02:15:20 +00:00
wowgetoffyourcellphone
a9fef1932f
[Alpha 27][Atlas] New Obstructor objects for Atlas.
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Obstructors are useful for Skirmishes and Scenarios. They are only
visible in Atlas, not in-game.
This was SVN commit r27120.
2022-10-05 02:14:25 +00:00