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Skips renderer resources preloading for screenshots.
This was SVN commit r27156.
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parent
f841c1fac0
commit
47aae99fbe
1 changed files with 7 additions and 7 deletions
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@ -409,13 +409,6 @@ void CRenderer::RenderFrame(const bool needsPresent)
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if (!ShouldRender())
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return;
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if (m_ShouldPreloadResourcesBeforeNextFrame)
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{
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m_ShouldPreloadResourcesBeforeNextFrame = false;
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// We don't need to render logger for the preload.
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RenderFrameImpl(true, false);
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}
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if (m_ScreenShotType == ScreenShotType::BIG)
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{
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RenderBigScreenShot(needsPresent);
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@ -429,6 +422,13 @@ void CRenderer::RenderFrame(const bool needsPresent)
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if (needsPresent)
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g_VideoMode.GetBackendDevice()->AcquireNextBackbuffer();
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if (m_ShouldPreloadResourcesBeforeNextFrame)
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{
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m_ShouldPreloadResourcesBeforeNextFrame = false;
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// We don't need to render logger for the preload.
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RenderFrameImpl(true, false);
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}
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RenderFrameImpl(true, true);
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m->deviceCommandContext->Flush();
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