Move maps XML files out of LFS

Fixes #7519.

Reviewed-By: Dunedan
Reviewed-On: https://gitea.wildfiregames.com/0ad/0ad/pulls/8014
This commit is contained in:
Itms 2025-05-30 11:13:23 +02:00
parent a2830603b4
commit 994645930c
No known key found for this signature in database
GPG key ID: C7E52BD14CE14E09
157 changed files with 2976745 additions and 467 deletions

3
.gitattributes vendored
View file

@ -3,10 +3,9 @@
*.hmap filter=lfs diff=lfs merge=lfs -text
*.icns filter=lfs diff=lfs merge=lfs -text
*.ogg filter=lfs diff=lfs merge=lfs -text
*.otf filter=lfs diff=lfs merge=lfs -text
*.pmd filter=lfs diff=lfs merge=lfs -text
*.pmp filter=lfs diff=lfs merge=lfs -text
*.png filter=lfs diff=lfs merge=lfs -text
*.psa filter=lfs diff=lfs merge=lfs -text
*.ttf filter=lfs diff=lfs merge=lfs -text
binaries/data/mods/public/maps/**/*.xml filter=lfs diff=lfs-xml merge=lfs -text
*.otf filter=lfs diff=lfs merge=lfs -text

View file

@ -7,6 +7,7 @@ repos:
args:
- --maxkb=1024
- --enforce-all
exclude: (^binaries/data/mods/public/maps/.*\.xml$)
- id: check-case-conflict
- id: check-executables-have-shebangs
- id: check-json

View file

@ -1,3 +1,64 @@
version https://git-lfs.github.com/spec/v1
oid sha256:2dcc52593829ec054f15ef74bb821011117e8fa25ba8b49f554ff87720dc8bdb
size 1213
<?xml version="1.0" encoding="UTF-8"?>
<Scenario version="7">
<Terrain patches="16" texture="aegean_grass_dirt_01" priority="0" height="4096"/>
<Environment>
<SkySet>desert</SkySet>
<SunColor r="0.749020" g="0.749020" b="0.749020"/>
<SunElevation angle="0.785398"/>
<SunRotation angle="5.49779"/>
<AmbientColor r="0.501961" g="0.501961" b="0.501961"/>
<Water>
<WaterBody>
<Type>ocean</Type>
<Color r="0.3" g="0.35" b="0.7"/>
<Height>5</Height>
<Waviness>4.0</Waviness>
<Murkiness>0.45</Murkiness>
<Tint r="0.28" g="0.3" b="0.59"/>
</WaterBody>
</Water>
</Environment>
<Camera>
<Position x="300" y="300" z="-100"/>
<Rotation angle="0"/>
<Declination angle="0.523599"/>
</Camera>
<ScriptSettings><![CDATA[
{
"Name": "Unnamed map",
"Description": "Give an interesting description of your map.",
"PlayerData":
[
{
"Civ": "han"
},
{
"Civ": "cart"
},
{
"Civ": "gaul"
},
{
"Civ": "iber"
},
{
"Civ": "pers"
},
{
"Civ": "ptol"
},
{
"Civ": "rome"
},
{
"Civ": "spart"
}
],
"CircularMap": true,
"VictoryConditions": [
"conquest"
]
}
]]></ScriptSettings>
</Scenario>

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@ -1,3 +1,96 @@
version https://git-lfs.github.com/spec/v1
oid sha256:2ccaaa2140252a6cafb29fedb8c981e06bac184f227462627a93e8af61dfef1b
size 2600
<?xml version="1.0" encoding="UTF-8"?>
<Scenario version="7">
<Terrain patches="9" texture="blackness" priority="0" height="16384"/>
<Script><![CDATA[//
var patches = 9;
function createBlock(template, owner, angle, x0, z0, cols, rows, colspacing, rowspacing)
{
var rdx = rowspacing * -Math.sin(angle);
var rdz = rowspacing * -Math.cos(angle);
var cdx = colspacing * Math.cos(angle);
var cdz = colspacing * -Math.sin(angle);
for (var r = 0; r < rows; ++r)
{
for (var c = 0; c < cols; ++c)
{
var x = x0 + (c - (cols-1)/2) * cdx + r * rdx;
var z = z0 + (c - (cols-1)/2) * cdz + r * rdz;
var ent = Engine.AddEntity(template);
var cmpPosition = Engine.QueryInterface(ent, IID_Position);
cmpPosition.MoveTo(x, z);
cmpPosition.SetYRotation(angle);
var cmpOwnership = Engine.QueryInterface(ent, IID_Ownership);
if (cmpOwnership)
cmpOwnership.SetOwner(owner);
}
}
}
var mx = 192;
var mz = 128;
var sep = 46;
for (var i = 0; i < 8; ++i)
{
createBlock("units/athen/infantry_spearman_e", 1, Math.PI/2, mx - sep - 6, mz, 16, 4, 2.1, 3.0);
createBlock("units/athen/infantry_spearman_e", 2, 3*Math.PI/2, mx + sep + 6, mz, 16, 4, 2.1, 3.0);
createBlock("units/athen/infantry_marine_archer_b", 1, Math.PI/2, mx - sep, mz, 8, 1, 5.0, 3.0);
createBlock("units/athen/infantry_marine_archer_b", 1, Math.PI/2, mx - sep - 2, mz, 7, 1, 5.0, 3.0);
createBlock("units/athen/infantry_marine_archer_b", 2, 3*Math.PI/2, mx + sep, mz, 8, 1, 5.0, 3.0);
createBlock("units/athen/infantry_marine_archer_b", 2, 3*Math.PI/2, mx + sep + 2, mz, 7, 1, 5.0, 3.0);
mz += 42;
}
//]]></Script>
<Environment>
<SkySet>default</SkySet>
<SunColor r="1.5" g="1.5" b="1.5"/>
<SunElevation angle="0.785398"/>
<SunRotation angle="5.49779"/>
<AmbientColor r="0.501961" g="0.501961" b="0.501961"/>
<Water>
<WaterBody>
<Type>lake</Type>
<Color r="0.3" g="0.35" b="0.7"/>
<Height>5</Height>
<Waviness>3.0</Waviness>
<Murkiness>0.45</Murkiness>
<Tint r="0.28" g="0.3" b="0.59"/>
</WaterBody>
</Water>
</Environment>
<Camera>
<Position x="192" y="80" z="-2.20961"/>
<Rotation angle="0"/>
<Declination angle="0.3"/>
</Camera>
<ScriptSettings><![CDATA[
{
"Name": "Combat Demo (Huge)",
"Description": "1296 units. Extremely slow (we need more optimization).",
"Keywords": ["demo"],
"PlayerData":
[
{
"Civ":"athen"
},
{
"Civ":"athen",
"AI": ""
}
],
"RevealMap": true,
"VictoryCondition": [
"conquest"
]
}
]]></ScriptSettings>
<Entities/>
<Paths/>
</Scenario>

View file

@ -1,3 +1,224 @@
version https://git-lfs.github.com/spec/v1
oid sha256:306d0fbffdd12dadb19a6048350909559cbd8a99b19646df85a50064db2aa2a8
size 5857
<?xml version="1.0" encoding="UTF-8"?>
<Scenario version="7">
<Environment>
<SkySet>cumulus</SkySet>
<SunColor r="0.74902" g="0.74902" b="0.74902"/>
<SunElevation angle="0.785398"/>
<SunRotation angle="-0.785396"/>
<AmbientColor r="0.501961" g="0.501961" b="0.501961"/>
<Water>
<WaterBody>
<Type>ocean</Type>
<Color r="0.294118" g="0.34902" b="0.694118"/>
<Height>15.6328</Height>
<Waviness>4.0</Waviness>
<Murkiness>0.548828</Murkiness>
<Tint r="0" g="1" b="1"/>
</WaterBody>
</Water>
</Environment>
<Camera>
<Position x="666.383" y="137.472" z="57.0001"/>
<Rotation angle="0"/>
<Declination angle="0.610865"/>
</Camera>
<ScriptSettings><![CDATA[
{
"CircularMap": true,
"Description": "A demonstration of the new trading feature.",
"Keywords": [
"demo"
],
"LockTeams": false,
"Name": "Trading Demo",
"PlayerData": [
{
"Civ": "rome",
"Color": {
"b": 200,
"g": 46,
"r": 46
},
"Name": "Player 1",
"Team": 0
},
{
"Civ": "pers",
"Color": {
"b": 20,
"g": 20,
"r": 150
},
"Name": "Player 2",
"Team": 0
},
{
"Civ": "cart",
"Color": {
"b": 0,
"g": 255,
"r": 255
},
"Name": "Player 3",
"Team": 0
}
],
"RevealMap": true,
"VictoryConditions": []
}
]]></ScriptSettings>
<Entities>
<Entity uid="11">
<Template>structures/rome/civil_centre</Template>
<Player>1</Player>
<Position x="298.7692" z="349.78394"/>
<Orientation y="2.35621"/>
</Entity>
<Entity uid="12">
<Template>structures/rome/market</Template>
<Player>1</Player>
<Position x="332.58622" z="385.14295"/>
<Orientation y="2.35621"/>
</Entity>
<Entity uid="13">
<Template>structures/rome/civil_centre</Template>
<Player>1</Player>
<Position x="614.87684" z="217.36403"/>
<Orientation y="2.35621"/>
</Entity>
<Entity uid="14">
<Template>structures/rome/market</Template>
<Player>1</Player>
<Position x="556.0782" z="180.62423"/>
<Orientation y="2.35621"/>
</Entity>
<Entity uid="15">
<Template>structures/pers/civil_centre</Template>
<Player>2</Player>
<Position x="744.82508" z="537.00538"/>
<Orientation y="2.35621"/>
</Entity>
<Entity uid="16">
<Template>structures/pers/market</Template>
<Player>2</Player>
<Position x="775.5876" z="506.4651"/>
<Orientation y="2.35621"/>
</Entity>
<Entity uid="17">
<Template>units/cart/support_trader</Template>
<Player>1</Player>
<Position x="660.29444" z="208.19225"/>
<Orientation y="0.8967"/>
</Entity>
<Entity uid="18">
<Template>units/rome/support_trader</Template>
<Player>1</Player>
<Position x="675.43714" z="220.56246"/>
<Orientation y="-1.69542"/>
</Entity>
<Entity uid="19">
<Template>units/athen/support_trader</Template>
<Player>1</Player>
<Position x="654.88166" z="217.38692"/>
<Orientation y="0.91961"/>
</Entity>
<Entity uid="24">
<Template>structures/cart/civil_centre</Template>
<Player>3</Player>
<Position x="429.94532" z="663.73511"/>
<Orientation y="2.35621"/>
</Entity>
<Entity uid="25">
<Template>structures/cart/market</Template>
<Player>3</Player>
<Position x="398.97446" z="629.10291"/>
<Orientation y="2.35621"/>
</Entity>
<Entity uid="26">
<Template>units/pers/support_trader</Template>
<Player>1</Player>
<Position x="339.16761" z="341.50831"/>
<Orientation y="1.10511"/>
</Entity>
<Entity uid="27">
<Template>units/pers/support_trader</Template>
<Player>1</Player>
<Position x="355.53483" z="361.31861"/>
<Orientation y="-2.13637"/>
</Entity>
<Entity uid="28">
<Template>units/pers/support_trader</Template>
<Player>1</Player>
<Position x="669.6482" z="210.24886"/>
<Orientation y="2.35621"/>
</Entity>
<Entity uid="29">
<Template>units/gaul/support_trader</Template>
<Player>1</Player>
<Position x="649.05884" z="204.26146"/>
<Orientation y="2.35621"/>
</Entity>
<Entity uid="30">
<Template>units/iber/support_trader</Template>
<Player>1</Player>
<Position x="651.19428" z="206.73446"/>
<Orientation y="2.35621"/>
</Entity>
<Entity uid="31">
<Template>structures/rome/dock</Template>
<Player>1</Player>
<Position x="674.07496" z="159.3642"/>
<Orientation y="2.35621"/>
</Entity>
<Entity uid="32">
<Template>structures/pers/dock</Template>
<Player>2</Player>
<Position x="889.62293" z="494.06116"/>
<Orientation y="2.09946"/>
</Entity>
<Entity uid="33">
<Template>units/rome/ship_merchant</Template>
<Player>1</Player>
<Position x="706.63154" z="157.96402"/>
<Orientation y="2.97275"/>
</Entity>
<Entity uid="34">
<Template>structures/rome/dock</Template>
<Player>1</Player>
<Position x="907.58985" z="530.24756"/>
<Orientation y="1.6155"/>
</Entity>
<Entity uid="35">
<Template>structures/cart/market</Template>
<Player>3</Player>
<Position x="661.1775" z="937.72828"/>
<Orientation y="2.35621"/>
</Entity>
<Entity uid="36">
<Template>structures/rome/market</Template>
<Player>1</Player>
<Position x="712.4444" z="924.86213"/>
<Orientation y="2.35621"/>
</Entity>
<Entity uid="37">
<Template>structures/rome/arch</Template>
<Player>1</Player>
<Position x="732.74286" z="941.79377"/>
<Orientation y="-2.40792"/>
</Entity>
<Entity uid="38">
<Template>structures/rome/arch</Template>
<Player>3</Player>
<Position x="675.77662" z="967.2721"/>
<Orientation y="2.28844"/>
</Entity>
<Entity uid="39">
<Template>units/cart/ship_merchant</Template>
<Player>1</Player>
<Position x="729.31904" z="164.53486"/>
<Orientation y="-2.85058"/>
</Entity>
</Entities>
<Paths/>
</Scenario>

View file

@ -1,3 +1,93 @@
version https://git-lfs.github.com/spec/v1
oid sha256:8e7530286b63a01d37fb38407d24cd964759afba70d337a8e879a791f4853153
size 2177
<?xml version="1.0" encoding="UTF-8"?>
<Scenario version="7">
<Environment>
<SkySet>stormy</SkySet>
<SunColor r="1.27799" g="1.08716" b="0.688151"/>
<SunElevation angle="0.291456"/>
<SunRotation angle="0.478602"/>
<AmbientColor r="0.396078" g="0.47451" b="0.654902"/>
<Water>
<WaterBody>
<Type>ocean</Type>
<Color r="0.298039" g="0.34902" b="0.698039"/>
<Height>7.44919</Height>
<Waviness>2.7</Waviness>
<Murkiness>1</Murkiness>
<Tint r="0.396078" g="0.47451" b="0.654902"/>
</WaterBody>
</Water>
</Environment>
<Camera>
<Position x="1892" y="213.567" z="2481.01"/>
<Rotation angle="-0.151509"/>
<Declination angle="0.610865"/>
</Camera>
<ScriptSettings><![CDATA[
{
"CircularMap": true,
"Description": "A demo map of the British Isles, created with the assistance of a height map.",
"Keywords": [
"demo"
],
"LockTeams": false,
"Name": "Eire and Albion (British Isles)",
"PlayerData": [
{
"Civ": "brit",
"Color": {
"b": 200,
"g": 46,
"r": 46
},
"Name": "Player 1",
"Resources": {
"food": 100000,
"metal": 100000,
"stone": 100000,
"wood": 100000
},
"Team": -1
},
{
"Civ": "rome",
"Color": {
"b": 20,
"g": 20,
"r": 150
},
"Name": "Player 2",
"Resources": {
"food": 100000,
"metal": 100000,
"stone": 100000,
"wood": 100000
},
"Team": -1
}
],
"RevealMap": true,
"VictoryConditions": []
}
]]></ScriptSettings>
<Entities>
<Entity uid="15">
<Template>structures/brit/civil_centre</Template>
<Player>1</Player>
<Position x="3025.6985" z="1049.75428"/>
<Orientation y="2.35621"/>
</Entity>
<Entity uid="16">
<Template>actor|structures/celts/stone_monument.xml</Template>
<Position x="2418.65333" z="644.37269"/>
<Orientation y="0.59557"/>
</Entity>
<Entity uid="50">
<Template>structures/rome/civil_centre</Template>
<Player>2</Player>
<Position x="2972.63526" z="737.94367"/>
<Orientation y="2.35621"/>
</Entity>
</Entities>
<Paths/>
</Scenario>

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@ -1,3 +1,236 @@
version https://git-lfs.github.com/spec/v1
oid sha256:1dc0f05932d1910731b44645a4bf53e91087a1ae7b3786052cc44b3731415ef7
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<?xml version="1.0" encoding="UTF-8"?>
<Scenario version="7">
<Environment>
<SkySet>sunny</SkySet>
<SunColor r="0.737255" g="0.721569" b="0.639216"/>
<SunElevation angle="0.717903"/>
<SunRotation angle="-0.693359"/>
<AmbientColor r="0.447059" g="0.509804" b="0.54902"/>
<Water>
<WaterBody>
<Type>lake</Type>
<Color r="0.294118" g="0.34902" b="0.694118"/>
<Height>58.4393</Height>
<Waviness>4.0</Waviness>
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<Tint r="0.721569" g="0.768627" b="0.858824"/>
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</Water>
</Environment>
<Camera>
<Position x="216.967" y="90.62" z="116.156"/>
<Rotation angle="0"/>
<Declination angle="0.610865"/>
</Camera>
<ScriptSettings><![CDATA[
{
"Name": "Fishing Demo",
"Description": "Test out fishing with a fishing boat. Still in development.",
"Keywords": [
"demo"
],
"PlayerData": [
{
"Civ": "gaul"
}
],
"VictoryConditions": []
}
]]></ScriptSettings>
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View file

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