0ad/binaries/data/mods/public/maps/scenarios/unit_chasing_test.xml
2025-06-11 10:33:57 +02:00

71 lines
1.6 KiB
XML

<?xml version="1.0" encoding="UTF-8"?>
<Scenario version="7">
<Terrain patches="12" texture="grass1_spring" priority="0" height="16384"/>
<Environment>
<SkySet>default</SkySet>
<SunColor r="0.74902" g="0.74902" b="0.74902"/>
<SunElevation angle="0.785398"/>
<SunRotation angle="-0.785396"/>
<AmbientColor r="0.501961" g="0.501961" b="0.501961"/>
<Fog>
<FogFactor>0</FogFactor>
<FogThickness>0.5</FogThickness>
<FogColor r="0.8" g="0.8" b="0.894118"/>
</Fog>
<Water>
<WaterBody>
<Type>ocean</Type>
<Color r="0.294118" g="0.34902" b="0.694118"/>
<Tint r="0.27451" g="0.294118" b="0.584314"/>
<Height>5</Height>
<Waviness>4</Waviness>
<Murkiness>0.45</Murkiness>
<WindAngle>0</WindAngle>
</WaterBody>
</Water>
<Postproc>
<Brightness>0</Brightness>
<Contrast>1</Contrast>
<Saturation>0.99</Saturation>
<Bloom>0.1999</Bloom>
<PostEffect>default</PostEffect>
</Postproc>
</Environment>
<Camera>
<Position x="330.378" y="418.536" z="253.809"/>
<Rotation angle="0"/>
<Declination angle="0.610865"/>
</Camera>
<ScriptSettings><![CDATA[
{
"CircularMap": false,
"Description": "This map is designed to test a few different cases of units chasing each other.",
"Keywords": [
"trigger",
"demo"
],
"Name": "Unit Chasing test",
"PlayerData": [
null,
{
"Civ": "athen"
},
{
"AI": null,
"Civ": "athen"
}
],
"RevealMap": false,
"ExploredMap": true,
"TriggerScripts": [
"scripts/TriggerHelper.js",
"scenarios/unit_chasing_test_triggers.js"
],
"VictoryConditions": []
}
]]></ScriptSettings>
<Entities>
</Entities>
<Paths/>
</Scenario>