0ad/source/simulation2/serialization/BinarySerializer.h
wraitii f22449bf24 Remove serializablePrototype code
The script interface has code to serialize/deserialize JS objects with a
user-defined prototype. That code is usable in the AI, but currently
unused (and there are no plans to use it in the long run).

Removing it allows removing more code down the line, which helps with
the SM45-52 migration.

Collaboration with itms.

Refs #4893

Differential Revision: https://code.wildfiregames.com/D2897
This was SVN commit r24157.
2020-11-11 08:43:13 +00:00

223 lines
5.6 KiB
C++

/* Copyright (C) 2020 Wildfire Games.
* This file is part of 0 A.D.
*
* 0 A.D. is free software: you can redistribute it and/or modify
* it under the terms of the GNU General Public License as published by
* the Free Software Foundation, either version 2 of the License, or
* (at your option) any later version.
*
* 0 A.D. is distributed in the hope that it will be useful,
* but WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
* GNU General Public License for more details.
*
* You should have received a copy of the GNU General Public License
* along with 0 A.D. If not, see <http://www.gnu.org/licenses/>.
*/
#ifndef INCLUDED_BINARYSERIALIZER
#define INCLUDED_BINARYSERIALIZER
#include "ISerializer.h"
#include "scriptinterface/third_party/ObjectToIDMap.h"
#include "lib/byte_order.h"
#include "lib/allocators/arena.h"
#include <map>
/**
* Wrapper for redirecting ostream writes to CBinarySerializer's impl
*/
template<typename T>
class CSerializerStreamBuf : public std::streambuf
{
NONCOPYABLE(CSerializerStreamBuf);
T& m_SerializerImpl;
char m_Buffer[2048];
public:
CSerializerStreamBuf(T& impl) :
m_SerializerImpl(impl)
{
setp(m_Buffer, m_Buffer + ARRAY_SIZE(m_Buffer) - 1);
}
protected:
// Override overflow and sync, because older versions of libc++ streams
// write strings as individual characters, then xsputn is never called
int overflow(int ch)
{
if (ch == traits_type::eof())
return traits_type::not_eof(ch);
ENSURE(pptr() <= epptr());
*pptr() = ch;
pbump(1);
sync();
return ch;
}
int sync()
{
std::ptrdiff_t n = pptr() - pbase();
if (n != 0)
{
pbump(-n);
m_SerializerImpl.Put("stream", reinterpret_cast<const u8*> (pbase()), n);
}
return 0;
}
std::streamsize xsputn(const char* s, std::streamsize n)
{
m_SerializerImpl.Put("stream", reinterpret_cast<const u8*> (s), n);
return n;
}
};
/**
* PutScriptVal implementation details.
* (Split out from the main class because it's too big to be inlined.)
*/
class CBinarySerializerScriptImpl
{
public:
CBinarySerializerScriptImpl(const ScriptInterface& scriptInterface, ISerializer& serializer);
void ScriptString(const char* name, JS::HandleString string);
void HandleScriptVal(JS::HandleValue val);
private:
const ScriptInterface& m_ScriptInterface;
ISerializer& m_Serializer;
ObjectIdCache<u32> m_ScriptBackrefs;
u32 m_ScriptBackrefsNext;
u32 GetScriptBackrefTag(JS::HandleObject obj);
};
/**
* Serialize to a binary stream. T must just implement the Put() method.
* (We use this templated approach to allow compiler inlining.)
*/
template <typename T>
class CBinarySerializer : public ISerializer
{
NONCOPYABLE(CBinarySerializer);
public:
CBinarySerializer(const ScriptInterface& scriptInterface) :
m_ScriptImpl(new CBinarySerializerScriptImpl(scriptInterface, *this)),
m_RawStreamBuf(m_Impl),
m_RawStream(&m_RawStreamBuf)
{
}
template <typename A>
CBinarySerializer(const ScriptInterface& scriptInterface, A& a) :
m_ScriptImpl(new CBinarySerializerScriptImpl(scriptInterface, *this)),
m_Impl(a),
m_RawStreamBuf(m_Impl),
m_RawStream(&m_RawStreamBuf)
{
}
protected:
/*
The Put* implementations here are designed for subclasses
that want an efficient, portable, deserializable representation.
(Subclasses with different requirements should override these methods.)
Numbers are converted to little-endian byte strings, for portability
and efficiency.
Data is not aligned, for storage efficiency.
*/
virtual void PutNumber(const char* name, uint8_t value)
{
m_Impl.Put(name, (const u8*)&value, sizeof(uint8_t));
}
virtual void PutNumber(const char* name, int8_t value)
{
m_Impl.Put(name, (const u8*)&value, sizeof(int8_t));
}
virtual void PutNumber(const char* name, uint16_t value)
{
uint16_t v = to_le16(value);
m_Impl.Put(name, (const u8*)&v, sizeof(uint16_t));
}
virtual void PutNumber(const char* name, int16_t value)
{
int16_t v = (i16)to_le16((u16)value);
m_Impl.Put(name, (const u8*)&v, sizeof(int16_t));
}
virtual void PutNumber(const char* name, uint32_t value)
{
uint32_t v = to_le32(value);
m_Impl.Put(name, (const u8*)&v, sizeof(uint32_t));
}
virtual void PutNumber(const char* name, int32_t value)
{
int32_t v = (i32)to_le32((u32)value);
m_Impl.Put(name, (const u8*)&v, sizeof(int32_t));
}
virtual void PutNumber(const char* name, float value)
{
m_Impl.Put(name, (const u8*)&value, sizeof(float));
}
virtual void PutNumber(const char* name, double value)
{
m_Impl.Put(name, (const u8*)&value, sizeof(double));
}
virtual void PutNumber(const char* name, fixed value)
{
int32_t v = (i32)to_le32((u32)value.GetInternalValue());
m_Impl.Put(name, (const u8*)&v, sizeof(int32_t));
}
virtual void PutBool(const char* name, bool value)
{
NumberU8(name, value ? 1 : 0, 0, 1);
}
virtual void PutString(const char* name, const std::string& value)
{
// TODO: maybe should intern strings, particularly to save space with script property names
PutNumber("string length", (uint32_t)value.length());
m_Impl.Put(name, (u8*)value.data(), value.length());
}
virtual void PutScriptVal(const char* UNUSED(name), JS::MutableHandleValue value)
{
m_ScriptImpl->HandleScriptVal(value);
}
virtual void PutRaw(const char* name, const u8* data, size_t len)
{
m_Impl.Put(name, data, len);
}
virtual std::ostream& GetStream()
{
return m_RawStream;
}
protected:
T m_Impl;
private:
std::unique_ptr<CBinarySerializerScriptImpl> m_ScriptImpl;
CSerializerStreamBuf<T> m_RawStreamBuf;
std::ostream m_RawStream;
};
#endif // INCLUDED_BINARYSERIALIZER