0ad/source/simulation2/serialization
wraitii f22449bf24 Remove serializablePrototype code
The script interface has code to serialize/deserialize JS objects with a
user-defined prototype. That code is usable in the AI, but currently
unused (and there are no plans to use it in the long run).

Removing it allows removing more code down the line, which helps with
the SM45-52 migration.

Collaboration with itms.

Refs #4893

Differential Revision: https://code.wildfiregames.com/D2897
This was SVN commit r24157.
2020-11-11 08:43:13 +00:00
..
BinarySerializer.cpp Remove serializablePrototype code 2020-11-11 08:43:13 +00:00
BinarySerializer.h Remove serializablePrototype code 2020-11-11 08:43:13 +00:00
DebugSerializer.cpp Pass ScriptInterface as a const ref where possible. 2017-08-24 00:32:42 +00:00
DebugSerializer.h Replace deprecated jsval with JS::Value. 2017-08-28 10:27:36 +00:00
HashSerializer.cpp Pass ScriptInterface as a const ref where possible. 2017-08-24 00:32:42 +00:00
HashSerializer.h Pass ScriptInterface as a const ref where possible. 2017-08-24 00:32:42 +00:00
IDeserializer.cpp Fix invalid count for entityMaps 2014-03-05 14:58:17 +00:00
IDeserializer.h Replace deprecated jsval with JS::Value. 2017-08-28 10:27:36 +00:00
ISerializer.cpp Exact stack rooting for ScriptInterface::ToString. 2014-08-03 17:29:49 +00:00
ISerializer.h Exact stack rooting for ScriptInterface::ToString. 2014-08-03 17:29:49 +00:00
SerializedScriptTypes.h Remove serializablePrototype code 2020-11-11 08:43:13 +00:00
SerializeTemplates.h RangeManager: Grid for 2D array, enum cleanups. 2020-06-13 09:05:40 +00:00
StdDeserializer.cpp Remove serializablePrototype code 2020-11-11 08:43:13 +00:00
StdDeserializer.h Remove serializablePrototype code 2020-11-11 08:43:13 +00:00
StdSerializer.cpp Pass ScriptInterface as a const ref where possible. 2017-08-24 00:32:42 +00:00
StdSerializer.h Pass ScriptInterface as a const ref where possible. 2017-08-24 00:32:42 +00:00