0ad/source/simulation2
Freagarach b5df81af76 Store turret positions in map files.
Follow up on 8bfb449375. Allows saving turret positions in the map file,
instead of relying on the order in which the entities are added.

Differential Revision: D2614
Reviewed by: @wraitii
Comments by: @Angen, @bb, @vladislavbelov.
This was SVN commit r24161.
2020-11-11 19:40:44 +00:00
..
components Store turret positions in map files. 2020-11-11 19:40:44 +00:00
docs Replace deprecated jsval with JS::Value. 2017-08-28 10:27:36 +00:00
helpers Avoid overflow in UnitMotion. 2020-11-09 13:25:50 +00:00
scripting Implements correct distance to edges for the building snapping feature. 2020-08-17 20:13:18 +00:00
serialization Remove serializablePrototype code 2020-11-11 08:43:13 +00:00
system Add an interface for Reinforcement Learning. 2020-08-01 10:52:59 +00:00
tests RangeManager: Grid for 2D array, enum cleanups. 2020-06-13 09:05:40 +00:00
MessageTypes.h UnitMotion - Send messages to UnitAI when obstructed, to allow stopping early when walking and avoiding pathfinding lag. 2019-07-22 18:07:24 +00:00
Simulation2.cpp Fix UpdateComponents logic for pathfinding following d592bf9cb6 2020-11-08 08:58:19 +00:00
Simulation2.h Use victory conditions json's in Atlas 2020-07-18 17:39:59 +00:00
TypeList.h Store turret positions in map files. 2020-11-11 19:40:44 +00:00