0ad/source/tools/atlas/GameInterface/Handlers/MessageHandler.h
olsner 02253f82f0 Add/rename header guards
This was SVN commit r7326.
2010-02-17 23:21:49 +00:00

46 lines
1.3 KiB
C++

/* Copyright (C) 2009 Wildfire Games.
* This file is part of 0 A.D.
*
* 0 A.D. is free software: you can redistribute it and/or modify
* it under the terms of the GNU General Public License as published by
* the Free Software Foundation, either version 2 of the License, or
* (at your option) any later version.
*
* 0 A.D. is distributed in the hope that it will be useful,
* but WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
* GNU General Public License for more details.
*
* You should have received a copy of the GNU General Public License
* along with 0 A.D. If not, see <http://www.gnu.org/licenses/>.
*/
#ifndef INCLUDED_MESSAGEHANDLER
#define INCLUDED_MESSAGEHANDLER
#include "../Messages.h"
#include <map>
#include <string>
namespace AtlasMessage
{
typedef void (*msgHandler)(IMessage*);
typedef std::map<std::string, msgHandler> msgHandlers;
extern msgHandlers& GetMsgHandlers();
#define THINGHANDLER(prefix, expectedtype, t) \
void f##t(prefix##t*); \
void f##t##_wrapper(IMessage* msg) { \
debug_assert(msg->GetType() == IMessage::expectedtype); \
f##t (static_cast<prefix##t*>(msg)); \
} \
void f##t(prefix##t* msg)
#define MESSAGEHANDLER(t) THINGHANDLER(m, Message, t)
#define QUERYHANDLER(t) THINGHANDLER(q, Query, t)
}
#endif // INCLUDED_MESSAGEHANDLER