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This patch corrects occurrences of “building” into “structure”. Whilst “constructing a building” is proper English, it is important to refer to one and the same thing with a single term, to avoid potential misunderstandings (see https://trac.wildfiregames.com/wiki/EnglishStyleGuide ), thence “building a structure”, because the unit action is “build” and the entity is a “structure” (see `simulation/templates/`). Patch By: Nescio Reviewed By: Gallaecio Differential Revision: https://code.wildfiregames.com/D2429 This was SVN commit r23366.
111 lines
3.6 KiB
XML
111 lines
3.6 KiB
XML
<?xml version="1.0" encoding="utf-8"?>
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<objects>
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<script directory="gui/common/"/>
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<script directory="gui/session/"/>
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<script directory="gui/session/chat/"/>
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<script directory="gui/session/developer_overlay/"/>
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<script directory="gui/session/diplomacy/"/>
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<script directory="gui/session/diplomacy/playercontrols/"/>
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<script directory="gui/session/lobby/"/>
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<script directory="gui/session/lobby/LobbyRatingReport/"/>
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<script directory="gui/session/message_box/"/>
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<script directory="gui/session/minimap/"/>
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<script directory="gui/session/top_panel/"/>
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<script directory="gui/session/top_panel/IconButtons/"/>
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<script directory="gui/session/trade/"/>
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<script directory="gui/session/objectives/"/>
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<object name="session">
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<action on="Tick">
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onTick();
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</action>
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<action on="SavegameLoaded">
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restoreSavedGameData(arguments[0]);
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</action>
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<action on="SimulationUpdate">
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onSimulationUpdate();
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</action>
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<!-- Hotkeys won't work properly unless outside menu -->
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<include directory="gui/session/hotkeys/"/>
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<include file="gui/session/NetworkStatusOverlay.xml"/>
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<include file="gui/session/PauseOverlay.xml"/>
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<include file="gui/session/TimeNotificationOverlay.xml"/>
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<!-- Chat messages -->
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<object name="chatPanel" size="0 130 100% 100%-240" type="image" ghost="true" z="0" absolute="true">
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<object name="chatText" size="3 1 100%-1 100%-1" type="text" style="chatPanelOverlay" ghost="true"/>
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</object>
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<include directory="gui/session/chat/"/>
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<include directory="gui/session/developer_overlay/"/>
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<include directory="gui/session/dialogs/"/>
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<include directory="gui/session/diplomacy/"/>
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<include directory="gui/session/objectives/"/>
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<include file="gui/session/GameSpeedControl.xml"/>
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<include file="gui/session/PanelEntities.xml"/>
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<include file="gui/session/ResearchProgress.xml"/>
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<include file="gui/session/TopPanel.xml"/>
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<include file="gui/session/trade/TradeDialog.xml"/>
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<include file="gui/session/tutorial_panel.xml"/>
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<include file="gui/session/Menu.xml"/>
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<!-- Contains miscellanious objects s.a.: the technology research -->
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<!-- progress, group selection icons, and the hero selection icon -->
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<include directory="gui/session/session_objects/"/>
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<!-- Information tooltip -->
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<!-- Follows the mouse around if 'independent' is set to 'true'. -->
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<object name="informationTooltip" type="tooltip" independent="true" style="informationTooltip"/>
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<!-- Structure placement info tooltip -->
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<object name="placementTooltip" type="tooltip" independent="true" style="informationTooltip"/>
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<!-- START of BOTTOM PANEL -->
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<!-- limit to the minimal supported width of 1024px -->
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<object size="50%-512 0 50%+512 100%">
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<include directory="gui/session/minimap/"/>
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<!-- Supplemental Details Panel (Left of Selection Details) -->
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<object
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size="50%-304 100%-170 50%-110 100%"
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name="supplementalSelectionDetails"
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type="image"
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sprite="supplementalDetailsPanel"
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z="20"
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>
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<include directory="gui/session/selection_panels_left/"/>
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</object>
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<!-- Selection Details Panel (Middle) -->
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<object name="selectionDetails"
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type="image"
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sprite="selectionDetailsPanel"
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size="50%-114 100%-205 50%+114 100%"
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>
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<include directory="gui/session/selection_panels_middle/"/>
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</object>
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<!-- Commands Panel (Right of Selection Details) -->
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<object name="unitCommands"
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type="image"
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sprite="unitCommandsPanel"
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size="50%+110 100%-170 50%+512 100%"
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z="20"
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>
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<include directory="gui/session/selection_panels_right/"/>
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</object>
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</object><!-- END OF BOTTOM PANEL -->
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</object> <!-- END OF SESSION OBJECT -->
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<!-- Selection bandbox -->
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<object name="bandbox" type="image" sprite="bandbox" ghost="true" hidden="true" z="200"/>
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</objects>
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