0ad/binaries/data/mods/public/simulation/components/interfaces
Freagarach 90831d5d88 Let PetraAI use the GarrisonHolder from cmpGarrisonable instead of UnitAI.
References 3851a48298.

Differential revision: D3645
Reviewed by: @Angen
This was SVN commit r25043.
2021-03-12 19:47:31 +00:00
..
AIProxy.js
AlertRaiser.js
AttackDetection.js
Auras.js
AutoBuildable.js Allow buildings to autobuild themselves. 2020-02-25 21:29:07 +00:00
Barter.js
BattleDetection.js
Builder.js
BuildingAI.js
BuildRestrictions.js
Capturable.js
CeasefireManager.js
Cost.js
DeathDamage.js
DelayedDamage.js Generalise Attack effects. All attacks, including death damage and splash, can deal any number of attack effects (damaging, capture, giving status effects.) 2019-08-22 18:00:33 +00:00
EndGameManager.js Implement combine victory conditions 2018-03-09 21:51:18 +00:00
EntityLimits.js
Formation.js
Foundation.js
Garrisonable.js Let PetraAI use the GarrisonHolder from cmpGarrisonable instead of UnitAI. 2021-03-12 19:47:31 +00:00
GarrisonHolder.js Support garrisoned enitites defined in map files. 2020-03-15 13:54:50 +00:00
Gate.js
Guard.js
Heal.js
Health.js
Loot.js
Looter.js
Market.js
Messages.js
ModifiersManager.js Add a system component to handle stat modifiers, make technologies and auras use this common interface. 2019-08-24 07:37:07 +00:00
Pack.js
Player.js Fix cheatTimeMultiplier broken by 5b314fc0ac 2018-04-02 20:30:32 +00:00
PlayerManager.js Add a system component to handle stat modifiers, make technologies and auras use this common interface. 2019-08-24 07:37:07 +00:00
Population.js Move PopulationBonus from cmpCost to new cmpPopulation. 2020-12-14 18:17:59 +00:00
ProductionQueue.js
Promotion.js Add an experience status bar 2019-04-25 15:58:54 +00:00
RangeOverlayManager.js
Repairable.js
Resistance.js Rename Armour to Resistance and change the way it is processed. 2020-08-27 10:24:59 +00:00
ResourceDropsite.js
ResourceGatherer.js
ResourceSupply.js
ResourceTrickle.js
SkirmishReplacer.js Use seperate message to handle skirmish replacements. 2021-03-08 07:01:17 +00:00
StatisticsTracker.js
StatusBars.js
StatusEffectsReceiver.js Allow entities to be affected by Status Effects from ranged attacks. 2019-05-26 12:44:46 +00:00
TechnologyManager.js
TerritoryDecay.js
Timer.js
Trader.js
TrainingRestrictions.js
Treasure.js Split treasures from ResourceSupply. 2021-03-03 07:47:38 +00:00
TreasureCollecter.js Split treasures from ResourceSupply. 2021-03-03 07:47:38 +00:00
Trigger.js
TriggerPoint.js
TurretHolder.js Store turret positions in map files. 2020-11-11 19:40:44 +00:00
UnitAI.js Enable garrisoning on gates / fix movement of units with visible garrison points (2nd commit) 2020-06-02 11:40:29 +00:00
Upgrade.js Show progress bar when upgrading entities 2019-12-07 13:40:40 +00:00
VisionSharing.js
WallPiece.js
WallSet.js
Wonder.js