0ad/binaries/data/mods/public/simulation/components
Freagarach db21f246f1 A bit more cleanup in ProductionQueue.
- Removed some useless comments.
- Don't assume an item only has either a tech or a unit in
ProgressTimeout.
- Don't initialise boolean values (refs. #5979).

Differential revision: D3739
Comment by: @wraitii
This was SVN commit r25119.
2021-03-25 15:55:54 +00:00
..
interfaces Let PetraAI use the GarrisonHolder from cmpGarrisonable instead of UnitAI. 2021-03-12 19:47:31 +00:00
tests Optimise FindWalkAndFightTargets. 2021-03-22 13:27:33 +00:00
AIInterface.js Move PopulationBonus from cmpCost to new cmpPopulation. 2020-12-14 18:17:59 +00:00
AIProxy.js Let PetraAI use the GarrisonHolder from cmpGarrisonable instead of UnitAI. 2021-03-12 19:47:31 +00:00
AlertRaiser.js Ungarrison entities using cmpGarrisonable. 2021-03-06 06:07:32 +00:00
Attack.js Optimise FindWalkAndFightTargets. 2021-03-22 13:27:33 +00:00
AttackDetection.js Fix cosmetic ESLint warnings in JS components (and their tests). 2021-03-20 09:02:22 +00:00
Auras.js Handle aura and production pause on GarrisonedStateChanged message. 2021-03-16 05:49:36 +00:00
AutoBuildable.js Remove duplication from cmpAutoBuildable init. 2021-01-10 07:25:52 +00:00
Barter.js Make PlayerHasMarket event-based. 2020-10-29 09:22:48 +00:00
BattleDetection.js
Builder.js Move civ-specific templates to subfolders. 2020-11-19 10:20:25 +00:00
BuildingAI.js Fix UnitAI range queries - allow queries to ignore sizes - partial revert of d0fc8ff67d 2021-01-23 18:57:46 +00:00
BuildRestrictions.js Fix cosmetic ESLint warnings in JS components (and their tests). 2021-03-20 09:02:22 +00:00
Capturable.js Move Mirage information to respective components. 2021-03-20 16:01:11 +00:00
CeasefireManager.js Fix cosmetic ESLint warnings in JS components (and their tests). 2021-03-20 09:02:22 +00:00
Cost.js Move PopulationBonus from cmpCost to new cmpPopulation. 2020-12-14 18:17:59 +00:00
DeathDamage.js Remove unused bonuses schema from deathDamage 2020-06-22 20:12:10 +00:00
DelayedDamage.js Combine attacker data in "data"-object in attack-related code. 2021-03-05 06:32:44 +00:00
EndGameManager.js Fix cosmetic ESLint warnings in JS components (and their tests). 2021-03-20 09:02:22 +00:00
EntityLimits.js Fix cosmetic ESLint warnings in JS components (and their tests). 2021-03-20 09:02:22 +00:00
Fogging.js Store components to be miraged in cmpFogging. 2021-03-20 16:14:35 +00:00
Formation.js Better fix for formation waltzing, revert 5d96346ac5. 2021-02-10 09:59:39 +00:00
FormationAttack.js Fix cosmetic ESLint warnings in JS components (and their tests). 2021-03-20 09:02:22 +00:00
Foundation.js Move Mirage information to respective components. 2021-03-20 16:01:11 +00:00
Garrisonable.js Let garrisoned entities be IDLE. 2021-03-17 14:53:09 +00:00
GarrisonHolder.js Let garrisoned entities be IDLE. 2021-03-17 14:53:09 +00:00
Gate.js Fix UnitAI range queries - allow queries to ignore sizes - partial revert of d0fc8ff67d 2021-01-23 18:57:46 +00:00
Guard.js Expose INVALID_PLAYER to the JS simulation and use it instead of -1 for consistency with the C++ counterpart. 2018-01-22 01:02:29 +00:00
GuiInterface.js Let garrisoned entities be IDLE. 2021-03-17 14:53:09 +00:00
Heal.js Heal HP → Health, Rate → Interval 2020-07-21 16:28:29 +00:00
Health.js Move Mirage information to respective components. 2021-03-20 16:01:11 +00:00
Identity.js Move Mirage information to respective components. 2021-03-20 16:01:11 +00:00
Loot.js Allow loot to be modified by technologies and auras 2017-11-15 22:56:04 +00:00
Looter.js Add safeguards for all queryOwnerInterface calls 2020-09-19 17:55:34 +00:00
Market.js Move Mirage information to respective components. 2021-03-20 16:01:11 +00:00
Mirage.js Store components to be miraged in cmpFogging. 2021-03-20 16:14:35 +00:00
ModifiersManager.js Fix VisualActor tech changes for mirages 2020-11-28 08:57:15 +00:00
MotionBall.js
Pack.js Remove unnecessary arguments in Pack.js 2020-03-27 20:00:39 +00:00
Player.js Convert InitAttributes disabled techs/templates & starting tech to triggers. 2021-03-20 09:36:56 +00:00
PlayerManager.js Do not process commands sent by observers. 2020-09-22 18:28:21 +00:00
Population.js Move PopulationBonus from cmpCost to new cmpPopulation. 2020-12-14 18:17:59 +00:00
ProductionQueue.js A bit more cleanup in ProductionQueue. 2021-03-25 15:55:54 +00:00
Promotion.js Add safeguards for all queryOwnerInterface calls 2020-09-19 17:55:34 +00:00
RallyPoint.js Spawn units in rally point direction 2018-02-07 20:58:07 +00:00
RangeOverlayManager.js Fix cosmetic ESLint warnings in JS components (and their tests). 2021-03-20 09:02:22 +00:00
Repairable.js Move Mirage information to respective components. 2021-03-20 16:01:11 +00:00
Resistance.js Remove health component from relics. 2020-12-06 07:22:51 +00:00
ResourceDropsite.js Commit resources at dropsite and add tests. 2021-01-11 11:59:07 +00:00
ResourceGatherer.js Clean mirage internals. 2021-03-18 17:34:53 +00:00
ResourceSupply.js Move Mirage information to respective components. 2021-03-20 16:01:11 +00:00
ResourceTrickle.js Allow the interval to be changed in the templates for the Resource Trickle component. 2020-07-24 18:39:51 +00:00
Settlement.js
SkirmishReplacer.js Use seperate message to handle skirmish replacements. 2021-03-08 07:01:17 +00:00
Sound.js Replace {gender} by {phenotype} and support this tag in VisualActor. 2019-08-01 19:14:40 +00:00
StatisticsTracker.js Add resource and population counts to the summary screen. 2021-01-20 09:24:26 +00:00
StatusBars.js cp => CapturePoints 2020-12-23 17:26:36 +00:00
StatusEffectsReceiver.js Make attacker data explicitly optional in status effects. 2021-03-05 09:40:23 +00:00
TechnologyManager.js Fix cosmetic ESLint warnings in JS components (and their tests). 2021-03-20 09:02:22 +00:00
TerritoryDecay.js Expose INVALID_PLAYER to the JS simulation and use it instead of -1 for consistency with the C++ counterpart. 2018-01-22 01:02:29 +00:00
TerritoryDecayManager.js Cache a list of TerritoryDecay components in the TerritoryDecayManager instead of retrieving it each time 2017-10-09 19:38:56 +00:00
Timer.js Allow timers to update their interval. 2020-05-19 15:42:57 +00:00
Trader.js Add safeguards for all queryOwnerInterface calls 2020-09-19 17:55:34 +00:00
TrainingRestrictions.js Allow to limit unit count per match. 2020-12-29 11:00:54 +00:00
Treasure.js Split treasures from ResourceSupply. 2021-03-03 07:47:38 +00:00
TreasureCollecter.js Split treasures from ResourceSupply. 2021-03-03 07:47:38 +00:00
Trigger.js Fix cosmetic ESLint warnings in JS components (and their tests). 2021-03-20 09:02:22 +00:00
TriggerPoint.js Fix cosmetic ESLint warnings in JS components (and their tests). 2021-03-20 09:02:22 +00:00
TurretHolder.js Use seperate message to handle skirmish replacements. 2021-03-08 07:01:17 +00:00
UnitAI.js Optimise FindWalkAndFightTargets. 2021-03-22 13:27:33 +00:00
UnitMotionFlying.js Use UnitMotion to predict target position in Attack.js to prevent 'dancing' 2021-01-19 15:59:03 +00:00
Upgrade.js Do not allow upgrading when entity is producing and vice versa. 2020-10-04 10:20:20 +00:00
ValueModificationManager.js
Visibility.js
VisionSharing.js Expose INVALID_PLAYER to the JS simulation and use it instead of -1 for consistency with the C++ counterpart. 2018-01-22 01:02:29 +00:00
WallPiece.js Correct WallPiece schema help comments 2020-05-21 19:11:00 +00:00
WallSet.js Add help comments to WallPiece component schema 2020-05-21 04:34:13 +00:00
Wonder.js