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https://gitea.wildfiregames.com/0ad/0ad
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203 lines
5 KiB
JavaScript
203 lines
5 KiB
JavaScript
function PlayerManager() {}
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PlayerManager.prototype.Schema =
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"<a:component type='system'/><empty/>";
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PlayerManager.prototype.Init = function()
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{
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// List of player entity IDs.
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this.playerEntities = [];
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// Maximum world population (if applicable will be distributed amongst living players).
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this.maxWorldPopulation = undefined;
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};
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PlayerManager.prototype.AddPlayer = function(ent)
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{
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var id = this.playerEntities.length;
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var cmpPlayer = Engine.QueryInterface(ent, IID_Player);
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cmpPlayer.SetPlayerID(id);
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this.playerEntities.push(ent);
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// initialize / update the diplomacy arrays
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var newDiplo = [];
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for (var i = 0; i < id; i++)
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{
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var cmpOtherPlayer = Engine.QueryInterface(this.GetPlayerByID(i), IID_Player);
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cmpOtherPlayer.diplomacy[id] = -1;
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newDiplo[i] = -1;
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}
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newDiplo[id] = 1;
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cmpPlayer.SetDiplomacy(newDiplo);
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Engine.BroadcastMessage(MT_PlayerEntityChanged, {
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"player": id,
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"from": INVALID_ENTITY,
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"to": ent
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});
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return id;
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};
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/**
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* To avoid possible problems,
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* we first remove all entities from this player, and add them back after the replacement.
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* Note: This should only be called during setup/init and not during the game
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*/
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PlayerManager.prototype.ReplacePlayer = function(id, ent)
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{
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let cmpRangeManager = Engine.QueryInterface(SYSTEM_ENTITY, IID_RangeManager);
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let entities = cmpRangeManager.GetEntitiesByPlayer(id);
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for (let e of entities)
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{
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let cmpOwnership = Engine.QueryInterface(e, IID_Ownership);
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if (cmpOwnership)
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cmpOwnership.SetOwner(INVALID_PLAYER);
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}
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let oldent = this.playerEntities[id];
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let oldCmpPlayer = Engine.QueryInterface(oldent, IID_Player);
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let diplo = oldCmpPlayer.GetDiplomacy();
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let color = oldCmpPlayer.GetColor();
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let newCmpPlayer = Engine.QueryInterface(ent, IID_Player);
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newCmpPlayer.SetPlayerID(id);
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this.playerEntities[id] = ent;
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newCmpPlayer.SetColor(color);
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newCmpPlayer.SetDiplomacy(diplo);
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Engine.BroadcastMessage(MT_PlayerEntityChanged, {
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"player": id,
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"from": oldent,
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"to": ent
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});
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for (let e of entities)
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{
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let cmpOwnership = Engine.QueryInterface(e, IID_Ownership);
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if (cmpOwnership)
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cmpOwnership.SetOwner(id);
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}
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Engine.DestroyEntity(oldent);
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Engine.FlushDestroyedEntities();
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};
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/**
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* Returns the player entity ID for the given player ID.
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* The player ID must be valid (else there will be an error message).
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*/
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PlayerManager.prototype.GetPlayerByID = function(id)
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{
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if (id in this.playerEntities)
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return this.playerEntities[id];
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// Observers don't have player data.
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if (id == INVALID_PLAYER)
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return INVALID_ENTITY;
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let stack = new Error().stack.trimRight().replace(/^/mg, ' '); // indent each line
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warn("GetPlayerByID: no player defined for id '"+id+"'\n"+stack);
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return INVALID_ENTITY;
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};
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/**
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* Returns the number of players including gaia.
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*/
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PlayerManager.prototype.GetNumPlayers = function()
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{
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return this.playerEntities.length;
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};
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/**
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* Returns IDs of all players including gaia.
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*/
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PlayerManager.prototype.GetAllPlayers = function()
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{
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let players = [];
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for (let i = 0; i < this.playerEntities.length; ++i)
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players.push(i);
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return players;
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};
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/**
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* Returns IDs of all players excluding gaia.
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*/
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PlayerManager.prototype.GetNonGaiaPlayers = function()
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{
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let players = [];
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for (let i = 1; i < this.playerEntities.length; ++i)
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players.push(i);
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return players;
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};
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/**
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* Returns IDs of all players excluding gaia that are not defeated nor have won.
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*/
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PlayerManager.prototype.GetActivePlayers = function()
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{
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return this.GetNonGaiaPlayers().filter(playerID => QueryPlayerIDInterface(playerID).GetState() == "active");
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};
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PlayerManager.prototype.RemoveAllPlayers = function()
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{
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// Destroy existing player entities
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for (let player in this.playerEntities)
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{
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Engine.BroadcastMessage(MT_PlayerEntityChanged, {
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"player": player,
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"from": this.playerEntities[player],
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"to": INVALID_ENTITY
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});
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Engine.DestroyEntity(this.playerEntities[player]);
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}
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this.playerEntities = [];
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};
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PlayerManager.prototype.RemoveLastPlayer = function()
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{
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if (this.playerEntities.length == 0)
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return;
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var lastId = this.playerEntities.pop();
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Engine.BroadcastMessage(MT_PlayerEntityChanged, {
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"player": this.playerEntities.length + 1,
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"from": lastId,
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"to": INVALID_ENTITY
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});
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Engine.DestroyEntity(lastId);
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};
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PlayerManager.prototype.SetMaxWorldPopulation = function(max)
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{
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this.maxWorldPopulation = max;
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this.RedistributeWorldPopulation();
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};
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PlayerManager.prototype.GetMaxWorldPopulation = function()
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{
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return this.maxWorldPopulation;
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};
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PlayerManager.prototype.RedistributeWorldPopulation = function()
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{
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let worldPopulation = this.GetMaxWorldPopulation();
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if (!worldPopulation)
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return;
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let activePlayers = this.GetActivePlayers();
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if (!activePlayers.length)
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return;
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let newMaxPopulation = worldPopulation / activePlayers.length;
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for (let playerID of activePlayers)
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QueryPlayerIDInterface(playerID).SetMaxPopulation(newMaxPopulation);
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};
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PlayerManager.prototype.OnGlobalPlayerDefeated = function(msg)
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{
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this.RedistributeWorldPopulation();
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};
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Engine.RegisterSystemComponentType(IID_PlayerManager, "PlayerManager", PlayerManager);
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