0ad/binaries/data/mods/mod/art/materials
Vladislav Belov f781181899
Adds sRGB support for proper lighting
Currently we're incorrectly using sRGB colors as raw inputs for lighting
instead of conversion to linear space. For proper PBR we need linear
values.
2026-07-29 01:29:09 +02:00
..
default.xml Adds splitted shader effects to materials 2026-05-10 23:57:27 +02:00
material.rng Adds sRGB support for proper lighting 2026-07-29 01:29:09 +02:00
terrain_base.xml Adds splitted shader effects to materials 2026-05-10 23:57:27 +02:00
terrain_norm_spec.xml Adds splitted shader effects to materials 2026-05-10 23:57:27 +02:00
terrain_normstrong_spec.xml Adds splitted shader effects to materials 2026-05-10 23:57:27 +02:00
terrain_normweak_spec.xml Adds splitted shader effects to materials 2026-05-10 23:57:27 +02:00
terrain_triplanar.xml Adds splitted shader effects to materials 2026-05-10 23:57:27 +02:00
terrain_triplanar_norm_spec.xml Adds splitted shader effects to materials 2026-05-10 23:57:27 +02:00