..
tests
Revert 0363202a20, 2abd9cead2 and b4144dc2c3
2020-05-31 10:06:39 +00:00
CCmpAIManager.cpp
Use ScriptInterface::CreateObject for ToJSVal<CColor>, and for ToJSVal<Grid<u8> >, ToJSVal<Grid<u16> > used by the AIManager obtaining the pathfinder grid.
2019-09-13 00:56:51 +00:00
CCmpCinemaManager.cpp
Draw paths only when cinematics isn't playing. Patch by Vladislav.
2017-05-08 04:02:33 +00:00
CCmpCommandQueue.cpp
More ScriptInterface const.
2017-11-25 06:49:58 +00:00
CCmpDecay.cpp
Actually remove trailing tabs from source/.
2016-11-23 14:09:58 +00:00
CCmpFootprint.cpp
Increase MaxSpawnDistance for ships
2018-03-02 18:10:54 +00:00
CCmpMinimap.cpp
Update the minimap, range overlay renderer, and status bars when a player's color is changed in Atlas.
2019-06-26 19:16:57 +00:00
CCmpMotionBall.cpp
Avoid slightly-expensive QueryInterface() calls
2013-09-11 20:41:53 +00:00
CCmpObstruction.cpp
Revert 0363202a20, 2abd9cead2 and b4144dc2c3
2020-05-31 10:06:39 +00:00
CCmpObstructionManager.cpp
Vertex pathfinder - fixes to quadrant optimisation to ensure units don't take detours around obstructions.
2019-07-14 10:19:18 +00:00
CCmpOverlayRenderer.cpp
Fix documentation of non system component.
2017-03-24 07:09:28 +00:00
CCmpOwnership.cpp
Bump year number of files changed this year in the license headers.
2017-05-01 14:28:22 +00:00
CCmpParticleManager.cpp
Set svn:eol-style=native, fix some inconsistent line endings
2013-12-06 00:42:50 +00:00
CCmpPathfinder.cpp
Adds const to PathfinderPassability where possible.
2020-01-10 20:37:59 +00:00
CCmpPathfinder_Common.h
Improves performance of Atlas terrain elevation by updating the only changed terrain.
2020-01-10 19:54:35 +00:00
CCmpPosition.cpp
Removes usages of duplication of Clamp function in simulation and atlas. Refs D1763.
2019-09-18 15:02:36 +00:00
CCmpProjectileManager.cpp
Fix some gcc 8 and gcc 9 compiler warnings that were thrown 4500 times.
2019-07-09 00:18:48 +00:00
CCmpRallyPointRenderer.cpp
Optimise out of frustum rendering of texture overlays.
2019-12-10 23:13:37 +00:00
CCmpRallyPointRenderer.h
Optimise out of frustum rendering of texture overlays.
2019-12-10 23:13:37 +00:00
CCmpRangeManager.cpp
Implement a FixedVector2D::CompareLengthSquared function to provide a more performant alternative to CompareLength.
2020-02-09 21:00:43 +00:00
CCmpRangeOverlayRenderer.cpp
Refactors ownership of SOverlayTexturedLine in CCmpRangeOverlayRenderer
2019-12-20 22:33:50 +00:00
CCmpSelectable.cpp
Optimise out of frustum rendering of texture overlays.
2019-12-10 23:13:37 +00:00
CCmpSoundManager.cpp
Fix units not being able to play sounds when walking and running
2018-02-24 18:13:03 +00:00
CCmpTemplateManager.cpp
AIManager: loads only the used templates when starting (or deserializing) a game
2017-11-24 19:13:28 +00:00
CCmpTerrain.cpp
Recompute water graphics when changing the water level and upon deserialization to fix a graphical (non-simulation) OOS on rejoin.
2017-07-01 04:15:49 +00:00
CCmpTerritoryInfluence.cpp
Add support for const methods in components and make those that can be const const.
2017-01-20 02:25:19 +00:00
CCmpTerritoryManager.cpp
Fix GetTerritoryPercentage when changing number of players
2020-02-23 18:24:31 +00:00
CCmpTest.cpp
Remove some unused Profiler.h and CLogger.h includes.
2019-09-07 13:35:45 +00:00
CCmpUnitMotion.cpp
Fix some cases of units getting stuck.
2020-05-25 20:13:35 +00:00
CCmpUnitRenderer.cpp
Refactor renderer options.
2019-08-04 08:28:30 +00:00
CCmpVision.cpp
Add support for const methods in components and make those that can be const const.
2017-01-20 02:25:19 +00:00
CCmpVisualActor.cpp
Fix VisualActor OOS introduced in rp22586
2019-08-12 08:05:04 +00:00
CCmpWaterManager.cpp
Recompute water graphics when changing the water level and upon deserialization to fix a graphical (non-simulation) OOS on rejoin.
2017-07-01 04:15:49 +00:00
ICmpAIInterface.cpp
Employ some variadic macros to make some of the C++ -> JS function calling code nicer.
2017-01-28 23:37:15 +00:00
ICmpAIInterface.h
SpiderMonkey 31 upgrade
2015-01-24 14:46:52 +00:00
ICmpAIManager.cpp
Use ScriptInterface::CreateObject for ToJSVal<CColor>, and for ToJSVal<Grid<u8> >, ToJSVal<Grid<u16> > used by the AIManager obtaining the pathfinder grid.
2019-09-13 00:56:51 +00:00
ICmpAIManager.h
Choose AI behavior in gamesetup
2017-12-20 22:02:15 +00:00
ICmpAttack.cpp
Add a C++ interface for CCmpAttack.
2020-04-21 21:44:05 +00:00
ICmpAttack.h
Add a C++ interface for CCmpAttack.
2020-04-21 21:44:05 +00:00
ICmpCinemaManager.cpp
Cinema Path GUI hiding and silhouettes fixes.
2017-06-17 14:17:30 +00:00
ICmpCinemaManager.h
Draw paths only when cinematics isn't playing. Patch by Vladislav.
2017-05-08 04:02:33 +00:00
ICmpCommandQueue.cpp
SpiderMonkey 31 upgrade
2015-01-24 14:46:52 +00:00
ICmpCommandQueue.h
SpiderMonkey 31 upgrade
2015-01-24 14:46:52 +00:00
ICmpDecay.cpp
ICmpDecay.h
ICmpFogging.cpp
Reduce drastically the number of mirages by making fogging conditional: entities will be miraged only if their health/resource amount is modified, or if they have a non-gaia owner.
2015-02-07 15:48:32 +00:00
ICmpFogging.h
Reduce drastically the number of mirages by making fogging conditional: entities will be miraged only if their health/resource amount is modified, or if they have a non-gaia owner.
2015-02-07 15:48:32 +00:00
ICmpFootprint.cpp
Add support for const methods in components and make those that can be const const.
2017-01-20 02:25:19 +00:00
ICmpFootprint.h
Add support for const methods in components and make those that can be const const.
2017-01-20 02:25:19 +00:00
ICmpGarrisonHolder.cpp
Support garrisoned enitites defined in map files.
2020-03-15 13:54:50 +00:00
ICmpGarrisonHolder.h
Support garrisoned enitites defined in map files.
2020-03-15 13:54:50 +00:00
ICmpGuiInterface.cpp
Employ some variadic macros to make some of the C++ -> JS function calling code nicer.
2017-01-28 23:37:15 +00:00
ICmpGuiInterface.h
SpiderMonkey 31 upgrade
2015-01-24 14:46:52 +00:00
ICmpIdentity.cpp
Replace {gender} by {phenotype} and support this tag in VisualActor.
2019-08-01 19:14:40 +00:00
ICmpIdentity.h
Replace {gender} by {phenotype} and support this tag in VisualActor.
2019-08-01 19:14:40 +00:00
ICmpMinimap.cpp
Stop serializing minimap playercolors
2018-01-07 20:23:04 +00:00
ICmpMinimap.h
Stop serializing minimap playercolors
2018-01-07 20:23:04 +00:00
ICmpMirage.cpp
Hide changes to buildings in the fog-of-war.
2014-08-04 22:49:19 +00:00
ICmpMirage.h
Hide changes to buildings in the fog-of-war.
2014-08-04 22:49:19 +00:00
ICmpMotion.cpp
ICmpMotion.h
ICmpObstruction.cpp
Revert 0363202a20, 2abd9cead2 and b4144dc2c3
2020-05-31 10:06:39 +00:00
ICmpObstruction.h
Revert 0363202a20, 2abd9cead2 and b4144dc2c3
2020-05-31 10:06:39 +00:00
ICmpObstructionManager.cpp
Move "IsInRange" family of functions to the Obstruction Manager and make the commutative.
2019-06-06 19:37:23 +00:00
ICmpObstructionManager.h
UnitMotion - rename CheckTargetMovement to PathingUpdateNeeded for clarity, and improve the logic.
2019-07-03 18:06:53 +00:00
ICmpOverlayRenderer.cpp
End source files with a newline.
2016-11-23 11:27:54 +00:00
ICmpOverlayRenderer.h
Use const T& for parameters of some types in script-exposed native functions
2016-01-23 15:17:56 +00:00
ICmpOwnership.cpp
Add support for const methods in components and make those that can be const const.
2017-01-20 02:25:19 +00:00
ICmpOwnership.h
Add support for const methods in components and make those that can be const const.
2017-01-20 02:25:19 +00:00
ICmpParticleManager.cpp
Set svn:eol-style=native, fix some inconsistent line endings
2013-12-06 00:42:50 +00:00
ICmpParticleManager.h
Set svn:eol-style=native, fix some inconsistent line endings
2013-12-06 00:42:50 +00:00
ICmpPathfinder.cpp
Fix the Mustang template. Add tests for the UnitMotionFlying component.
2017-04-03 09:58:01 +00:00
ICmpPathfinder.h
Move path computations to an actual worker to prepare for threading.
2019-09-15 09:27:10 +00:00
ICmpPlayer.cpp
Split CColor from Shapes.
2019-01-13 15:38:41 +00:00
ICmpPlayer.h
Diplomacy Colors
2018-02-03 14:17:31 +00:00
ICmpPlayerManager.cpp
ICmpPlayerManager.h
ICmpPosition.cpp
Rename cmpPosition's IsFloating to CanFloat.
2017-09-18 09:54:54 +00:00
ICmpPosition.h
Rename cmpPosition's IsFloating to CanFloat.
2017-09-18 09:54:54 +00:00
ICmpProjectileManager.cpp
Let the template define the actor used for the projectile. Also let projectiles have an impact animation (such as an explosion).
2017-12-23 09:27:19 +00:00
ICmpProjectileManager.h
Let the template define the actor used for the projectile. Also let projectiles have an impact animation (such as an explosion).
2017-12-23 09:27:19 +00:00
ICmpRallyPoint.cpp
Spawn units in rally point direction
2018-02-07 20:58:07 +00:00
ICmpRallyPoint.h
Spawn units in rally point direction
2018-02-07 20:58:07 +00:00
ICmpRallyPointRenderer.cpp
Diplomacy Colors
2018-02-03 14:17:31 +00:00
ICmpRallyPointRenderer.h
Spawn units in rally point direction
2018-02-07 20:58:07 +00:00
ICmpRangeManager.cpp
Fix duplication and clang warning in unreachable gathering target fix 30dcd696eb / D2120
2019-09-01 14:10:02 +00:00
ICmpRangeManager.h
Fix duplication and clang warning in unreachable gathering target fix 30dcd696eb / D2120
2019-09-01 14:10:02 +00:00
ICmpRangeOverlayRenderer.cpp
Diplomacy Colors
2018-02-03 14:17:31 +00:00
ICmpRangeOverlayRenderer.h
Diplomacy Colors
2018-02-03 14:17:31 +00:00
ICmpSelectable.cpp
Split CColor from Shapes.
2019-01-13 15:38:41 +00:00
ICmpSelectable.h
Diplomacy Colors
2018-02-03 14:17:31 +00:00
ICmpSettlement.cpp
ICmpSettlement.h
ICmpSound.cpp
Fix units not being able to play sounds when walking and running
2018-02-24 18:13:03 +00:00
ICmpSound.h
Fix units not being able to play sounds when walking and running
2018-02-24 18:13:03 +00:00
ICmpSoundManager.cpp
Add a new function to emit a sound from a position not attached to an entity. Use it to improve the attack impact sound code and allow to emit that sound even if the attacker died meanwhile. Use the sound provided by Pureon for catapult. Fix #4779 .
2017-09-28 19:26:07 +00:00
ICmpSoundManager.h
Add a new function to emit a sound from a position not attached to an entity. Use it to improve the attack impact sound code and allow to emit that sound even if the attacker died meanwhile. Use the sound provided by Pureon for catapult. Fix #4779 .
2017-09-28 19:26:07 +00:00
ICmpTemplateManager.cpp
Switch back to an unplaceable filter for templates.
2017-09-30 15:22:51 +00:00
ICmpTemplateManager.h
AIManager: loads only the used templates when starting (or deserializing) a game
2017-11-24 19:13:28 +00:00
ICmpTerrain.cpp
Replace hardcoded copies of a C++ simulation constant in JS used to compute the mapsize with a call to a new getter in the C++ interface.
2017-05-31 16:43:57 +00:00
ICmpTerrain.h
Replace hardcoded copies of a C++ simulation constant in JS used to compute the mapsize with a call to a new getter in the C++ interface.
2017-05-31 16:43:57 +00:00
ICmpTerritoryDecayManager.cpp
Add a TerritoryDecayManager component to update territoryMap with the blinking state when territories are recomputed. That's needed by the AI which was up to now not aware of blinking cells.
2017-10-07 08:42:39 +00:00
ICmpTerritoryDecayManager.h
Add a TerritoryDecayManager component to update territoryMap with the blinking state when territories are recomputed. That's needed by the AI which was up to now not aware of blinking cells.
2017-10-07 08:42:39 +00:00
ICmpTerritoryInfluence.cpp
ICmpTerritoryInfluence.h
Add support for const methods in components and make those that can be const const.
2017-01-20 02:25:19 +00:00
ICmpTerritoryManager.cpp
Diplomacy Colors
2018-02-03 14:17:31 +00:00
ICmpTerritoryManager.h
Diplomacy Colors
2018-02-03 14:17:31 +00:00
ICmpTest.cpp
ICmpTest.h
ICmpUnitMotion.cpp
UnitMotion cleanup - remove dead code, add a common path for MoveTo functions, rename BeginPathing, move functions around for better readability.
2019-07-28 10:51:12 +00:00
ICmpUnitMotion.h
UnitMotion cleanup - remove dead code, add a common path for MoveTo functions, rename BeginPathing, move functions around for better readability.
2019-07-28 10:51:12 +00:00
ICmpUnitRenderer.cpp
New unit renderer.
2014-06-01 18:24:50 +00:00
ICmpUnitRenderer.h
Add support for const methods in components and make those that can be const const.
2017-01-20 02:25:19 +00:00
ICmpUnknownScript.cpp
ICmpUnknownScript.h
ICmpValueModificationManager.cpp
Make the actor tech-modifiable. Fixes #2243
2014-04-14 15:00:49 +00:00
ICmpValueModificationManager.h
Make the actor tech-modifiable. Fixes #2243
2014-04-14 15:00:49 +00:00
ICmpVisibility.cpp
Fix c229b46ac2.
2015-02-16 14:38:13 +00:00
ICmpVisibility.h
Fix c229b46ac2.
2015-02-16 14:38:13 +00:00
ICmpVision.cpp
Add support for const methods in components and make those that can be const const.
2017-01-20 02:25:19 +00:00
ICmpVision.h
Add support for const methods in components and make those that can be const const.
2017-01-20 02:25:19 +00:00
ICmpVisual.cpp
UnitMotion / AI - remove the special 'move' animation, make UnitMotion inform the visual actor directly.
2019-07-09 19:56:28 +00:00
ICmpVisual.h
UnitMotion / AI - remove the special 'move' animation, make UnitMotion inform the visual actor directly.
2019-07-09 19:56:28 +00:00
ICmpWaterManager.cpp
Add support for const methods in components and make those that can be const const.
2017-01-20 02:25:19 +00:00
ICmpWaterManager.h
Add support for const methods in components and make those that can be const const.
2017-01-20 02:25:19 +00:00