Hotfix for 2abd9cead2 - remove the OnEntityRenamed handling.

0363202a20 actually fixed the particular issue of upgrading a long-wall
to a gate by correctly handling it in UnitAI, so this code, which didn't
work, is no longer needed anyways.

Noticed by running units_demo which seems to have skirmish replacer
placeholders.

This was SVN commit r23711.
This commit is contained in:
wraitii 2020-05-30 14:26:33 +00:00
parent 2abd9cead2
commit b4144dc2c3

View file

@ -20,20 +20,6 @@ Gate.prototype.Init = function()
this.locked = false;
};
/**
* Handle the renaming case (from long-wall to gate)
* because that does not trigger ownershipchange or diplomacy change
* and units don't get added to the ignorelist.
*/
Gate.prototype.OnEntityRenamed = function(msg)
{
let cmpOwnership = Engine.QueryInterface(this.entity, IID_Ownership);
if (!cmpOwnership || cmpOwnership.GetOwner() == INVALID_PLAYER)
return;
this.SetupRangeQuery();
};
Gate.prototype.OnOwnershipChanged = function(msg)
{
if (msg.to != INVALID_PLAYER)