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This fixes a rare crash at map generation. The water renderer could be left in an invalid state when exiting a game, and would then crash on the next map generation in some cases. Tested by: Stan Differential Revision: https://code.wildfiregames.com/D3447 This was SVN commit r24759. |
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| components | ||
| docs | ||
| helpers | ||
| scripting | ||
| serialization | ||
| system | ||
| tests | ||
| MessageTypes.h | ||
| Simulation2.cpp | ||
| Simulation2.h | ||
| TypeList.h | ||