0ad/source/simulation2
wraitii f2b3c4d8ec Fix a crash in WaterRenderer.cpp
This fixes a rare crash at map generation.
The water renderer could be left in an invalid state when exiting a
game, and would then crash on the next map generation in some cases.

Tested by: Stan
Differential Revision: https://code.wildfiregames.com/D3447
This was SVN commit r24759.
2021-01-22 08:14:27 +00:00
..
components Fix a crash in WaterRenderer.cpp 2021-01-22 08:14:27 +00:00
docs Replace deprecated jsval with JS::Value. 2017-08-28 10:27:36 +00:00
helpers Replaces UNICODE characters in the code by consistent ASCII characters. 2021-01-15 10:07:36 +00:00
scripting Fix 9fc6c3c897 - Set entity/template before deserializing. 2021-01-12 16:15:40 +00:00
serialization Fix instacrash when saving a game & serialization fails for "no Deserialize" 2021-01-20 08:16:34 +00:00
system Use templates to replace explicit serialization helpers. 2020-12-19 09:10:37 +00:00
tests Fix lag on OOS with AIs 2021-01-16 10:33:00 +00:00
MessageTypes.h Improve behaviour of formations stuck within other units. 2021-01-05 10:12:47 +00:00
Simulation2.cpp Add a Dev Overlay checkbox to activate RejoinTest from the session. 2020-12-17 17:53:13 +00:00
Simulation2.h Add a Dev Overlay checkbox to activate RejoinTest from the session. 2020-12-17 17:53:13 +00:00
TypeList.h Store turret positions in map files. 2020-11-11 19:40:44 +00:00