0ad/source/simulation2/helpers
vladislavbelov b1a89fbd89 Replaces UNICODE characters in the code by consistent ASCII characters.
Beside consistency improves reading for such console tools like svn diff
or vim diff.

This was SVN commit r24625.
2021-01-15 10:07:36 +00:00
..
CinemaPath.cpp Move CinemaPath class to the simulation helper directory, because it contains predominantly simulation data that is already serialized. 2017-04-14 23:20:49 +00:00
CinemaPath.h Move CinemaPath class to the simulation helper directory, because it contains predominantly simulation data that is already serialized. 2017-04-14 23:20:49 +00:00
Geometry.cpp Avoid overflow in UnitMotion. 2020-11-09 13:25:50 +00:00
Geometry.h Implements correct distance to edges for the building snapping feature. 2020-08-17 20:13:18 +00:00
Grid.h Use templates to replace explicit serialization helpers. 2020-12-19 09:10:37 +00:00
HierarchicalPathfinder.cpp Replaces UNICODE characters in the code by consistent ASCII characters. 2021-01-15 10:07:36 +00:00
HierarchicalPathfinder.h Further header & precompiled cleanup, fix no-PCH builds. 2020-12-09 14:39:14 +00:00
LongPathfinder.cpp Fix a m_JumpPointCache assertion failure in debug mode, refs fa726867f1. 2019-06-04 08:29:47 +00:00
LongPathfinder.h Further header & precompiled cleanup, fix no-PCH builds. 2020-12-09 14:39:14 +00:00
Los.h Move LOS to a los helper header and cleanup Grid.h includes. 2020-06-14 20:39:03 +00:00
MapEdgeTiles.h Unify the magic number indicating the number of impassable tiles at the map edge redundant in the Pathfinder, RangeManager and MapGenerator. 2019-07-12 16:38:51 +00:00
Pathfinding.cpp Clean up header includes, add new forward declarations. 2020-11-21 11:20:29 +00:00
Pathfinding.h Clean up header includes, add new forward declarations. 2020-11-21 11:20:29 +00:00
PathGoal.cpp Consider that the point could be inside the goal area in some PathGoal functions 2018-01-16 02:15:04 +00:00
PathGoal.h Consider that the point could be inside the goal area in some PathGoal functions 2018-01-16 02:15:04 +00:00
Player.h Set svn:eol-style=native, fix some inconsistent line endings 2013-12-06 00:42:50 +00:00
Position.h Rename CELL_SIZE to TERRAIN_TILE_SIZE, to free up the term "cell" for other concepts. 2012-01-12 12:51:10 +00:00
PriorityQueue.h New long-range pathfinder. 2015-06-12 18:58:24 +00:00
Rasterize.cpp Clean up header includes, add new forward declarations. 2020-11-21 11:20:29 +00:00
Rasterize.h Clean up header includes, add new forward declarations. 2020-11-21 11:20:29 +00:00
Render.cpp Clean up header includes, add new forward declarations. 2020-11-21 11:20:29 +00:00
Render.h Further header & precompiled cleanup, fix no-PCH builds. 2020-12-09 14:39:14 +00:00
Selection.cpp RangeManager: Grid for 2D array, enum cleanups. 2020-06-13 09:05:40 +00:00
Selection.h Clean up header includes, add new forward declarations. 2020-11-21 11:20:29 +00:00
SimulationCommand.h Clean up header includes, add new forward declarations. 2020-11-21 11:20:29 +00:00
Spatial.h Use templates to replace explicit serialization helpers. 2020-12-19 09:10:37 +00:00
VertexPathfinder.cpp Improve UnitMotion behaviour when working around obstructions. 2020-12-19 10:45:07 +00:00
VertexPathfinder.h Further header & precompiled cleanup, fix no-PCH builds. 2020-12-09 14:39:14 +00:00