0ad/source/simulation2/tests
wraitii e2ff38453f Fix lag on OOS with AIs
Following 9fc6c3c897, the OOS debugSerializer would try to serialize AI
objects entirely. This is extremely slow (might be an infinite loop in
some cases).
Instead, it should print the result of Serialize() in those cases.

(The original idea was that it would print more debugging information,
but in practice it seems to mostly print things that show up when
diffing but aren't actually sources of OOS, so essentially garbage).

Fixes #5917

Differential Revision: https://code.wildfiregames.com/D3361
This was SVN commit r24641.
2021-01-16 10:33:00 +00:00
..
test_CmpTemplateManager.h Improve JS Exception handling. 2020-11-15 18:29:17 +00:00
test_ComponentManager.h Fix lag on OOS with AIs 2021-01-16 10:33:00 +00:00
test_EntityMap.h Update random_shuffle usage for C++17 2020-11-30 15:52:16 +00:00
test_ParamNode.h Use XML files instead of hardcoded C++ code in the template manager to universally change template properties at load time. 2017-03-16 19:56:12 +00:00
test_Serializer.h Revert dad2857538 / Keep track of serialized objects using a GCHashTable 2021-01-12 18:43:45 +00:00
test_SerializeTemplates.h Use templates to replace explicit serialization helpers. 2020-12-19 09:10:37 +00:00
test_Simulation2.h Rename ScriptRuntime to ScriptContext 2020-11-14 10:57:50 +00:00