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Add a test for the GetNonGaiaEntities function of the RangeManager broken by that commit that was fixed byf3e4e619bc. Don't call one script function from another, but directly call into the Selection helper like the others. Don't make a loop around that RangeManager function for all players but call the function once for all players. The pointless virtual keywords were removed by8827db201a. Differential Revision: https://code.wildfiregames.com/D166 Reviewed By: leper This was SVN commit r19344.
158 lines
6.8 KiB
C++
158 lines
6.8 KiB
C++
/* Copyright (C) 2017 Wildfire Games.
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* This file is part of 0 A.D.
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*
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* 0 A.D. is free software: you can redistribute it and/or modify
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* it under the terms of the GNU General Public License as published by
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* the Free Software Foundation, either version 2 of the License, or
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* (at your option) any later version.
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*
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* 0 A.D. is distributed in the hope that it will be useful,
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* but WITHOUT ANY WARRANTY; without even the implied warranty of
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* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
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* GNU General Public License for more details.
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*
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* You should have received a copy of the GNU General Public License
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* along with 0 A.D. If not, see <http://www.gnu.org/licenses/>.
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*/
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#include "simulation2/system/ComponentTest.h"
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#include "simulation2/components/ICmpRangeManager.h"
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#include "simulation2/components/ICmpPosition.h"
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#include "simulation2/components/ICmpVision.h"
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#include "maths/Random.h"
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#include <boost/random/uniform_real.hpp>
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class MockVision : public ICmpVision
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{
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public:
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DEFAULT_MOCK_COMPONENT()
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virtual entity_pos_t GetRange() const { return entity_pos_t::FromInt(66); }
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virtual bool GetRevealShore() const { return false; }
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};
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class MockPosition : public ICmpPosition
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{
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public:
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DEFAULT_MOCK_COMPONENT()
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virtual void SetTurretParent(entity_id_t UNUSED(id), const CFixedVector3D& UNUSED(pos)) {}
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virtual entity_id_t GetTurretParent() const {return INVALID_ENTITY;}
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virtual void UpdateTurretPosition() {}
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virtual std::set<entity_id_t>* GetTurrets() { return NULL; }
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virtual bool IsInWorld() const { return true; }
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virtual void MoveOutOfWorld() { }
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virtual void MoveTo(entity_pos_t UNUSED(x), entity_pos_t UNUSED(z)) { }
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virtual void MoveAndTurnTo(entity_pos_t UNUSED(x), entity_pos_t UNUSED(z), entity_angle_t UNUSED(a)) { }
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virtual void JumpTo(entity_pos_t UNUSED(x), entity_pos_t UNUSED(z)) { }
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virtual void SetHeightOffset(entity_pos_t UNUSED(dy)) { }
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virtual entity_pos_t GetHeightOffset() const { return entity_pos_t::Zero(); }
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virtual void SetHeightFixed(entity_pos_t UNUSED(y)) { }
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virtual entity_pos_t GetHeightFixed() const { return entity_pos_t::Zero(); }
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virtual bool IsHeightRelative() const { return true; }
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virtual void SetHeightRelative(bool UNUSED(relative)) { }
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virtual bool IsFloating() const { return false; }
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virtual void SetFloating(bool UNUSED(flag)) { }
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virtual void SetActorFloating(bool UNUSED(flag)) { }
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virtual void SetConstructionProgress(fixed UNUSED(progress)) { }
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virtual CFixedVector3D GetPosition() const { return CFixedVector3D(); }
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virtual CFixedVector2D GetPosition2D() const { return CFixedVector2D(); }
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virtual CFixedVector3D GetPreviousPosition() const { return CFixedVector3D(); }
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virtual CFixedVector2D GetPreviousPosition2D() const { return CFixedVector2D(); }
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virtual void TurnTo(entity_angle_t UNUSED(y)) { }
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virtual void SetYRotation(entity_angle_t UNUSED(y)) { }
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virtual void SetXZRotation(entity_angle_t UNUSED(x), entity_angle_t UNUSED(z)) { }
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virtual CFixedVector3D GetRotation() const { return CFixedVector3D(); }
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virtual fixed GetDistanceTravelled() const { return fixed::Zero(); }
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virtual void GetInterpolatedPosition2D(float UNUSED(frameOffset), float& x, float& z, float& rotY) const { x = z = rotY = 0; }
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virtual CMatrix3D GetInterpolatedTransform(float UNUSED(frameOffset)) const { return CMatrix3D(); }
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};
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class TestCmpRangeManager : public CxxTest::TestSuite
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{
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public:
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void setUp()
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{
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CXeromyces::Startup();
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}
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void tearDown()
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{
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CXeromyces::Terminate();
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}
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// TODO It would be nice to call Verify() with the shore revealing system
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// but that means testing on an actual map, with water and land.
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void test_basic()
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{
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ComponentTestHelper test(g_ScriptRuntime);
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ICmpRangeManager* cmp = test.Add<ICmpRangeManager>(CID_RangeManager, "", SYSTEM_ENTITY);
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MockVision vision;
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test.AddMock(100, IID_Vision, vision);
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MockPosition position;
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test.AddMock(100, IID_Position, position);
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// This tests that the incremental computation produces the correct result
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// in various edge cases
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cmp->SetBounds(entity_pos_t::FromInt(0), entity_pos_t::FromInt(0), entity_pos_t::FromInt(512), entity_pos_t::FromInt(512), 512/TERRAIN_TILE_SIZE + 1);
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cmp->Verify();
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{ CMessageCreate msg(100); cmp->HandleMessage(msg, false); }
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cmp->Verify();
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{ CMessageOwnershipChanged msg(100, -1, 1); cmp->HandleMessage(msg, false); }
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cmp->Verify();
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{ CMessagePositionChanged msg(100, true, entity_pos_t::FromInt(247), entity_pos_t::FromDouble(257.95), entity_angle_t::Zero()); cmp->HandleMessage(msg, false); }
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cmp->Verify();
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{ CMessagePositionChanged msg(100, true, entity_pos_t::FromInt(247), entity_pos_t::FromInt(253), entity_angle_t::Zero()); cmp->HandleMessage(msg, false); }
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cmp->Verify();
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{ CMessagePositionChanged msg(100, true, entity_pos_t::FromInt(256), entity_pos_t::FromInt(256), entity_angle_t::Zero()); cmp->HandleMessage(msg, false); }
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cmp->Verify();
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{ CMessagePositionChanged msg(100, true, entity_pos_t::FromInt(256)+entity_pos_t::Epsilon(), entity_pos_t::FromInt(256), entity_angle_t::Zero()); cmp->HandleMessage(msg, false); }
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cmp->Verify();
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{ CMessagePositionChanged msg(100, true, entity_pos_t::FromInt(256)-entity_pos_t::Epsilon(), entity_pos_t::FromInt(256), entity_angle_t::Zero()); cmp->HandleMessage(msg, false); }
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cmp->Verify();
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{ CMessagePositionChanged msg(100, true, entity_pos_t::FromInt(256), entity_pos_t::FromInt(256)+entity_pos_t::Epsilon(), entity_angle_t::Zero()); cmp->HandleMessage(msg, false); }
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cmp->Verify();
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{ CMessagePositionChanged msg(100, true, entity_pos_t::FromInt(256), entity_pos_t::FromInt(256)-entity_pos_t::Epsilon(), entity_angle_t::Zero()); cmp->HandleMessage(msg, false); }
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cmp->Verify();
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{ CMessagePositionChanged msg(100, true, entity_pos_t::FromInt(383), entity_pos_t::FromInt(84), entity_angle_t::Zero()); cmp->HandleMessage(msg, false); }
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cmp->Verify();
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{ CMessagePositionChanged msg(100, true, entity_pos_t::FromInt(348), entity_pos_t::FromInt(83), entity_angle_t::Zero()); cmp->HandleMessage(msg, false); }
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cmp->Verify();
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WELL512 rng;
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for (size_t i = 0; i < 1024; ++i)
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{
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double x = boost::uniform_real<>(0.0, 512.0)(rng);
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double z = boost::uniform_real<>(0.0, 512.0)(rng);
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{ CMessagePositionChanged msg(100, true, entity_pos_t::FromDouble(x), entity_pos_t::FromDouble(z), entity_angle_t::Zero()); cmp->HandleMessage(msg, false); }
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cmp->Verify();
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}
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// Test OwnershipChange, GetEntitiesByPlayer, GetNonGaiaEntities
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{
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player_id_t previousOwner = -1;
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for (player_id_t newOwner = 0; newOwner < 8; ++newOwner)
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{
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CMessageOwnershipChanged msg(100, previousOwner, newOwner);
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cmp->HandleMessage(msg, false);
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for (player_id_t i = 0; i < 8; ++i)
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TS_ASSERT_EQUALS(cmp->GetEntitiesByPlayer(i).size(), i == newOwner ? 1 : 0);
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TS_ASSERT_EQUALS(cmp->GetNonGaiaEntities().size(), newOwner > 0 ? 1 : 0);
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previousOwner = newOwner;
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}
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}
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}
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};
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